MQ2 Latest Release -- MQ2-20210915(Test).zip

General announcements relating to the modularized MacroQuest2 system.

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ieatacid
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MQ2-20070609.zip

Post by ieatacid » Sat Jun 09, 2007 6:42 pm

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9 June 2007 by ieatacid
- Tell windows will now trigger events and '#chat tell'
To use a custom event follow this syntax:

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#event tellwnd "[tellwnd]#1#: #2#"

Example:

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#event tellwnd "[tellwnd]#1#: #2#"

Sub main
   :loop
   /doevents
   /goto :loop
/return

Sub Event_tellwnd(Line,Sender,Text)
   /echo Sender=${Sender} Text=${Text}
/return

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[MQ2] Sender=ieatacid Text=this is a test


Edit: Disregard the above event syntax for the next zip. It just dawned on me that I can make them appear as regular tells, so no new changes should need to be made. The following will suffice for tell events (as well as #chat tell):

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#event tell "#1# tells you, '#2#'"

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ieatacid
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MQ2-20070617.zip

Post by ieatacid » Sun Jun 17, 2007 8:45 pm

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17 June 2007 by ieatacid
- '/click left <x> <y>' works again.  It's now possible to
  click tradeskill containers and ground spawns.  This only
  works on the actual game play environment.  It does not
  work on UI windows (there are existing commands for that)
  or anything out of the viewport area.
- Added '/click left center' to click the center of the viewport area
- Added the following to the macroquest TLO:
  * ViewportX - left edge of the viewport area
  * ViewportY - top edge of the viewport area
  * ViewportXMax - right edge of the viewport area
  * ViewportYMax - bottom edge of the viewport are
  * ViewportXCenter - center of the viewport area going from left to right
  * ViewportYCenter - center of the viewport area going from top to bottom
  * LClickedObject - successfully clicking a ground spawn, TS container,
    NPC, or PC (using '/click left center|<x> <y>') will set this to TRUE
- Removed the /mouseto command since it no longer did anything

10 June 2007 by rswiders, dkaa
- Added clicking links with /notify.  Use /notify ChatWindow CW_ChatOutput link <link structure>
  The link structure consists of 44 characters of the link starting with the 2nd character of the item id (ie, drop the leading 0).
Example macro here.

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ieatacid
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MQ2-20070706.zip

Post by ieatacid » Fri Jul 06, 2007 6:45 pm

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6 July 2007 by ieatacid, rswiders
- Updated for July 5th patch
- Some of the text coloring was removed from MQ2ItemDisplay since EQ now colors the item name green or red if you can or can't use the item (EQ also handles this text differently now).

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ieatacid
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MQ2-20070706a.zip

Post by ieatacid » Fri Jul 06, 2007 6:55 pm

Added the charinfo change I meant to add last week, that fixes AttackBonus, HPRegenBonus, ManaRegenBonus, DamageShieldBonus, and AttackSpeed.

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MQ2-20070706b.zip

Post by ieatacid » Fri Jul 06, 2007 7:55 pm

Fixed the previous fix - . -

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MQ2-20070706c.zip

Post by ieatacid » Fri Jul 06, 2007 9:44 pm

Should fix MQ2Cast plugin crash, other fixes.

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MQ2-20070707.zip

Post by ieatacid » Sat Jul 07, 2007 4:11 pm

GET THIS ZIP!

I had to make it so we're not calling EQ's get_melee_range function (the client is checking what functions are calling that function). For now it returns 14.0. This will be temporary.

Edit: To be clear, get_melee_range is called by spawn.MaxRange, spawn.MaxRangeTo, and the map plugin calls it if you have the map filter TargetMelee enabled. Some plugins might also use this function.

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MQ2-20070714.zip

Post by dont_know_at_all » Sat Jul 14, 2007 1:57 pm

Updated for 07/12 patch

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MQ2-20070715.zip

Post by dont_know_at_all » Sun Jul 15, 2007 4:44 pm

Updated for ISXEQ...

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ieatacid
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MQ2-20070725.zip

Post by ieatacid » Wed Jul 25, 2007 11:52 pm

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25 July 2007 by ieatacid, dkaa
- Updated for today's patch

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MQ2-20070726.zip

Post by dont_know_at_all » Thu Jul 26, 2007 1:53 pm

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fixed map crash with multiple yous

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MQ2-20070726a.zip

Post by dont_know_at_all » Thu Jul 26, 2007 5:38 pm

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actually check in the map fix
:oops:

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MQ2-20070731.zip

Post by dont_know_at_all » Tue Jul 31, 2007 6:17 pm

Updated for this patch.

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ieatacid
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MQ2-20070815.zip

Post by ieatacid » Wed Aug 15, 2007 10:06 pm

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15 August 2007 by ieatacid, rswiders, dkaa
- Updated for patch(es)

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MQ2-20070906.zip

Post by ieatacid » Thu Sep 06, 2007 9:20 pm

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6 September 2007 by ieatacid
- Updated for patch

Edit: If you crash entering game or reloading UI try using the default UI first before reporting a crash problem. If that works then your UI is to blame.