Mini Buff Bar [DoN]

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Slice
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Mini Buff Bar [DoN]

Post by Slice » Mon Mar 07, 2005 10:41 am

Original UI from Turlo at EQInterface.com. I just added the buff timers and changed some options. I'm not an XML coder so I kludged my way through this. I needed the mini window to be resizable and to have a handle for me to grab and move it around. If you don't have all the AA's/Expansions for 25 buffs you can resize it to whatever your buff number max is.

Little bug, if you resize it too small horizontally the images don't show correctly over the numbers.

Image
EQUI_Buffwindow.xml

Code: Select all

<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
	<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
	<!-- By Turlo Lomon - 02/16/05 -->

<!-- Standard Buffs -->

<Label item ="BW_Buff0_Place">
	<ScreenID>Buff0Place</ScreenID>
	<Font>1</Font>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>0</X>
		<Y>1</Y>
	</Location>
	<Size>
		<CX>18</CX>
		<CY>10</CY>
	</Size>
	<Text>1</Text>
	<TextColor>
		<R>0</R>
		<G>127</G>
		<B>127</B>
	</TextColor>
	<NoWrap>true</NoWrap>
	<AlignCenter>true</AlignCenter>
</Label>

<Label item ="BW_Buff0_Label">
	<ScreenID>Buff0Label</ScreenID>
      <EQType>9999</EQType> 
      <Font>1</Font> 
<TooltipReference>${If[${Bool[${Me.Buff[1]}]},${Me.Buff[1]} ${Me.Buff[1].Duration.Time},]}</TooltipReference>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>22</X>
		<Y>0</Y>
	</Location>
	<Size>
		<CX>140</CX>
		<CY>10</CY>
	</Size>
	<TextColor>
		<R>255</R>
		<G>255</G>
		<B>255</B>
	</TextColor>
	<NoWrap>true</NoWrap>
</Label>

<Button item = "BW_Buff0_Button">
	<ScreenID>Buff0</ScreenID>
	<RelativePosition>true</RelativePosition>
	<Size>
		<CX>140</CX>
		<CY>12</CY>
	</Size>
	<Style_VScroll>false</Style_VScroll>
	<Style_HScroll>false</Style_HScroll>
	<Style_Transparent>false</Style_Transparent>
	<Style_Checkbox>false</Style_Checkbox>
	<ButtonDrawTemplate>
		<Normal>BlueIconBackground</Normal>
		<NormalDecal>BuffIcons</NormalDecal>
	</ButtonDrawTemplate>
	<DecalOffset>
		<X>4</X>
		<Y>0</Y>
	</DecalOffset>
	<DecalSize>
		<CX>10</CX>
		<CY>10</CY>
	</DecalSize>
</Button>

<Label item ="BW_Buff1_Place">
	<ScreenID>Buff1Place</ScreenID>
	<Font>1</Font>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>0</X>
		<Y>14</Y>
	</Location>
	<Size>
		<CX>18</CX>
		<CY>10</CY>
	</Size>
	<Text>2</Text>
	<TextColor>
		<R>0</R>
		<G>127</G>
		<B>127</B>
	</TextColor>
	<NoWrap>true</NoWrap>
	<AlignCenter>true</AlignCenter>
</Label>

<Label item ="BW_Buff1_Label">
	<ScreenID>Buff1Label</ScreenID>
      <EQType>9999</EQType> 
      <Font>1</Font> 
<TooltipReference>${If[${Bool[${Me.Buff[2]}]},${Me.Buff[2]} ${Me.Buff[2].Duration.Time},]}</TooltipReference>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>22</X>
		<Y>13</Y>
	</Location>
	<Size>
		<CX>140</CX>
		<CY>10</CY>
	</Size>
	<TextColor>
		<R>255</R>
		<G>255</G>
		<B>255</B>
	</TextColor>
	<NoWrap>true</NoWrap>
</Label>

<Button item = "BW_Buff1_Button">
	<ScreenID>Buff1</ScreenID>
	<RelativePosition>true</RelativePosition>
	<Size>
		<CX>140</CX>
		<CY>12</CY>
	</Size>
	<Style_VScroll>false</Style_VScroll>
	<Style_HScroll>false</Style_HScroll>
	<Style_Transparent>false</Style_Transparent>
	<Style_Checkbox>false</Style_Checkbox>
	<ButtonDrawTemplate>
		<Normal>RedIconBackground</Normal>
		<NormalDecal>BuffIcons</NormalDecal>
	</ButtonDrawTemplate>
	<DecalOffset>
		<X>4</X>
		<Y>0</Y>
	</DecalOffset>
	<DecalSize>
		<CX>10</CX>
		<CY>10</CY>
	</DecalSize>
</Button>

<Label item ="BW_Buff2_Place">
	<ScreenID>Buff2Place</ScreenID>
	<Font>1</Font>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>0</X>
		<Y>27</Y>
	</Location>
	<Size>
		<CX>18</CX>
		<CY>10</CY>
	</Size>
	<Text>3</Text>
	<TextColor>
		<R>0</R>
		<G>127</G>
		<B>127</B>
	</TextColor>
	<NoWrap>true</NoWrap>
	<AlignCenter>true</AlignCenter>
</Label>

<Label item ="BW_Buff2_Label">
	<ScreenID>Buff2Label</ScreenID>
      <EQType>9999</EQType> 
      <Font>1</Font> 
<TooltipReference>${If[${Bool[${Me.Buff[3]}]},${Me.Buff[3]} ${Me.Buff[3].Duration.Time},]}</TooltipReference>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>22</X>
		<Y>26</Y>
	</Location>
	<Size>
		<CX>140</CX>
		<CY>10</CY>
	</Size>
	<TextColor>
		<R>255</R>
		<G>255</G>
		<B>255</B>
	</TextColor>
	<NoWrap>true</NoWrap>
</Label>

