Twist1.mac - A chant kiting macro.

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TheColonel
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Twist1.mac - A chant kiting macro.

Post by TheColonel » Tue Dec 31, 2002 6:17 pm

Edit::: Newest version, can handle amp, selo's chorus, and circling a mob...
Edit::Fixed a bug in the DMG totaller
Due the the limited number of parameters that you can have... (the limit is 9) this macro is kinda gimped... but... the syntax is pretty easy
Edit:: Nothing changed to macro... just got rid of that goofy smily face.
Edit:: 8/7/03
Per... someone's request I added support for Anglist's Assonnanncens.... or something like that... read the big long intro for instructions, **WARNING:: As I don't have a 60+ bard I can't test it, try it with a relativly safe mob first, if it seems OK, go ahead.
Probably fixed some annoying things and some stuff in exp too. INI support is on the way.

Edit:: Fixed all those goof-ups that I had in the Anglist's... hehe... it works the way it should now, thanks for the help those that deserve it! Classes start tomorrow, so I probably won't have a lot of time for EQ or MQ in the next... 3 months. But i'll try to get some work done. =)
Edit:: Lotta requests for circles in the anglist's assonnance loop... done and done... I've got a completely different version of this that uses the spell duration, it's a lot more general... should prove spiffy.

/mac Bard [selo <selo gem>] [amp <amp gem>] [loc <xloc> <yloc>] <song gem1> [<song gem2>...]

Everything in brakets is optional... order is unimportant only use the "selo" tag if you want the 2.5 minute selo.... ATM I have it broken into "Bard.mac" and "Exp.mac" The latter handles the dmg done via dots and experience, play time... an example of a call to this is

Code: Select all

/mac bard 2 3 4 5 selo 1 loc 40 -20 
This would start out by singing Selo's Accelerating Chorus and then twisting gems 2, 3, 4 and 5 while running around loc 40,-20... (default radius is 90, it tells you how to change it, I don't suggest going under 50)you may have to figure out which loc goes where from the /loc you get I'm unsure which goes where... hehe... but, 2.5 minutes after it starts it'll refresh Selo's and then continue twisting and circling... YOU MUST PUSH AUTO-RUN

Hmm... what else is there... make sure you have exp.mac in the same dir... or that part will bitch. Can't think of anything, if you find bugs... etc, PM me... I've promised this to a few people, well... sorry about the friggin' long week (for some of you that's more like 4 weeks)

Code: Select all

| - Bard.mac - 
| Produced and distirbuted by Steve (Aka The Colonel)
| Usage /macro Bard <args>
| The args that are special are... 
| 	selo -	This will take the next arg as the Selo`s Accelerating Chorus(2.5minute) Gem number
|
|	amp  -	This will take the next arg as the Amplification gem number.
|
|	angl -	This will change how the macro runs. Next arg is taken as Angstlich's Assonance gem
|		This will not run in circles or sing selos or amp.  Rather it will play the
|		Angstlich's Assonance song, then 16 songs, then Angstlich's Assonance again.  
|		In the event that Angstlich's Assonance is resisted it will only play 4 songs, then 
|		try to play Angstlich's Assonance again.
|
|	loc  -	This will take the next two args as the xloc and yloc (respectively) that it 
|		will circle around. Default radius is 90, /varset v8 <newrad> is what you need to
|		do to change that. ***YOU MUST HIT AUTO-RUN to start the circling process
|** *************************************** INI SUPPORT IS HOSED ATM********************** **|
|	ini  -	This will take the next arg as the file name of the INI file to load.
|		*****NOTE***** YOU **MUST** set up the INIDIR in the Bardini.mac before using 
|		this function or it *WILL* not work. (My dir, as you'll notice is F:\.... 
|		I'm assuming most people don't use F: for MQ... but... meh)
|** *************************************** INI SUPPORT IS HOSED ATM********************** **|
|	numbers without any of the above tags before them will be read as gem numbers for songs, 
|		they will be added to the lineup in the order they appear
|       Now that that's out of the way, some examples....
|     /mac bard 1 2 3 4 selo 5 loc 1234 567  
|	That will start off with Selo`s Accelerating Chorus, then twist in the other 4 songs,
|	starting with 1...  Every 2.5 minutes or so... (normally slightly less) it will refresh
|	Selo`s Accelerating Chorus and then continue.  The entire time it's doing this it will 
|	make a circle, roughly 90 tics in radius, around (1234, 567) 
|
|    /mac bard angl 5 1 2 3 4
|	This will start with Angstlich's Assonance on the current target. Then twist 1 2 3 4
|	4 times, totaling 16 songs sung between Angstlich's Assonance's.  
|	If Angstlich's Assonance is resisted there will be 4 songs sung before 
|	Angstlich's Assonance is attempted again.  
|
|    /mac bard loc 1296 1239
|       Not sure why, but if you need to run in a circle... this is it... maybe you want to add
|	a timer that triggers a /shout I AM A HAMPSTER ... maybe not.
|
|    /mac ini pongobs
|	If you've taken the time to /call INIDUMP pongobs while running in circles, and you wanna 
|	get back in that same circle, this will do just that.... It *should* do anything you 
|	were doing before, starting fresh... as though you'd just called /mac bard selos..... .... 
|
|  That's about all I can think of... if you're still lost... I'm not sure I can help you.
|  But if you wanna bug me for an addition, revision, I've added a few things per
|  request, haven't used Angstlich's Assonance's addition myself, not of that level... so I'm 
|  not sure how well it'll work. Give it a go. I've been thinking about some charm stuff...
|  but nothing it implemented ATM.


