OLD THREAD: krust (UI, macro & plugin)

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

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p00n
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Post by p00n » Sun May 15, 2005 9:23 pm

First off, sweet package you got here...

I'm trying to modify the target window, it seems the guild name and the char name are on top of each other and it annoys me. My gimp xml skills are of no use...how can I make the target window a bit wider, or put the guild name of the target underneath the charname of the target? (and target of target for that matter)

eclipsed
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Post by eclipsed » Mon May 16, 2005 6:15 pm

aye that would be awsome to extend the target window, also i'm having a hard time understanding what the lines are in the krust data box that reads Melee - POS / blah blah blah, not exactly sure what thats all about, looks like preferred buffs for the differnt classes but it gets cut off

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gimp
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Post by gimp » Fri May 20, 2005 8:57 am

hi all sorry for lack of replies from me, been offline couple weeks just got internet back. currently i dont have mq working so cant really poke around more with krust at the moment, but i have a updated version on my hard drive with various changes, including xml fix for latest patch, some visual changes and so on. will post it as soon as possible, just would like to verify its working before i do
I'm trying to modify the target window, it seems the guild name and the char name are on top of each other and it annoys me.
i removed guild name from target window alltogether
and unfortunatley my xml skills kinda sux, i cant figure out how to make the target gadget thingy wider. if anyone would like to help out PLEASE DO i would love it to be wider! its on my to do list even for the ui, here is current to do list from my ideas:

(you can find this in KRUST-changes.txt)

todo UI:
* fix friendwnd ui file & map window to be xml compatible
* make the mail icon reappear in the alt-w bar
* playerwindow: blink whole window if attack is on

* fix self-info, make 3 versions: pure melee with hp+end, pure caster with hp+mana, hybrid with hp+mana+end
* add timer to rez window: 5 minutes left till it expires thingy
* buffwindow: timer. left justified when resizing, show buff number 1-20
* spell window: spell name. mana left for X casts
* in casting window, can u check if current spell being casted is a item clicky, in that case show proper cast time?
* combat ability wnd: show time left on current ability
* target window: make hp% bar wider

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gimp
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Post by gimp » Mon May 23, 2005 3:32 am

Changes 2005.05.23:
* gimp_dps.inc:
* Ignore cleric reverse DS in reporting my own DS

* gimp_modrod.inc:
* Auto destroys mod rod for melee classes

* gimp_clickies.inc:
* Added function to find your "summon puller items" clicky. Finds A Dusty Soriz Worker Pouch, Bloody Ancille's Pouch, Ton Po's Mystical Pouch
* Added /makepulleritem command to auto summon puller items.
* Fix: It ignored ClickyJboots=0 in INI previously. Now you can turn off auto refreshing with this setting.
* Added all hourses to find mount routine
* Added /shrinkgroup command
* Added /mount command to cast your mount
* Added /unmount command to drop mount buff
* Added function to find hp buff clickies & code to auto refresh these. Veil of the Inferno and Ring of the Beast so far.

* gimp_metabolism.inc:
* Stops force feeding when no chest item equipped (assumes you are dead)
* Dont force feed if the specified forcefeed food/water is occupying the top 2 slots in 1st bag
* Fixed bug with eating & drinking at once locked up the bags

* gimp_busy.inc:
* Sitting no longer considered being busy

* gimp_debuffinfo.inc:
* Recognizes cleric Pacification

* gimp_assist.inc:
* Fixed assist bug when changed MA
* Added /assistt command. Assists current target, aquires target from HoTT if available
* Added /targetbyhp command to target group member with least HP.
* Added /pbcure command to chain cast Pure Blood on target until it is cured
* Added /rgccure command to chain cast Remove Greater Curse on target until it is cured

* gimp_buffrequests.inc
* Module disabled for Shadow Knights

* krust.mac:
* Auto taunt mode. Activate with AutoTaunt=1 in krust.ini under [Playername] section
* Added /toggletaunt to change the AutoTaunt on the fly

* UI:
* Various minor fixes
* Displays time left to Full Mana in krust data window
* Only displays target level if its != your level
* Target window: Removed target type, guild name, hides target level if it is same as your (white con), changed text "in raid (gX)" to "in group X"
* Inventory window: Moved stuff around. Added inventory.tga, if you want to add graphics in the drop-down area put it in the pink box
* Hotbutton window: Shows tribute timer, green text = tribute turned on

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Night Hawk
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Post by Night Hawk » Mon May 23, 2005 12:40 pm

Not that it's a big deal but I noticed:
* Added /unmount command to drop mount buff
Just wondering if you knew there is already a /dismount command in game?

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gimp
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Post by gimp » Mon May 23, 2005 12:53 pm

Night Hawk wrote:Not that it's a big deal but I noticed:
* Added /unmount command to drop mount buff
Just wondering if you knew there is already a /dismount command in game?
no i didnt, guess i should spend some time rtfm :) thanks for letting me know

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Night Hawk
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Post by Night Hawk » Mon May 23, 2005 12:59 pm

well I think it's a default command in normal EQ. As far as I remember I found it by accidental experimentation :P

gohan4
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Post by gohan4 » Tue May 24, 2005 8:41 pm

I downloaded the .zips from work and sent them to my personal email, when I go to download them at home with my email its telling me it can't do it becasue they contain viruses. That seems unlikley that someone would post stuff here with a virus in it but to be safe did anyone have the same warning?

ChrisCim
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Post by ChrisCim » Wed May 25, 2005 12:43 am

No

Clueless_Coder
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Post by Clueless_Coder » Wed May 25, 2005 12:51 am

Newp No issues here with any of the zip files for the UI.

Possibly your email scanner is seeing some of the files inside the zip and interpreting them as viruses. I've had trouble with several virus programs kicking back files that I know for a fact are clean because they contained DLLs or other 'suspicious' files..

gohan4
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Post by gohan4 » Wed May 25, 2005 1:09 am

That was my thought to CLueless, thanks

Leffe
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Post by Leffe » Wed May 25, 2005 9:45 am

im getting a wierd grafic buff when i klick on a mechant... in the new merchant window it want to make the old merchant window.... so i cant see his gods but i can sell fine..

MoMom
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Post by MoMom » Wed May 25, 2005 10:41 am

I just tested this in game, and when I clicked on a merchant, I was able to see all items, plus the price.

Not sure what you might be experiencing.
Question is have you downloaded Gimp's current UI files also?

Leffe
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Post by Leffe » Wed May 25, 2005 11:09 am

this problem only occurs after some time... the first time ive tested it ( right when i loaded the UI ) it worked fine for me too.. i noticed this wierd problem after a few hours online when i where going to sell the crap i looted.... yes ive downloaded both the zip files.

MoMom
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Post by MoMom » Wed May 25, 2005 11:34 am

Maybe take a SS of what your seeing and send it to Gimp in a Pm?