<Button item = "BW_Buff2_Button">
	<ScreenID>Buff2</ScreenID>
	<RelativePosition>true</RelativePosition>
	<Size>
		<CX>140</CX>
		<CY>12</CY>
	</Size>
	<Style_VScroll>false</Style_VScroll>
	<Style_HScroll>false</Style_HScroll>
	<Style_Transparent>false</Style_Transparent>
	<Style_Checkbox>false</Style_Checkbox>
	<ButtonDrawTemplate>
		<Normal>RedIconBackground</Normal>
		<NormalDecal>BuffIcons</NormalDecal>
	</ButtonDrawTemplate>
	<DecalOffset>
		<X>4</X>
		<Y>0</Y>
	</DecalOffset>
	<DecalSize>
		<CX>10</CX>
		<CY>10</CY>
	</DecalSize>
</Button>

<Label item ="BW_Buff3_Place">
	<ScreenID>Buff3Place</ScreenID>
	<Font>1</Font>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>0</X>
		<Y>40</Y>
	</Location>
	<Size>
		<CX>18</CX>
		<CY>10</CY>
	</Size>
	<Text>4</Text>
	<TextColor>
		<R>0</R>
		<G>127</G>
		<B>127</B>
	</TextColor>
	<NoWrap>true</NoWrap>
	<AlignCenter>true</AlignCenter>
</Label>

<Label item ="BW_Buff3_Label">
	<ScreenID>Buff3Label</ScreenID>
      <EQType>9999</EQType> 
      <Font>1</Font> 
<TooltipReference>${If[${Bool[${Me.Buff[4]}]},${Me.Buff[4]} ${Me.Buff[4].Duration.Time},]}</TooltipReference>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>22</X>
		<Y>39</Y>
	</Location>
	<Size>
		<CX>140</CX>
		<CY>10</CY>
	</Size>
	<TextColor>
		<R>255</R>
		<G>255</G>
		<B>255</B>
	</TextColor>
	<NoWrap>true</NoWrap>
</Label>

<Button item = "BW_Buff3_Button">
	<ScreenID>Buff3</ScreenID>
	<RelativePosition>true</RelativePosition>
	<Size>
		<CX>140</CX>
		<CY>12</CY>
	</Size>
	<Style_VScroll>false</Style_VScroll>
	<Style_HScroll>false</Style_HScroll>
	<Style_Transparent>false</Style_Transparent>
	<Style_Checkbox>false</Style_Checkbox>
	<ButtonDrawTemplate>
		<Normal>BlueIconBackground</Normal>
		<NormalDecal>BuffIcons</NormalDecal>
	</ButtonDrawTemplate>
	<DecalOffset>
		<X>4</X>
		<Y>0</Y>
	</DecalOffset>
	<DecalSize>
		<CX>10</CX>
		<CY>10</CY>
	</DecalSize>
</Button>

<Label item ="BW_Buff4_Place">
	<ScreenID>Buff4Place</ScreenID>
	<Font>1</Font>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>0</X>
		<Y>53</Y>
	</Location>
	<Size>
		<CX>18</CX>
		<CY>10</CY>
	</Size>
	<Text>5</Text>
	<TextColor>
		<R>0</R>
		<G>127</G>
		<B>127</B>
	</TextColor>
	<NoWrap>true</NoWrap>
	<AlignCenter>true</AlignCenter>
</Label>

<Label item ="BW_Buff4_Label">
	<ScreenID>Buff4Label</ScreenID>
      <EQType>9999</EQType> 
      <Font>1</Font> 
<TooltipReference>${If[${Bool[${Me.Buff[5]}]},${Me.Buff[5]} ${Me.Buff[5].Duration.Time},]}</TooltipReference>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>22</X>
		<Y>52</Y>
	</Location>
	<Size>
		<CX>140</CX>
		<CY>10</CY>
	</Size>
	<TextColor>
		<R>255</R>
		<G>255</G>
		<B>255</B>
	</TextColor>
	<NoWrap>true</NoWrap>
</Label>

<Button item = "BW_Buff4_Button">
	<ScreenID>Buff4</ScreenID>
	<RelativePosition>true</RelativePosition>
	<Size>
		<CX>140</CX>
		<CY>12</CY>
	</Size>
	<Style_VScroll>false</Style_VScroll>
	<Style_HScroll>false</Style_HScroll>
	<Style_Transparent>false</Style_Transparent>
	<Style_Checkbox>false</Style_Checkbox>
	<ButtonDrawTemplate>
		<Normal>RedIconBackground</Normal>
		<NormalDecal>BuffIcons</NormalDecal>
	</ButtonDrawTemplate>
	<DecalOffset>
		<X>4</X>
		<Y>0</Y>
	</DecalOffset>
	<DecalSize>
		<CX>10</CX>
		<CY>10</CY>
	</DecalSize>
</Button>

<Label item ="BW_Buff5_Place">
	<ScreenID>Buff5Place</ScreenID>
	<Font>1</Font>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>0</X>
		<Y>66</Y>
	</Location>
	<Size>
		<CX>18</CX>
		<CY>10</CY>
	</Size>
	<Text>6</Text>
	<TextColor>
		<R>0</R>
		<G>127</G>
		<B>127</B>
	</TextColor>
	<NoWrap>true</NoWrap>
	<AlignCenter>true</AlignCenter>
</Label>

<Label item ="BW_Buff5_Label">
	<ScreenID>Buff5Label</ScreenID>
      <EQType>9999</EQType> 
      <Font>1</Font> 
<TooltipReference>${If[${Bool[${Me.Buff[6]}]},${Me.Buff[6]} ${Me.Buff[6].Duration.Time},]}</TooltipReference>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>22</X>
		<Y>65</Y>
	</Location>
	<Size>
		<CX>140</CX>
		<CY>10</CY>
	</Size>
	<TextColor>
		<R>255</R>
		<G>255</G>
		<B>255</B>
	</TextColor>
	<NoWrap>true</NoWrap>
</Label>