|#include bardini.mac  
#include exp.mac
|If you don't want to use bardini.mac or exp.mac look through this for other comments that
| will tell you what else you must comment or delete before running, or it won't.


#event SongFail 	"You miss a note, bringing your song to a close!" 
#event SongFail 	"You haven't recovered yet..." 
#event Fast		"Your feet move faster"
#event Slow		"You slow down"
#event NotReady 	"You must first select a target for this spell!" 
#event NotReady 	"out of range"
#event NotReady 	"You cannot see"
#event Resist		"Your target resisted the"
#event Death		"Returning to home point, please wait..."
#event ERROR		"You do not seem to have that spell memorized."


#define prevsong v0 
#define cursong v1 
#define nextsong v2 
#define nsongs v3 
#define temp v4
#define xloc v6
#define yloc v7
#define radius v8
#define anglcount v9
#define songs( a(0,
#define parameters( a(1,

#define WAITTIME 35   |Cast time of one song.
#define AMPL 8        |This is the hole that it gets in the queue
#define SELOS 9       | ^^ditto^^
#define ANGL 10

Sub Main 
  /if $p0=="" /return 
  /if $p0==NULL /return 

|This is the only call that requires exp.mac, 
| if you don't like that output... comment "/call EXPSETUP" out!
  /call EXPSETUP
  /varset v0 0
  /varset v1 0
  /varset v2 0
  /varset v3 0
  /varset v4 0
  /varset v5 0
  /varset v6 0
  /varset v7 0
  /varset v8 0
  /varset v9 0
  /zap novars
  /varset nsongs 0 
  /varset v60 0
  /varset cursong 0
  /varset parameters(0) $p0
  /varset songs(SELOS) 0
  /varset songs(AMPL) 0
  /if $p1!="" /varset parameters(1) $p1
  /if $p2!="" /varset parameters(2) $p2
  /if $p3!="" /varset parameters(3) $p3
  /if $p4!="" /varset parameters(4) $p4  
  /if $p5!="" /varset parameters(5) $p5
  /if $p6!="" /varset parameters(6) $p6
  /if $p7!="" /varset parameters(7) $p7
  /if $p8!="" /varset parameters(8) $p8
  /if $p9!="" /varset parameters(9) $p9
  :setupLoop
|If you use the ini argument you must have the bardini.mac in the marco dir.  
|Update the INIDIR constant in bardini.mac BEFORE RUNNING THIS!!!
    /if $a(1,$v60)=="ini" { 
      /varadd v60 1
 |     /call LoadINI $parameters($v60)
      /ECHO INI Support is hosed ATM, try back in a week
      /varadd v60 1
      /goto :setuploop
    } 
    /if $a(1,$v60)=="amp" {
      /varadd v60 1
      /varset songs(AMPL) $parameters($v60)
      /varadd v60 1
      /echo Found $char(gem,$songs(AMPL)) at Gem $songs(AMPL)
      /goto :setuploop
    }
    /if $a(1,$v60)=="angl" {
      /varadd v60 1
      /varset songs(ANGL) $parameters($v60)
      /varadd v60 1
      /echo Found $char(gem,$songs(ANGL)) at Gem $songs(ANGL)
      /goto :setuploop
    }
    /if $a(1,$v60)=="selo" {
      /varadd v60 1
      /varset songs(SELOS) $parameters($v60)
      /varadd v60 1
      /echo Found $char(gem,$songs(SELOS)) at Gem $songs(SELOS)
      /goto :setuploop
    }
    /if $a(1,$v60)=="loc" {
      /varadd v60 1
      /varset xloc $parameters($v60)
      /varadd v60 1
      /varset yloc $parameters($v60)
      /varset radius 60
      /echo Makin' circles around $xloc $yloc... Radius var is v8 defaulted to $radius
      /echo To change /varset v8 <Desired RAD>
      /varadd v60 1
      /goto :setuploop
    }
    /if $parameters($v60)!="" /if $parameters($v60)!=NULL { 
      /varset songs($int($nsongs)) $int($parameters($v60))
      /varadd nsongs 1
      /echo Song $int($nsongs): $char(gem,$songs($int($nsongs-1)))
      /varadd v60 1
      /goto :setuploop
    } 
  /if n $songs(ANGL)>0 {
    /varset cursong ANGL
    /varset anglcount 16
    /call AnglistLoop
  } 
  /if n $songs(SELOS)>0 {
    /varset cursong SELOS
  }
  /if n $songs(AMPL)>0 {
    /varset nextsong AMPL
  }
  /varset t0 1
:Loop
  /delay 0
| THIS CIRC ADDS AN ELEMENT OF RANDOMNESS....  
|IF YOU NEED PRECISION UNCOMMENT THE NEXT LINE AND COMMENT THIS ONE
  
