having a problem with senseheading

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macrolover
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having a problem with senseheading

Post by macrolover » Sun Dec 08, 2002 12:32 am

when i use /doability sense heading it will not use sense heading anyone else having this problem?

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L124RD
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Post by L124RD » Sun Dec 08, 2002 2:45 am

Salutations,

Code: Select all

/doability "Sense Heading"

macrolover
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tried that too

Post by macrolover » Sun Dec 08, 2002 3:13 am

that doesn't work for me to i tried using both i even tried it in your abilities macro

Malachi
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just wondering...

Post by Malachi » Sun Dec 08, 2002 12:24 pm

I'm pretty sure you get 1 point into SH when you start the game...but I don't remember.

Make sure you have at least 1 point into it before you try to practice it. :)

~Malachi
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Valerian
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Post by Valerian » Sun Dec 08, 2002 1:22 pm

No, you start at 0, but since it's an ability you get at level 1, you can actually get that first point by practicing it. takes a LONG time to get the first point, but you can get it.

]\[E()
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Post by ]\[E() » Sun Dec 08, 2002 1:30 pm

Yeah i had the same problem for a while then me and L124rd sat there for like 3 hours bouncing ideas and we came up with this

the NT (new technology) in using /doability hasent been working for me Or some as this seems to be so we came up that i gotta use this command to do abilitys in a macro

Code: Select all

sub main
:loop
/if n $char(ability,"Sense Heading")>0 /doability $char(ability,"Sense Heading")
/doevents
/goto :loop
/return           Credit to L124RD


i have to use that soo it might be the same problem for you

Give it a shot and tell me what happens

your lucky your macros still work mine wont open for some odd reason so i gotta manually program them into the hotkeys using /doability 2 /pause 87 /doability 2 /pause 87 /press 9..... over and over

/em hits himself in the face with a Brick! la la la

-Josh

Malachi
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Which...

Post by Malachi » Sun Dec 08, 2002 7:19 pm

Hehe, which oddly enuf....if you look at the code...just checks to see that your ability in that skill exists...ie it it greater than O....lol, which is effectively what I wanted that fella to make sure he had done, have ability greater than 0. Of course, this doesn't answer why the macros have to be like that, but...whatever. :)

As for your macros not opening...let's see..
-offsets? (corrected offsets?)
-corrected offsets placed in eqgame.ini and not macroquest.ini?
-macros in .mac format, not .mac.txt?
-try a fresh install in a different directory?
-removed trailing spaces from macros?
-uninstall perl? install perl?
-not doing something simple like typing "marco cheese" instead of "macro cheese" or "macro cheeese"?
-mq.ini.dist changed to mq.ini following reinstall?
-born under a bad sign?
-like animals in *that* way?

Those are all my superbasic recommendations for you and anyone else who can't make MQ work. What a pip I am.

~Malachi
~Oh danny boy, the pipes the pipes are calling.~

]\[E()
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Post by ]\[E() » Mon Dec 09, 2002 12:25 am

Yeah it worked... had to rename that weird file.... what was up with that anyways???

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L124RD
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Post by L124RD » Mon Dec 09, 2002 1:52 am

Salutations,
]\[E() are you saying that what he gave you worked? the problem (seemed) to be that /doability "Sense Heading" can't figure out which number sense heading is in, but $char(ability,"Sense Heading") can... go figure... which is why the macro is programmed the way so that it is /doability $char(ability,"Sense Heading") works... *shrugs*

macrolover
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ok

Post by macrolover » Mon Dec 09, 2002 5:12 am

my problem is that sense heading is the only skill my druid can't use in the /doability format i will try the macro you posted in this thread and see if it will work that way but was wondering mainly if anyone else was having this prob. i have even tried /doability 1 and would not work.sense heading is way over 1 skill level

macrolover
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something i noticed in the readme

Post by macrolover » Mon Dec 09, 2002 5:14 am

has anyone else noticed that buff slots have been added into the readme? i have not seen anyone using them yet so didn't notice until i looked to see if i was doing something wrong with this

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naa

Post by ]\[E() » Mon Dec 09, 2002 3:42 pm

Naa L124RD none of my macros were working that they wernt opening im talking about the file that you had to rename...


as for the /doability thing i dont know ive been using the code you gave me and i havent tried the NT