<Button item = "BW_Buff5_Button">
	<ScreenID>Buff5</ScreenID>
	<RelativePosition>true</RelativePosition>
	<Size>
		<CX>140</CX>
		<CY>12</CY>
	</Size>
	<Style_VScroll>false</Style_VScroll>
	<Style_HScroll>false</Style_HScroll>
	<Style_Transparent>false</Style_Transparent>
	<Style_Checkbox>false</Style_Checkbox>
	<ButtonDrawTemplate>
		<Normal>RedIconBackground</Normal>
		<NormalDecal>BuffIcons</NormalDecal>
	</ButtonDrawTemplate>
	<DecalOffset>
		<X>4</X>
		<Y>0</Y>
	</DecalOffset>
	<DecalSize>
		<CX>10</CX>
		<CY>10</CY>
	</DecalSize>
</Button>

<Label item ="BW_Buff6_Place">
	<ScreenID>Buff6Place</ScreenID>
	<Font>1</Font>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>0</X>
		<Y>79</Y>
	</Location>
	<Size>
		<CX>18</CX>
		<CY>10</CY>
	</Size>
	<Text>7</Text>
	<TextColor>
		<R>0</R>
		<G>127</G>
		<B>127</B>
	</TextColor>
	<NoWrap>true</NoWrap>
	<AlignCenter>true</AlignCenter>
</Label>

<Label item ="BW_Buff6_Label">
	<ScreenID>Buff6Label</ScreenID>
      <EQType>9999</EQType> 
      <Font>1</Font> 
<TooltipReference>${If[${Bool[${Me.Buff[7]}]},${Me.Buff[7]} ${Me.Buff[7].Duration.Time},]}</TooltipReference>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>22</X>
		<Y>78</Y>
	</Location>
	<Size>
		<CX>140</CX>
		<CY>10</CY>
	</Size>
	<TextColor>
		<R>255</R>
		<G>255</G>
		<B>255</B>
	</TextColor>
	<NoWrap>true</NoWrap>
</Label>

<Button item = "BW_Buff6_Button">
	<ScreenID>Buff6</ScreenID>
	<RelativePosition>true</RelativePosition>
	<Size>
		<CX>140</CX>
		<CY>12</CY>
	</Size>
	<Style_VScroll>false</Style_VScroll>
	<Style_HScroll>false</Style_HScroll>
	<Style_Transparent>false</Style_Transparent>
	<Style_Checkbox>false</Style_Checkbox>
	<ButtonDrawTemplate>
		<Normal>BlueIconBackground</Normal>
		<NormalDecal>BuffIcons</NormalDecal>
	</ButtonDrawTemplate>
	<DecalOffset>
		<X>4</X>
		<Y>0</Y>
	</DecalOffset>
	<DecalSize>
		<CX>10</CX>
		<CY>10</CY>
	</DecalSize>
</Button>

<Label item ="BW_Buff7_Place">
	<ScreenID>Buff7Place</ScreenID>
	<Font>1</Font>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>0</X>
		<Y>92</Y>
	</Location>
	<Size>
		<CX>18</CX>
		<CY>10</CY>
	</Size>
	<Text>8</Text>
	<TextColor>
		<R>0</R>
		<G>127</G>
		<B>127</B>
	</TextColor>
	<NoWrap>true</NoWrap>
	<AlignCenter>true</AlignCenter>
</Label>

<Label item ="BW_Buff7_Label">
	<ScreenID>Buff7Label</ScreenID>
      <EQType>9999</EQType> 
      <Font>1</Font> 
<TooltipReference>${If[${Bool[${Me.Buff[8]}]},${Me.Buff[8]} ${Me.Buff[8].Duration.Time},]}</TooltipReference>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>22</X>
		<Y>91</Y>
	</Location>
	<Size>
		<CX>140</CX>
		<CY>10</CY>
	</Size>
	<TextColor>
		<R>255</R>
		<G>255</G>
		<B>255</B>
	</TextColor>
	<NoWrap>true</NoWrap>
</Label>

<Button item = "BW_Buff7_Button">
	<ScreenID>Buff7</ScreenID>
	<RelativePosition>true</RelativePosition>
	<Size>
		<CX>140</CX>
		<CY>12</CY>
	</Size>
	<Style_VScroll>false</Style_VScroll>
	<Style_HScroll>false</Style_HScroll>
	<Style_Transparent>false</Style_Transparent>
	<Style_Checkbox>false</Style_Checkbox>
	<ButtonDrawTemplate>
		<Normal>RedIconBackground</Normal>
		<NormalDecal>BuffIcons</NormalDecal>
	</ButtonDrawTemplate>
	<DecalOffset>
		<X>4</X>
		<Y>0</Y>
	</DecalOffset>
	<DecalSize>
		<CX>10</CX>
		<CY>10</CY>
	</DecalSize>
</Button>

<Label item ="BW_Buff8_Place">
	<ScreenID>Buff8Place</ScreenID>
	<Font>1</Font>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>0</X>
		<Y>105</Y>
	</Location>
	<Size>
		<CX>18</CX>
		<CY>10</CY>
	</Size>
	<Text>9</Text>
	<TextColor>
		<R>0</R>
		<G>127</G>
		<B>127</B>
	</TextColor>
	<NoWrap>true</NoWrap>
	<AlignCenter>true</AlignCenter>
</Label>

<Label item ="BW_Buff8_Label">
	<ScreenID>Buff8Label</ScreenID>
      <EQType>9999</EQType> 
      <Font>1</Font> 
<TooltipReference>${If[${Bool[${Me.Buff[9]}]},${Me.Buff[9]} ${Me.Buff[9].Duration.Time},]}</TooltipReference>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>22</X>
		<Y>104</Y>
	</Location>
	<Size>
		<CX>140</CX>
		<CY>10</CY>
	</Size>
	<TextColor>
		<R>255</R>
		<G>255</G>
		<B>255</B>
	</TextColor>
	<NoWrap>true</NoWrap>
</Label>