|  /if n $radius!=0 /call circ $calc($xloc+$rand(10)) $calc($yloc+$rand(10)) $calc($radius+$rand(10))

  /if n $radius!=0 /call circ $xloc $yloc $radius
  
  /doevents
|Fixes a buncha issues... missed events, macro pauses... Lots!
  /if n $t0==0 /varset t0 1
  /doevents
  /goto :Loop
/return

Sub Sing
  /varset t0 WAITTIME
  /if n $cursong==SELOS {
    /varset t1 1300
    /varset t2 1500
  }
  /if n $cursong==ANGL {
    /varset anglcount 16
  } else {
    /varsub anglcount 1
  }
  /if n $cursong==AMPL /varset t3 300
  /stopsong
  /cast $p0
  /doevents
  /varset prevsong $cursong
  /varset cursong $nextsong
  /varadd nextsong 1
  /varset nextsong $calc($nextsong%$nsongs)
  /doevents
/return 

Sub AnglistLoop
 :ANGLOOP
  /delay 0
  /doevents
  /if n $t0==0 /varset t0 1
  /echo $anglcount
  /if n $radius!=0 /call circ $xloc $yloc $radius
  /doevents
  /if n $anglcount==0 {
    /varset nextsong ANGL
  }
  /goto :ANGLOOP
/return

sub circ 
  /if n $distance($p0,$p1)<$calc($calc(2*$p2)/3){
   | This heading seems to be rather unpredictable, small changes in position result in huge direction changes
   |/face heading $calc($heading($p0,$p1)+180)
  } else {
   /face heading $calc($heading($p0,$p1)+$calc(90*$calc($p2/$distance($p0,$p1))))
  }
/return

Sub Event_SongFail 
  /varset t0 1 |Must be set to one so the timer events catches it as it hit 0
  /if n $cursong!=AMPL /if n $cursong!=SELOS /if n $cursong!=ANGL {
    /varset nextsong $cursong
    /varset cursong $prevsong
  |    /echo FAIL
  }
  |Doesn't goof up the special songs.
  /doevents 
/return 

Sub Event_Slow
  /varset cursong SELOS
  /varset t0 1
  /doevents 
/return

Sub Event_NotReady
  /varset t0 5 |Puts a 0.5s delay in if there's any reason you can't cast. 
  /varadd targcount 1
  /if n $targcount>=2 {
    /varset targcount 0
|    /tar npc ocean
    |Uncomment this line if you want to grab a new target when you're current 
    |one has been out of range for a while or you haven't had a target for a while
  }
  /doevents 
/return

Sub Event_Resist
  /if "$p0"~~"Angstlich's Assonance" /varset anglcount 4
/return

Sub Event_timer
  /if n $p0==0 {
|   /echo $cursong
   /call Sing $int($songs($int($cursong)))
  } else /if n $p0==1 {
    /varset nextsong SELOS 
  } else /if n $p0==2 {
    /varset nextsong $cursong
    /varset cursong SELOS
    /varset t0 1
  } else /if n $p0==3 /varset nextsong AMPL
  /doevents
/return

