Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.
Moderator: MacroQuest Developers
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larry1024
- a ghoul

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by larry1024 » Tue Sep 26, 2006 8:20 am
Ok that code is nice and all but what file do i put it in?
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Krakin
- orc pawn

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- Joined: Mon Sep 04, 2006 9:28 am
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by Krakin » Tue Sep 26, 2006 10:22 am
PLEASE consider the smaller map as an option and don't integrate it in as the stock map. I really like the larger map. It is so much easier to see. If you could put it in as optional where people can switch size from large to small then great. The larger map is much easier to read.
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p00n
- a ghoul

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by p00n » Tue Sep 26, 2006 12:11 pm
I've found a mini map (with atlas) on eqinterface that supplants my request for the small map.
http://www.eqinterface.com/downloads/fi ... hp?id=4815
I'm one of those gimps that keeps the map open all the time.
Anyone willing to post a jpg of their placement of the UI? I can't seem to get mine "just right"
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Harden
- a hill giant

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- Joined: Thu Aug 25, 2005 8:23 pm
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by Harden » Tue Sep 26, 2006 1:50 pm
p00n wrote:I've found a mini map (with atlas) on eqinterface that supplants my request for the small map.
http://www.eqinterface.com/downloads/fi ... hp?id=4815
I'm one of those gimps that keeps the map open all the time.
Anyone willing to post a jpg of their placement of the UI? I can't seem to get mine "just right"
The first post contains a link to a screen shot of the UI, and my placement of everything. It is in 1680x 1050, but it's give a good idea.
-Harden
I wanna be a Macro Writer when I grow up!
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Moeymoejoe
- a snow griffon

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by Moeymoejoe » Tue Sep 26, 2006 2:53 pm
Krakin wrote:PLEASE consider the smaller map as an option and don't integrate it in as the stock map. I really like the larger map. It is so much easier to see. If you could put it in as optional where people can switch size from large to small then great. The larger map is much easier to read.
The map currently with the Krust TSS release is the default eq map (no equi_mapwindow.xml in krust so it uses default). If he adds a smaller one and you dont like it, all you have to do is remove that file from your krust.
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Moeymoejoe
- a snow griffon

- Posts: 363
- Joined: Sun Jul 18, 2004 10:17 pm
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by Moeymoejoe » Tue Sep 26, 2006 2:54 pm
p00n wrote:I've found a mini map (with atlas) on eqinterface that supplants my request for the small map.
http://www.eqinterface.com/downloads/fi ... hp?id=4815
I'm one of those gimps that keeps the map open all the time.
Anyone willing to post a jpg of their placement of the UI? I can't seem to get mine "just right"
That is what i modified for the mapwindow i posted in previous page.
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p00n
- a ghoul

- Posts: 90
- Joined: Sun Feb 22, 2004 11:09 am
- Location: USA
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by p00n » Tue Sep 26, 2006 10:39 pm
Harden wrote:Also, if people would like to post the new versions of buffs...
[Shadow knight_SelfBuffs]
1=Cloak of Corruption
2=Shroud of the Nightborn
3=Dark Bargain
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Krakin
- orc pawn

- Posts: 27
- Joined: Mon Sep 04, 2006 9:28 am
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by Krakin » Wed Sep 27, 2006 12:55 am
I have been experiencing a wierd bug. Seems like once per hour I have an out of body experience. People can see a target ring for me in a wall, but I can move around from my perspective with everyone else and even target mobs. I can't hit them, open doors or loot in that state. I can see everyone but no one sees me except for the target ring in the wall. Only way to fix it is to log to desktop and reload eq. Any ideas? I haven't heard anyone else complain of this so I am thinking it is either MQ or UI related.
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larry1024
- a ghoul

- Posts: 131
- Joined: Tue Apr 19, 2005 11:28 pm
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by larry1024 » Wed Sep 27, 2006 9:39 am
[Wizard_SelfBuffs]
1=Shield of the Crystalwing
2=Scales of the Crystalwing
3=Elemental Barrier
4=pyromancy
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banderas
- a hill giant

- Posts: 225
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by banderas » Thu Sep 28, 2006 9:49 am
is Krust broken again after 20060927 patch ? been trying to get it work and can't
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NFC
- a hill giant

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by NFC » Thu Sep 28, 2006 10:32 am
[Cleric_SelfBuffs]
1=Armor of the Sacred
2=Tenacity
3=Aura of Purpose
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Harden
- a hill giant

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by Harden » Thu Sep 28, 2006 12:18 pm
banderas wrote:is Krust broken again after 20060927 patch ? been trying to get it work and can't
Explain...
-Harden
I wanna be a Macro Writer when I grow up!
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banderas
- a hill giant

- Posts: 225
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by banderas » Thu Sep 28, 2006 12:36 pm
i downloaded MQ2-20060927 today and compiled it ,, i notes it dont pop MQ2 window when i run it but i know its running by seeing whos officer or guild leader, it run some plugins like MQ2Bandolier MQ2Excgange by testign bandoliers commands but you cant see what plugins running because it wont list the running plugins for you , so if you type /plugin list you wont see the list ,,, not sure if the problem is from the MQ2-20060927 it self or not !! its hard to see whats macros running too or if healing enabled or disabled as an example:(
main point is Krust not running for me in MQ2-20060927 but it was running great on MQ2-20060923b
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Harden
- a hill giant

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by Harden » Thu Sep 28, 2006 1:40 pm
did you load mq2labels, mq2chatwnd, mq2custombinds??
Krust is running fine for me atm, UI and Macro.
BTW, I'm about 75% complete, with getting krust back to 100% operational. I'll do an update later today hopefully.
-Harden
I wanna be a Macro Writer when I grow up!
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NFC
- a hill giant

- Posts: 151
- Joined: Mon Dec 19, 2005 2:16 pm
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by NFC » Thu Sep 28, 2006 2:17 pm
/plugin MQ2Krust load: Check
/mac krust: Check
/buffself: CTD
I'm assuming that's because the INC files dont support the new buffs but thought I'd report where I crashed for your info