<Button item = "BW_Buff8_Button">
	<ScreenID>Buff8</ScreenID>
	<RelativePosition>true</RelativePosition>
	<Size>
		<CX>140</CX>
		<CY>12</CY>
	</Size>
	<Style_VScroll>false</Style_VScroll>
	<Style_HScroll>false</Style_HScroll>
	<Style_Transparent>false</Style_Transparent>
	<Style_Checkbox>false</Style_Checkbox>
	<ButtonDrawTemplate>
		<Normal>RedIconBackground</Normal>
		<NormalDecal>BuffIcons</NormalDecal>
	</ButtonDrawTemplate>
	<DecalOffset>
		<X>4</X>
		<Y>0</Y>
	</DecalOffset>
	<DecalSize>
		<CX>10</CX>
		<CY>10</CY>
	</DecalSize>
</Button>

<Label item ="BW_Buff9_Place">
	<ScreenID>Buff9Place</ScreenID>
	<Font>1</Font>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>0</X>
		<Y>118</Y>
	</Location>
	<Size>
		<CX>18</CX>
		<CY>10</CY>
	</Size>
	<Text>10</Text>
	<TextColor>
		<R>0</R>
		<G>127</G>
		<B>127</B>
	</TextColor>
	<NoWrap>true</NoWrap>
	<AlignCenter>true</AlignCenter>
</Label>

<Label item ="BW_Buff9_Label">
	<ScreenID>Buff9Label</ScreenID>
      <EQType>9999</EQType> 
      <Font>1</Font> 
<TooltipReference>${If[${Bool[${Me.Buff[10]}]},${Me.Buff[10]} ${Me.Buff[10].Duration.Time},]}</TooltipReference>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>22</X>
		<Y>117</Y>
	</Location>
	<Size>
		<CX>140</CX>
		<CY>10</CY>
	</Size>
	<TextColor>
		<R>255</R>
		<G>255</G>
		<B>255</B>
	</TextColor>
	<NoWrap>true</NoWrap>
</Label>

<Button item = "BW_Buff9_Button">
	<ScreenID>Buff9</ScreenID>
	<RelativePosition>true</RelativePosition>
	<Size>
		<CX>140</CX>
		<CY>12</CY>
	</Size>
	<Style_VScroll>false</Style_VScroll>
	<Style_HScroll>false</Style_HScroll>
	<Style_Transparent>false</Style_Transparent>
	<Style_Checkbox>false</Style_Checkbox>
	<ButtonDrawTemplate>
		<Normal>BlueIconBackground</Normal>
		<NormalDecal>BuffIcons</NormalDecal>
	</ButtonDrawTemplate>
	<DecalOffset>
		<X>4</X>
		<Y>0</Y>
	</DecalOffset>
	<DecalSize>
		<CX>10</CX>
		<CY>10</CY>
	</DecalSize>
</Button>

<Label item ="BW_Buff10_Place">
	<ScreenID>Buff10Place</ScreenID>
	<Font>1</Font>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>0</X>
		<Y>131</Y>
	</Location>
	<Size>
		<CX>18</CX>
		<CY>10</CY>
	</Size>
	<Text>11</Text>
	<TextColor>
		<R>0</R>
		<G>127</G>
		<B>127</B>
	</TextColor>
	<NoWrap>true</NoWrap>
	<AlignCenter>true</AlignCenter>
</Label>

<Label item ="BW_Buff10_Label">
	<ScreenID>Buff10Label</ScreenID>
      <EQType>9999</EQType> 
      <Font>1</Font> 
<TooltipReference>${If[${Bool[${Me.Buff[11]}]},${Me.Buff[11]} ${Me.Buff[11].Duration.Time},]}</TooltipReference>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>22</X>
		<Y>130</Y>
	</Location>
	<Size>
		<CX>140</CX>
		<CY>10</CY>
	</Size>
	<TextColor>
		<R>255</R>
		<G>255</G>
		<B>255</B>
	</TextColor>
	<NoWrap>true</NoWrap>
</Label>

<Button item = "BW_Buff10_Button">
	<ScreenID>Buff10</ScreenID>
	<RelativePosition>true</RelativePosition>
	<Size>
		<CX>140</CX>
		<CY>12</CY>
	</Size>
	<Style_VScroll>false</Style_VScroll>
	<Style_HScroll>false</Style_HScroll>
	<Style_Transparent>false</Style_Transparent>
	<Style_Checkbox>false</Style_Checkbox>
	<ButtonDrawTemplate>
		<Normal>RedIconBackground</Normal>
		<NormalDecal>BuffIcons</NormalDecal>
	</ButtonDrawTemplate>
	<DecalOffset>
		<X>4</X>
		<Y>0</Y>
	</DecalOffset>
	<DecalSize>
		<CX>10</CX>
		<CY>10</CY>
	</DecalSize>
</Button>

<Label item ="BW_Buff11_Place">
	<ScreenID>Buff11Place</ScreenID>
	<Font>1</Font>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>0</X>
		<Y>144</Y>
	</Location>
	<Size>
		<CX>18</CX>
		<CY>10</CY>
	</Size>
	<Text>12</Text>
	<TextColor>
		<R>0</R>
		<G>127</G>
		<B>127</B>
	</TextColor>
	<NoWrap>true</NoWrap>
	<AlignCenter>true</AlignCenter>
</Label>