Sub Event_ERROR
 /echo $prevsong prevsong
 /echo $cursong cursong
 /echo $nextsong nextsong
 /echo $nsongs nsongs
 /echo $temp temp
 /echo $xloc xloc
 /echo $yloc yloc
 /echo $radius radius
 /echo $anglcount anglcount
 /varset l0 0 
 :errorloop
 /echo $songs($l0) a(0,$l0) 
 /varadd l0 1
 /if n $l0<10 /goto :errorloop
/return

Sub Event_Death
  /delay 20
  /sit
  /camp
|  /gu Night All.
  /unload
/return
And here's EXP.MAC

Code: Select all

#turbo 100

#event Exp		"You gain party experience!!"
#event Exp		"You gained raid experience!"
#event Exp		"You gain experience!!"
#event DMG		" has taken "


#define dmgtotal	v93
#define mobtime 	v94
#define mobdmg 		v95
#define aaexp 		v96
#define exper 		v97
#define exptot 		v98
#define aatot 		v99

Sub EXPSETUP
  /varset dmgtotal 0
  /varset mobtime 0
  /varset mobdmg 0
  /varset exptot 0
  /varset aatot 0
  /varset mobtime 0
  /varset exper $char(exp)
  /varset aaexp $char(aa,exp)
/return

Sub Event_Exp
  /varset aaexp $calc($char(aa,exp)-$aaexp)
  /varset exper $calc($char(exp)-$exper)
  /varadd dmgtotal $mobdmg
  /varadd exptot $exper
  /varadd aatot $aaexp
  /call Time $running "Total time running:"
  /if n $mobdmg>0 /echo Dmg done on this mob:   $int($mobdmg)
  /varcalc mobtime $running-$mobtime
  /call Time $mobtime "Time spent on this mob:"
  /if n $calc($exper+$aaexp)>0 /echo Exp gained on this mob: $if(n,$exper>0,"$exper% regular exp",) $if(n,$aaexp>0,"$aaexp% AA exp",)
  /if n $exptot>0 /echo Total regular gained: $exptot
  /if n $aatot>0 /echo Total AA gained: $aatot
  /if n $dmgtotal>0 /echo Total Dmg done: $int($dmgtotal)
  /varset exper $char(exp)
  /varset aaexp $char(aa,exp)
  /varset mobdmg 0
|UNCOMMENT THE NEXT TWO LINES ONLY IF YOU KNOW WHAT THEY DO!
| IF YOU GET KILLED, DON'T BITCH AT ME

|  /press down
|  /mqp

  /varset mobtime $running
|UNCOMMENT THIS IF YOU WANT TO GET A NEW TARGET AFTER YOU KILL ONE... 
|IF YOU WANT A PARTICULAR TYPE OF TARGET... /tar npc race elf... 
|OR WHATEVER FIGURE IT OUT YOURSELF

|/tar npc 	
  /doevents
/return


Sub Event_DMG
 |ATM it only does dmg from dots. I'll do Melee dmg if you ask REALLY nice.
 | /echo $mid($calc($instr(taken,"$p0")+5),3,"$p0")
  /varadd mobdmg $mid($calc($instr(taken,"$p0")+5),3,"$p0")
/return


Sub Time 
  /varcalc l0 $p0\86400
  /varcalc l1 $p0%86400\3600
  /varcalc l2 $p0%3600\60
  /varcalc l3 $p0%60
  /echo $p1 $if(n,$l0!=0,"$int($l0) days",) $if(n,$l1!=0,"$int($l1) hours",) $if(n,$l2!=0,"$int($l2) minutes",) $if(n,$l3!=0,"$int($l3) seconds",)
/return
I'll put something in the end about how this is updated... for those of you who don't read through the entire thread every go.
Last edited by TheColonel on Tue Sep 02, 2003 2:34 pm, edited 9 times in total.
Hell hath no fury like a woman's scorn for EQ.
-==(UDIC)==-

Burgermac
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decaying skeleton
Posts: 5
Joined: Fri Jan 03, 2003 10:10 am

Post by Burgermac » Fri Jan 03, 2003 7:58 pm

Ok, this is a really good setup, but I can't get it to work without me getting killed. I kite around them in a circle just fine, but the Selos (spell slot 1) will cast, then before it succeeds, it says, "you stopped singing." No missed note, just "you stopped singing." This, for me, causes it to completely skip selos and goes right on to the next 2 damage spells. Could you please tell me how to add a delay of like 2-4 after casting all the songs. They all skip in this manner every 5 or 6 rounds, but when selos skips, it seriously kills me.
Over and over again.
Strive for what ya can!!!

