A forum for the general posts relating to MacroQuest. *DEPRECATED: This forum is no longer in public use, but remains here for your reading pleasure. Enjoy
Moderator: MacroQuest Developers
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JJ
- a hill giant

- Posts: 227
- Joined: Thu Nov 11, 2004 5:50 am
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by JJ » Wed Jun 29, 2005 5:21 pm
That patch changed the lavaspinners in LS Mountains to be humanoid! I forsee more downtime in the near future . . .
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Trump
- a lesser mummy

- Posts: 36
- Joined: Fri Aug 06, 2004 5:01 pm
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by Trump » Wed Jun 29, 2005 7:06 pm
and to think i thought i was the only one who saw them like that...thought i was bugged or soemthing.
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adesheer
- a lesser mummy

- Posts: 64
- Joined: Mon Mar 28, 2005 12:06 pm
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by adesheer » Wed Jun 29, 2005 7:25 pm
It has to do with the zone chr files...I dunno if they will need to repatch the Eqame.exe...They changed the models in some zones and such...I was in PoJ and the rats are a new model..
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gohan4
- a ghoul

- Posts: 85
- Joined: Sat Dec 18, 2004 11:36 am
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by gohan4 » Wed Jun 29, 2005 7:59 pm
Yeah that happens often with me in Velius, where all the giants and spiders are humans. Just have to delete your chr files and repatch.
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RaidNazi
- a lesser mummy

- Posts: 67
- Joined: Tue Feb 24, 2004 3:12 am
- Location: New Zealand
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by RaidNazi » Thu Jun 30, 2005 4:23 am
It appears to be the options for AccurateLighting and HardwareTnL.
If you have AccurateLighting Set to False and youhave a card that doesn't support Indexed Blending ( most of the nvidia cards if not all) then this problem will likely occur.
Also, it's possible that having HardwareTnL=false along with this setting will cause it to happen as well on other cards card.
In any case you should not have either of these lines in your INI file unless you have an issue and one of these lines resolves it.
So remove them!
Posted by one of the EQ devs over at
http://eqforums.station.sony.com/eq/boa ... e.id=97252
[b]Yelling at noobs on raids since 1999[/b]
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DigitalMocking
- a grimling bloodguard

- Posts: 620
- Joined: Mon Apr 04, 2005 5:53 pm
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by DigitalMocking » Thu Jun 30, 2005 5:13 am
flurry and rampage are swapped on mobs now.
if you're fighting a mob with either/or, the ramp tank will get hit when it flurries, the MT gets hit during ramps.
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masto
- decaying skeleton

- Posts: 4
- Joined: Tue Jun 21, 2005 10:49 am
- Location: Bristlebane
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by masto » Thu Jun 30, 2005 8:28 am
Oh that must mean that Mith Marr is actually displaying the right ones now?
Since his was swapped from the beginning.
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pasini
- a ghoul

- Posts: 97
- Joined: Thu Jun 09, 2005 3:19 pm
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by pasini » Thu Jun 30, 2005 9:33 am
Yesterday there was also a system wide message telling to NOT GATE WHILE ON A HORSE OR DROG! This will cause a severe fall.
Couldn't resist to try it

*splat*
[edit]typo[/edit]
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outlander
- a hill giant

- Posts: 232
- Joined: Mon Feb 14, 2005 11:40 am
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by outlander » Thu Jun 30, 2005 10:34 am
You petitioned of course? Ummm can I get my XP back please...
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pasini
- a ghoul

- Posts: 97
- Joined: Thu Jun 09, 2005 3:19 pm
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by pasini » Thu Jun 30, 2005 10:40 am
Of coarse
I wonder if you go !splat! on evacs too. Imagine all the fun you can have.
Nono I wouldn't do it for real... really!
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Grumpy
- a hill giant

- Posts: 167
- Joined: Sun Nov 10, 2002 4:22 pm
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by Grumpy » Thu Jun 30, 2005 1:17 pm
Just downloaded an updated EQGraphicsDX9.dll which may be the fix for the above problems, they may not have to patch eqgame.exe again.
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Night Hawk
- a grimling bloodguard

- Posts: 590
- Joined: Fri Aug 13, 2004 4:56 pm
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by Night Hawk » Thu Jun 30, 2005 2:14 pm
No downtime needed. It's happened before in the past. just needed to redownload the lavastorm_chr file, which did go back through the patcher later last night. If not, just delete your old one, and it will redownload it.