<Label item ="BW_Buff11_Label">
	<ScreenID>Buff11Label</ScreenID>
      <EQType>9999</EQType> 
      <Font>1</Font> 
<TooltipReference>${If[${Bool[${Me.Buff[12]}]},${Me.Buff[12]} ${Me.Buff[12].Duration.Time},]}</TooltipReference>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>22</X>
		<Y>143</Y>
	</Location>
	<Size>
		<CX>140</CX>
		<CY>10</CY>
	</Size>
	<TextColor>
		<R>255</R>
		<G>255</G>
		<B>255</B>
	</TextColor>
	<NoWrap>true</NoWrap>
</Label>

<Button item = "BW_Buff11_Button">
	<ScreenID>Buff11</ScreenID>
	<RelativePosition>true</RelativePosition>
	<Size>
		<CX>140</CX>
		<CY>12</CY>
	</Size>
	<Style_VScroll>false</Style_VScroll>
	<Style_HScroll>false</Style_HScroll>
	<Style_Transparent>false</Style_Transparent>
	<Style_Checkbox>false</Style_Checkbox>
	<ButtonDrawTemplate>
		<Normal>RedIconBackground</Normal>
		<NormalDecal>BuffIcons</NormalDecal>
	</ButtonDrawTemplate>
	<DecalOffset>
		<X>4</X>
		<Y>0</Y>
	</DecalOffset>
	<DecalSize>
		<CX>10</CX>
		<CY>10</CY>
	</DecalSize>
</Button>

<Label item ="BW_Buff12_Place">
	<ScreenID>Buff12Place</ScreenID>
	<Font>1</Font>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>0</X>
		<Y>157</Y>
	</Location>
	<Size>
		<CX>18</CX>
		<CY>10</CY>
	</Size>
	<Text>13</Text>
	<TextColor>
		<R>0</R>
		<G>127</G>
		<B>127</B>
	</TextColor>
	<NoWrap>true</NoWrap>
	<AlignCenter>true</AlignCenter>
</Label>

<Label item ="BW_Buff12_Label">
	<ScreenID>Buff12Label</ScreenID>
      <EQType>9999</EQType> 
      <Font>1</Font> 
<TooltipReference>${If[${Bool[${Me.Buff[13]}]},${Me.Buff[13]} ${Me.Buff[13].Duration.Time},]}</TooltipReference>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>22</X>
		<Y>156</Y>
	</Location>
	<Size>
		<CX>140</CX>
		<CY>10</CY>
	</Size>
	<TextColor>
		<R>255</R>
		<G>255</G>
		<B>255</B>
	</TextColor>
	<NoWrap>true</NoWrap>
</Label>

<Button item = "BW_Buff12_Button">
	<ScreenID>Buff12</ScreenID>
	<RelativePosition>true</RelativePosition>
	<Size>
		<CX>140</CX>
		<CY>12</CY>
	</Size>
	<Style_VScroll>false</Style_VScroll>
	<Style_HScroll>false</Style_HScroll>
	<Style_Transparent>false</Style_Transparent>
	<Style_Checkbox>false</Style_Checkbox>
	<ButtonDrawTemplate>
		<Normal>BlueIconBackground</Normal>
		<NormalDecal>BuffIcons</NormalDecal>
	</ButtonDrawTemplate>
	<DecalOffset>
		<X>4</X>
		<Y>0</Y>
	</DecalOffset>
	<DecalSize>
		<CX>10</CX>
		<CY>10</CY>
	</DecalSize>
</Button>

<Label item ="BW_Buff13_Place">
	<ScreenID>Buff13Place</ScreenID>
	<Font>1</Font>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>0</X>
		<Y>170</Y>
	</Location>
	<Size>
		<CX>18</CX>
		<CY>10</CY>
	</Size>
	<Text>14</Text>
	<TextColor>
		<R>0</R>
		<G>127</G>
		<B>127</B>
	</TextColor>
	<NoWrap>true</NoWrap>
	<AlignCenter>true</AlignCenter>
</Label>

<Label item ="BW_Buff13_Label">
	<ScreenID>Buff13Label</ScreenID>
      <EQType>9999</EQType> 
      <Font>1</Font> 
<TooltipReference>${If[${Bool[${Me.Buff[14]}]},${Me.Buff[14]} ${Me.Buff[14].Duration.Time},]}</TooltipReference>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>22</X>
		<Y>169</Y>
	</Location>
	<Size>
		<CX>140</CX>
		<CY>10</CY>
	</Size>
	<TextColor>
		<R>255</R>
		<G>255</G>
		<B>255</B>
	</TextColor>
	<NoWrap>true</NoWrap>
</Label>

<Button item = "BW_Buff13_Button">
	<ScreenID>Buff13</ScreenID>
	<RelativePosition>true</RelativePosition>
	<Size>
		<CX>140</CX>
		<CY>12</CY>
	</Size>
	<Style_VScroll>false</Style_VScroll>
	<Style_HScroll>false</Style_HScroll>
	<Style_Transparent>false</Style_Transparent>
	<Style_Checkbox>false</Style_Checkbox>
	<ButtonDrawTemplate>
		<Normal>RedIconBackground</Normal>
		<NormalDecal>BuffIcons</NormalDecal>
	</ButtonDrawTemplate>
	<DecalOffset>
		<X>4</X>
		<Y>0</Y>
	</DecalOffset>
	<DecalSize>
		<CX>10</CX>
		<CY>10</CY>
	</DecalSize>
</Button>

<Label item ="BW_Buff14_Place">
	<ScreenID>Buff14Place</ScreenID>
	<Font>1</Font>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>0</X>
		<Y>183</Y>
	</Location>
	<Size>
		<CX>18</CX>
		<CY>10</CY>
	</Size>
	<Text>15</Text>
	<TextColor>
		<R>0</R>
		<G>127</G>
		<B>127</B>
	</TextColor>
	<NoWrap>true</NoWrap>
	<AlignCenter>true</AlignCenter>
</Label>