Cokoanut
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Posts: 5
Joined: Tue Nov 19, 2002 4:51 am

Post by Cokoanut » Sat Jan 04, 2003 4:12 am

Problem...it doesn't stay in one spot. The circle gradually moves (well, not so gradually), and becomes more of a spiral. It seems that whenever a song finishes casting, the turning stops and you run straight for a second...repeat this over and over and you've got one big spiral. Curious, were you using old UI (only tried in new yet)? Is it just me getting some sort of lag when songs go off?

xviisualx
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Posts: 22
Joined: Mon Nov 18, 2002 3:08 pm
Contact:

Nice

Post by xviisualx » Sat Jan 04, 2003 5:43 pm

Ive been using this for a bit, I really like it but I think you should improve 2 things:

Targeting
Circling

Targeting - You just target the nearest npc, what happens if it's not one following you? This has happened a few times to me. Try making a counter and if it's out of range like more then 8 times, to retarget. Somethign like that.

Circling - If you don't have a target, it doesn't circle. This can really mess up a kit and it's killed me quite a bit. Ive targed a mob I kill on first spell and that somehow messes it up and I die. If you could make it constantly circle then it would be flawless. This is a nice script, if you can't manage to add those 2 things I prolly will by the end of tonite either way. Just my 2 pence.

Good script btw!
Hoodallali!

TheColonel
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Posts: 164
Joined: Thu Oct 10, 2002 6:34 pm
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V2.0

Post by TheColonel » Sat Jan 04, 2003 9:16 pm

Ok... umm... yeah, I ran into quite a few issues after I posted it... I dunno what I've changed, or what I haven't messed with, but I'm just gonna post the "new and improved" version. It fixes the running in circles w/o a target issue... which was a big mistake, I hit ESC once and b00m was dead. So I know the feeling. I'm thinking about doing something to handle getting stunned better, if you're running in a heavyly traveled area and a mob runs by and stunns you... you tend to get boned quite easily... which has been a big prob;em for me, despite the 4 levels I've gotten since I first posted. Anyfujistu, here's the new version 2.0 code.

Code: Select all

| - Twist1.mac - 
| 
#event MissedNote "You miss a note, bringing your song to a close!" 
#event Recovered "You haven't recovered yet..." 
#event NeedTarget "You must first select a target for this spell!" 
#event Slow	"You slow down"
#event Exp	"You gain "
#event Outof	"out of range"

#define cursong v1 
#define nsongs v3 
#define switch v4 
#define exper V2
#define targcount v5

Sub Main 
  /if $p0=="" /return 
  /if $p0==NULL /return 

  /varset nsongs 1 

  /varset a(0,1) $p0   | First song 
  /echo Song 1: $char(gem,$p0) 

  /if $p1!="" /if $p1!=NULL { 
            /varadd nsongs 1 
            /varset a(0,2) $p1 
            /echo Song 2: $char(gem,$p1) 
      } 

  /if $p2!="" /if $p2!=NULL { 
            /varadd nsongs 1 
            /varset a(0,3) $p2 
            /echo Song 3: $char(gem,$p2) 
      } 

  /varset cursong 1 
  /varset exper $char(exp)
  /varset switch 0 
  /varset t0 33

:Loop
  /if n $t0<=0 /call Sing $int($a(0,$cursong))
  /call circ $p3 $p4 $p5
  /doevents
/goto :Loop

/return


Sub Sing
  /varset t0 33
  /stopsong 
  /cast $p0
  /varadd cursong 1
  /if n $cursong>$nsongs /varset cursong 1
  /doevents
/return 

sub circ 
  /face heading $calc($heading($p0,$p1)+90+$calc($p2-$distance($p0,$p1))/2)
  |/echo $distance($p0,$p1)
/return

Sub Event_MissedNote 
  /varcalc cursong $cursong - 1
  /if n $cursong<1 /varset cursong 1
  /call Sing $cursong
  /doevents 
/return 

Sub Event_Slow
  /if n $cursong!=1 {
    /varset cursong 1
    /varset t0 0
    /doevent
  } 
/return

