Macro help please

Help section from before the user variable changes that broke all macros

Moderator: MacroQuest Developers

david6789
orc pawn
orc pawn
Posts: 22
Joined: Wed Nov 20, 2002 3:11 pm

Macro help please

Post by david6789 » Wed Jan 08, 2003 11:26 pm

Ok I made a macro to do some smithing. It buys the items, combins the item BUT then the product of the combin stays on the curse (hand) and is not put in a bag. What i need is a script that will put the resulting item from the combin into a bag.
If anyone can write a small script that will place item on the curse (the result of the combin) in an avaible bag that would be great.

Thanks
Dave

Malachi
a hill giant
a hill giant
Posts: 227
Joined: Tue Nov 19, 2002 1:29 am
Contact:

Look at other threads

Post by Malachi » Thu Jan 09, 2003 12:47 am

Look at the cheese.mac and see how it works.

or, just look at the readme, to determine if something is in your hand it's like:

Code: Select all

:CheckLoop /if $item(cursor)==True /call DropinBag {else /call BuyStuff}
and then

Code: Select all

sub DropinBag
/click left auto
/goto :CheckLoop
That won't work, it's just a sample of the logic, I dunno even the item(cursor) thingie, but it's in the readme. Just have it check your hand, and if there's something there then drop it in the auto inv slot. Of course, I think tonight's patch nerfs the old UI, so it's mute for a while anyway since /click dunna work in new UI.

Again, look at the cheese.mac, it's darn effecient.

~malachi
~Oh danny boy, the pipes the pipes are calling.~