<Label item ="BW_Buff14_Label">
	<ScreenID>Buff14Label</ScreenID>
      <EQType>9999</EQType> 
      <Font>1</Font> 
<TooltipReference>${If[${Bool[${Me.Buff[15]}]},${Me.Buff[15]} ${Me.Buff[15].Duration.Time},]}</TooltipReference>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>22</X>
		<Y>182</Y>
	</Location>
	<Size>
		<CX>140</CX>
		<CY>10</CY>
	</Size>
	<TextColor>
		<R>255</R>
		<G>255</G>
		<B>255</B>
	</TextColor>
	<NoWrap>true</NoWrap>
</Label>

<Button item = "BW_Buff14_Button">
	<ScreenID>Buff14</ScreenID>
	<RelativePosition>true</RelativePosition>
	<Size>
		<CX>140</CX>
		<CY>12</CY>
	</Size>
	<Style_VScroll>false</Style_VScroll>
	<Style_HScroll>false</Style_HScroll>
	<Style_Transparent>false</Style_Transparent>
	<Style_Checkbox>false</Style_Checkbox>
	<ButtonDrawTemplate>
		<Normal>RedIconBackground</Normal>
		<NormalDecal>BuffIcons</NormalDecal>
	</ButtonDrawTemplate>
	<DecalOffset>
		<X>4</X>
		<Y>0</Y>
	</DecalOffset>
	<DecalSize>
		<CX>10</CX>
		<CY>10</CY>
	</DecalSize>
</Button>

<!-- Omens of War Buffs -->

<Label item ="BW_Buff15_Place">
	<ScreenID>Buff15Place</ScreenID>
	<Font>1</Font>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>0</X>
		<Y>196</Y>
	</Location>
	<Size>
		<CX>18</CX>
		<CY>10</CY>
	</Size>
	<Text>16</Text>
	<TextColor>
		<R>0</R>
		<G>127</G>
		<B>127</B>
	</TextColor>
	<NoWrap>true</NoWrap>
	<AlignCenter>true</AlignCenter>
</Label>

<Label item ="BW_Buff15_Label">
	<ScreenID>Buff15Label</ScreenID>
      <EQType>9999</EQType> 
      <Font>1</Font> 
<TooltipReference>${If[${Bool[${Me.Buff[16]}]},${Me.Buff[16]} ${Me.Buff[16].Duration.Time},]}</TooltipReference>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>22</X>
		<Y>195</Y>
	</Location>
	<Size>
		<CX>140</CX>
		<CY>10</CY>
	</Size>
	<TextColor>
		<R>255</R>
		<G>255</G>
		<B>255</B>
	</TextColor>
	<NoWrap>true</NoWrap>
</Label>

<Button item = "BW_Buff15_Button">
	<ScreenID>Buff15</ScreenID>
	<RelativePosition>true</RelativePosition>
	<Size>
		<CX>140</CX>
		<CY>12</CY>
	</Size>
	<Style_VScroll>false</Style_VScroll>
	<Style_HScroll>false</Style_HScroll>
	<Style_Transparent>false</Style_Transparent>
	<Style_Checkbox>false</Style_Checkbox>
	<ButtonDrawTemplate>
		<Normal>RedIconBackground</Normal>
		<NormalDecal>BuffIcons</NormalDecal>
	</ButtonDrawTemplate>
	<DecalOffset>
		<X>4</X>
		<Y>0</Y>
	</DecalOffset>
	<DecalSize>
		<CX>10</CX>
		<CY>10</CY>
	</DecalSize>
</Button>

<Label item ="BW_Buff16_Place">
	<ScreenID>Buff16Place</ScreenID>
	<Font>1</Font>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>0</X>
		<Y>209</Y>
	</Location>
	<Size>
		<CX>18</CX>
		<CY>10</CY>
	</Size>
	<Text>17</Text>
	<TextColor>
		<R>0</R>
		<G>127</G>
		<B>127</B>
	</TextColor>
	<NoWrap>true</NoWrap>
	<AlignCenter>true</AlignCenter>
</Label>

<Label item ="BW_Buff16_Label">
	<ScreenID>Buff16Label</ScreenID>
      <EQType>9999</EQType> 
      <Font>1</Font> 
<TooltipReference>${If[${Bool[${Me.Buff[17]}]},${Me.Buff[17]} ${Me.Buff[17].Duration.Time},]}</TooltipReference>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>22</X>
		<Y>208</Y>
	</Location>
	<Size>
		<CX>140</CX>
		<CY>10</CY>
	</Size>
	<TextColor>
		<R>255</R>
		<G>255</G>
		<B>255</B>
	</TextColor>
	<NoWrap>true</NoWrap>
</Label>

<Button item = "BW_Buff16_Button">
	<ScreenID>Buff16</ScreenID>
	<RelativePosition>true</RelativePosition>
	<Size>
		<CX>140</CX>
		<CY>12</CY>
	</Size>
	<Style_VScroll>false</Style_VScroll>
	<Style_HScroll>false</Style_HScroll>
	<Style_Transparent>false</Style_Transparent>
	<Style_Checkbox>false</Style_Checkbox>
	<ButtonDrawTemplate>
		<Normal>RedIconBackground</Normal>
		<NormalDecal>BuffIcons</NormalDecal>
	</ButtonDrawTemplate>
	<DecalOffset>
		<X>4</X>
		<Y>0</Y>
	</DecalOffset>
	<DecalSize>
		<CX>10</CX>
		<CY>10</CY>
	</DecalSize>
</Button>

<Label item ="BW_Buff17_Place">
	<ScreenID>Buff17Place</ScreenID>
	<Font>1</Font>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>0</X>
		<Y>222</Y>
	</Location>
	<Size>
		<CX>18</CX>
		<CY>10</CY>
	</Size>
	<Text>18</Text>
	<TextColor>
		<R>0</R>
		<G>127</G>
		<B>127</B>
	</TextColor>
	<NoWrap>true</NoWrap>
	<AlignCenter>true</AlignCenter>
</Label>