Sub Event_Outof
  /varset t0 0
  /varadd targcount 1
  /if n targcount>4 {
    /varset targcount 0
    /tar npc
  }
  /doevents 
/return

Sub Event_Recovered 
  /delay 1
  
  /doevents 
/return 

Sub Event_NeedTarget 
  /varadd cursong 1
  /if n $cursong>$nsongs /varset cursong 1
/return

Sub Event_Exp
  /varcalc exper $char(exp)-$exper
  /echo $exper%
  /varset exper $char(exp)
  /tar npc
/return
BTW Lizard... that upgrade had my smurf huted up.
Hell hath no fury like a woman's scorn for EQ.
-==(UDIC)==-

xviisualx
orc pawn
orc pawn
Posts: 22
Joined: Mon Nov 18, 2002 3:08 pm
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Stun

Post by xviisualx » Sat Jan 04, 2003 9:39 pm

Stuns is a problem yes. But considering there are really only 2 options you have:

Check what mobs are near you...and vere off away from them

cast speed directly after being stunned and jump to gain speed

Kinda tricky things to do but in the real game or in the macro stun will mess you up...just runnin at a large radius seems to help this though, i use 150. If you need any help codin ask ill help ya.
Hoodallali!

xviisualx
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Post by xviisualx » Sat Jan 04, 2003 9:41 pm

another possibility is to switch out your weaker chant for a healing song til your at 100% again.
Hoodallali!

TheColonel
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Post by TheColonel » Sat Jan 04, 2003 11:04 pm

I've been thinking about doing that, and maybe trying to twist in Amplfication.. and when I attain the 2.5 minute Selo's that too... just need some work on the loop and the whole sturcture before I can throw in two timers, maybe even the song of sustance... depends on how ballsy I get. But then I fear I'd always be doing other songs, not the DoT's which is what making kiting worth the trouble... but, meh I'm sure I'll stay up some night after class and figure it all out and realize it's 4am before even thinking about sleeping, but by then it's too late, so you just gott brew MORE coffee then hope your prof doesn't notice your blood-shot eyes at 8... hehe... not that that's happened before. Anyhow I'll figure something out here in the near-to-distant future.
Hell hath no fury like a woman's scorn for EQ.
-==(UDIC)==-

xviisualx
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Posts: 22
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Post by xviisualx » Sun Jan 05, 2003 2:01 am

Just for anyone who has not noticed and may be using this great macro...his < > <= got messed up, look at the top one to figure them out.
Hoodallali!

xviisualx
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Post by xviisualx » Sun Jan 05, 2003 2:02 am

There may be a problem with selo's dropping btw, not sure but it seems there is a prob or its just takin time in another loop before the /doevents..
Hoodallali!

xviisualx
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Post by xviisualx » Mon Jan 06, 2003 1:44 am

What spots are you using this macro at and for what levels...at 40+ the only good spot I can think of is kiting wasps in Burning Woods. 30+ I was doing walrus's in the corner of EW. But wasps are resistant to Tuvyen's Chant of Flame, so it's slower...im trying to find a better spot to do this at, once I hit 50, im going to kite the raptors in TD.
Hoodallali!

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Post by TheColonel » Mon Jan 06, 2003 4:04 am

Won't post 'em, but I'm about to PM ya.
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Post by Zorg » Mon Jan 06, 2003 5:36 am

Eastern wastes is great for many levels. You can stay there for plenty of levels until everything goes light blue. Another great place are the birds in Timorous Deep. Then can take you from 40 to 50 easily.

Having hit 51, I'm looking for a good place to kite. I'm thinking maybe Maiden's Eye, but that seems a bit risky to trust to a macro. There are raptors, but I'd prefer something that wasn't perma-camped.
Anyone have any 50-60 suggestions?

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Post by a_large_rat01 » Mon Jan 06, 2003 7:24 am

How about the grey, there are loads of mobs there.

a_large_rat01 :wink:

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Post by TheColonel » Tue Jan 07, 2003 5:10 am

They grey looks fun... I'm only at 42 ATM... I'm a slacker, don't even use my own script very much... actually I am ATM in BW. =) I found GD fun... not great exp, but fun. Hehe... Stupid people mess with your train and get themselves killed, then get angry with you... meh... let 'em die. I'll have to try the grey tomorrow... errr... today... hehe.
Hell hath no fury like a woman's scorn for EQ.
-==(UDIC)==-