Moderator: MacroQuest Developers
Well, for some of the checkbuffs and selfbuffs, it's still calling items that I haven't defined as variables. Your best bet is to just comment out those lines, I'll post you a snippet of what I'm talking aboutMacRogue wrote:hmm not sure what i did but when I tryed to load the mac on my druid, it spams me with invalid item slot 'null'
all i did was set the spells in the macro =/ not sure what i did for it to be giving me this error
Code: Select all
/if (${Me.Buff[Maelin's Methodical Mind].Duration}<20) {
/call Cast "Shawl of Eternal Forces" item 10s Check4Pad
}
No, you won't crash things, but if you try to use both your fire debuffs and/or your dot out of the same slot, it'll be waiting on gems to refresh a lot. If you only want to do one or the other, just turn off dots or debuffs and then you won't have to worry about what gems they go in.MacRogue wrote:thx for fast responce, i just found those items in there, are all the inc's redone or just the main mac ?
and for the spell gems can I set debuffs/buffs to same gem numbers or will that crash things, I usualy keep up root snare and 2 heals pretty much perma memmed and dont want to change them out
Yeah, an iclick type setup is what I'm looking at. I'll probably actually do something more like genbot with a self buff list though. The only problem being setting up an ibounce list with it. If MQ could cross reference spell stacking similar to lucy, it would be a lot easier.about the item thing, ideal thing would be something like the rogue macro with the iclick/iset =)
Your me.casting.id isn't capitalized right. It's correct in my version, so I'm guessing you screwed with it. Case sensitivity ia bitch huh?MacRogue wrote:well after a day of playing with it, found a few issues
Checkbuffs error~
rd.mac@716 (CheckBuffs):/if ($[SelfBuff}==1 && !${Me.Moving}&& !${me.casting.id}){
rd.mac@235 (main):/call checkbuffs
The current macro has ended
I did this to prevent people from being able to megae spam you with buff tells. As there's always some asshole that will mega spam you for the same buff if they find out you buff on command. If they really need that buff, they'll tell you again.If two people send tells for buffs at the same time only one gets buffed
I added a DoTPctHPs variable to my latest version, I'll most likely post it after some more testing.Dot casting~ would be nice to have a settable mob hp cut off so your not casting dots on a mob with 10% left
I was thinking about that last night. And I'm actually probably going to lost the mana check from DoSnare altogether, as it's a cheap spell anyway and you can just toggle it off if not needed.Nukes would be good to be on a seprate mana table then snares/dots had nukes chain mana down to cut off, then macro failed to cast snare do to mana lvl (no snare=bad most of the time)
They are, but anyone with more than a basic knowledge of macros can customize the checkbuffs section to their liking.seems alot of the selfbuff and check buff is setup for higher lvl druids (mine is lvl 65 w/ only lvl 63 spells)
I may just add the highest Nuke and heal crit before I'm done!Cr4zyb4rd wrote:Could you please add something to track my highest backstab crit? Thanks.Keep the comments coming, I'm hoping to have the druid's answer to Rogue Helper before I'm done here.

rd.mac@716 (CheckBuffs):/if ($[SelfBuff}==1 && !${Me.Moving}&& !${me.casting.id}){MacRogue wrote:well after a day of playing with it, found a few issues
Checkbuffs error~
rd.mac@716 (CheckBuffs):/if ($[SelfBuff}==1 && !${Me.Moving}&& !${me.casting.id}){
rd.mac@235 (main):/call checkbuffs
The current macro has ended
If two people send tells for buffs at the same time only one gets buffed
Dot casting~ would be nice to have a settable mob hp cut off so your not casting dots on a mob with 10% left
Nukes would be good to be on a seprate mana table then snares/dots had nukes chain mana down to cut off, then macro failed to cast snare do to mana lvl (no snare=bad most of the time)
seems alot of the selfbuff and check buff is setup for higher lvl druids (mine is lvl 65 w/ only lvl 63 spells)
So far thats all i can find =) will see if i can break anything else