<Label item ="BW_Buff17_Label">
	<ScreenID>Buff17Label</ScreenID>
      <EQType>9999</EQType> 
      <Font>1</Font> 
<TooltipReference>${If[${Bool[${Me.Buff[18]}]},${Me.Buff[18]} ${Me.Buff[18].Duration.Time},]}</TooltipReference>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>22</X>
		<Y>221</Y>
	</Location>
	<Size>
		<CX>140</CX>
		<CY>10</CY>
	</Size>
	<TextColor>
		<R>255</R>
		<G>255</G>
		<B>255</B>
	</TextColor>
	<NoWrap>true</NoWrap>
</Label>

<Button item = "BW_Buff17_Button">
	<ScreenID>Buff17</ScreenID>
	<RelativePosition>true</RelativePosition>
	<Size>
		<CX>140</CX>
		<CY>12</CY>
	</Size>
	<Style_VScroll>false</Style_VScroll>
	<Style_HScroll>false</Style_HScroll>
	<Style_Transparent>false</Style_Transparent>
	<Style_Checkbox>false</Style_Checkbox>
	<ButtonDrawTemplate>
		<Normal>RedIconBackground</Normal>
		<NormalDecal>BuffIcons</NormalDecal>
	</ButtonDrawTemplate>
	<DecalOffset>
		<X>4</X>
		<Y>0</Y>
	</DecalOffset>
	<DecalSize>
		<CX>10</CX>
		<CY>10</CY>
	</DecalSize>
</Button>

<Label item ="BW_Buff18_Place">
	<ScreenID>Buff18Place</ScreenID>
	<Font>1</Font>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>0</X>
		<Y>235</Y>
	</Location>
	<Size>
		<CX>18</CX>
		<CY>10</CY>
	</Size>
	<Text>19</Text>
	<TextColor>
		<R>0</R>
		<G>127</G>
		<B>127</B>
	</TextColor>
	<NoWrap>true</NoWrap>
	<AlignCenter>true</AlignCenter>
</Label>

<Label item ="BW_Buff18_Label">
	<ScreenID>Buff18Label</ScreenID>
      <EQType>9999</EQType> 
      <Font>1</Font> 
<TooltipReference>${If[${Bool[${Me.Buff[19]}]},${Me.Buff[19]} ${Me.Buff[19].Duration.Time},]}</TooltipReference>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>22</X>
		<Y>234</Y>
	</Location>
	<Size>
		<CX>140</CX>
		<CY>10</CY>
	</Size>
	<TextColor>
		<R>255</R>
		<G>255</G>
		<B>255</B>
	</TextColor>
	<NoWrap>true</NoWrap>
</Label>

<Button item = "BW_Buff18_Button">
	<ScreenID>Buff18</ScreenID>
	<RelativePosition>true</RelativePosition>
	<Size>
		<CX>140</CX>
		<CY>12</CY>
	</Size>
	<Style_VScroll>false</Style_VScroll>
	<Style_HScroll>false</Style_HScroll>
	<Style_Transparent>false</Style_Transparent>
	<Style_Checkbox>false</Style_Checkbox>
	<ButtonDrawTemplate>
		<Normal>RedIconBackground</Normal>
		<NormalDecal>BuffIcons</NormalDecal>
	</ButtonDrawTemplate>
	<DecalOffset>
		<X>4</X>
		<Y>0</Y>
	</DecalOffset>
	<DecalSize>
		<CX>10</CX>
		<CY>10</CY>
	</DecalSize>
</Button>

<Label item ="BW_Buff19_Place">
	<ScreenID>Buff19Place</ScreenID>
	<Font>1</Font>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>0</X>
		<Y>248</Y>
	</Location>
	<Size>
		<CX>18</CX>
		<CY>10</CY>
	</Size>
	<Text>20</Text>
	<TextColor>
		<R>0</R>
		<G>127</G>
		<B>127</B>
	</TextColor>
	<NoWrap>true</NoWrap>
	<AlignCenter>true</AlignCenter>
</Label>

<Label item ="BW_Buff19_Label">
	<ScreenID>Buff19Label</ScreenID>
      <EQType>9999</EQType> 
      <Font>1</Font> 
<TooltipReference>${If[${Bool[${Me.Buff[20]}]},${Me.Buff[20]} ${Me.Buff[20].Duration.Time},]}</TooltipReference>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>22</X>
		<Y>247</Y>
	</Location>
	<Size>
		<CX>140</CX>
		<CY>10</CY>
	</Size>
	<TextColor>
		<R>255</R>
		<G>255</G>
		<B>255</B>
	</TextColor>
	<NoWrap>true</NoWrap>
</Label>

<Button item = "BW_Buff19_Button">
	<ScreenID>Buff19</ScreenID>
	<RelativePosition>true</RelativePosition>
	<Size>
		<CX>140</CX>
		<CY>12</CY>
	</Size>
	<Style_VScroll>false</Style_VScroll>
	<Style_HScroll>false</Style_HScroll>
	<Style_Transparent>false</Style_Transparent>
	<Style_Checkbox>false</Style_Checkbox>
	<ButtonDrawTemplate>
		<Normal>RedIconBackground</Normal>
		<NormalDecal>BuffIcons</NormalDecal>
	</ButtonDrawTemplate>
	<DecalOffset>
		<X>4</X>
		<Y>0</Y>
	</DecalOffset>
	<DecalSize>
		<CX>10</CX>
		<CY>10</CY>
	</DecalSize>
</Button>

<!-- Dragons of Norrath Buffs -->

<Label item ="BW_Buff20_Place">
	<ScreenID>Buff20Place</ScreenID>
	<Font>1</Font>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>0</X>
		<Y>261</Y>
	</Location>
	<Size>
		<CX>18</CX>
		<CY>10</CY>
	</Size>
	<Text>21</Text>
	<TextColor>
		<R>0</R>
		<G>127</G>
		<B>127</B>
	</TextColor>
	<NoWrap>true</NoWrap>
	<AlignCenter>true</AlignCenter>
</Label>

<Label item ="BW_Buff20_Label">
	<ScreenID>Buff20Label</ScreenID>
      <EQType>9999</EQType> 
      <Font>1</Font> 
<TooltipReference>${If[${Bool[${Me.Buff[21]}]},${Me.Buff[21]} ${Me.Buff[21].Duration.Time},]}</TooltipReference>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>22</X>
		<Y>260</Y>
	</Location>
	<Size>
		<CX>140</CX>
		<CY>10</CY>
	</Size>
	<TextColor>
		<R>255</R>
		<G>255</G>
		<B>255</B>
	</TextColor>
	<NoWrap>true</NoWrap>
</Label>

<Button item = "BW_Buff20_Button">
	<ScreenID>Buff20</ScreenID>
	<RelativePosition>true</RelativePosition>
	<Size>
		<CX>140</CX>
		<CY>12</CY>
	</Size>
	<Style_VScroll>false</Style_VScroll>
	<Style_HScroll>false</Style_HScroll>
	<Style_Transparent>false</Style_Transparent>
	<Style_Checkbox>false</Style_Checkbox>
	<ButtonDrawTemplate>
		<Normal>RedIconBackground</Normal>
		<NormalDecal>BuffIcons</NormalDecal>
	</ButtonDrawTemplate>
	<DecalOffset>
		<X>4</X>
		<Y>0</Y>
	</DecalOffset>
	<DecalSize>
		<CX>10</CX>
		<CY>10</CY>
	</DecalSize>
</Button>

<Label item ="BW_Buff21_Place">
	<ScreenID>Buff21Place</ScreenID>
	<Font>1</Font>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>0</X>
		<Y>274</Y>
	</Location>
	<Size>
		<CX>18</CX>
		<CY>10</CY>
	</Size>
	<Text>22</Text>
	<TextColor>
		<R>0</R>
		<G>127</G>
		<B>127</B>
	</TextColor>
	<NoWrap>true</NoWrap>
	<AlignCenter>true</AlignCenter>
</Label>

<Label item ="BW_Buff21_Label">
	<ScreenID>Buff21Label</ScreenID>
      <EQType>9999</EQType> 
      <Font>1</Font> 
<TooltipReference>${If[${Bool[${Me.Buff[22]}]},${Me.Buff[22]} ${Me.Buff[22].Duration.Time},]}</TooltipReference>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>22</X>
		<Y>273</Y>
	</Location>
	<Size>
		<CX>140</CX>
		<CY>10</CY>
	</Size>
	<TextColor>
		<R>255</R>
		<G>255</G>
		<B>255</B>
	</TextColor>
	<NoWrap>true</NoWrap>
</Label>

<Button item = "BW_Buff21_Button">
	<ScreenID>Buff21</ScreenID>
	<RelativePosition>true</RelativePosition>
	<Size>
		<CX>140</CX>
		<CY>12</CY>
	</Size>
	<Style_VScroll>false</Style_VScroll>
	<Style_HScroll>false</Style_HScroll>
	<Style_Transparent>false</Style_Transparent>
	<Style_Checkbox>false</Style_Checkbox>
	<ButtonDrawTemplate>
		<Normal>RedIconBackground</Normal>
		<NormalDecal>BuffIcons</NormalDecal>
	</ButtonDrawTemplate>
	<DecalOffset>
		<X>4</X>
		<Y>0</Y>
	</DecalOffset>
	<DecalSize>
		<CX>10</CX>
		<CY>10</CY>
	</DecalSize>
</Button>

<Label item ="BW_Buff22_Place">
	<ScreenID>Buff22Place</ScreenID>
	<Font>1</Font>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>0</X>
		<Y>287</Y>
	</Location>
	<Size>
		<CX>18</CX>
		<CY>10</CY>
	</Size>
	<Text>23</Text>
	<TextColor>
		<R>0</R>
		<G>127</G>
		<B>127</B>
	</TextColor>
	<NoWrap>true</NoWrap>
	<AlignCenter>true</AlignCenter>
</Label>

<Label item ="BW_Buff22_Label">
	<ScreenID>Buff22Label</ScreenID>
      <EQType>9999</EQType> 
      <Font>1</Font> 
<TooltipReference>${If[${Bool[${Me.Buff[23]}]},${Me.Buff[23]} ${Me.Buff[23].Duration.Time},]}</TooltipReference>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>22</X>
		<Y>286</Y>
	</Location>
	<Size>
		<CX>140</CX>
		<CY>10</CY>
	</Size>
	<TextColor>
		<R>255</R>
		<G>255</G>
		<B>255</B>
	</TextColor>
	<NoWrap>true</NoWrap>
</Label>

<Button item = "BW_Buff22_Button">
	<ScreenID>Buff22</ScreenID>
	<RelativePosition>true</RelativePosition>
	<Size>
		<CX>140</CX>
		<CY>12</CY>
	</Size>
	<Style_VScroll>false</Style_VScroll>
	<Style_HScroll>false</Style_HScroll>
	<Style_Transparent>false</Style_Transparent>
	<Style_Checkbox>false</Style_Checkbox>
	<ButtonDrawTemplate>
		<Normal>RedIconBackground</Normal>
		<NormalDecal>BuffIcons</NormalDecal>
	</ButtonDrawTemplate>
	<DecalOffset>
		<X>4</X>
		<Y>0</Y>
	</DecalOffset>
	<DecalSize>
		<CX>10</CX>
		<CY>10</CY>
	</DecalSize>
</Button>

<Label item ="BW_Buff23_Place">
	<ScreenID>Buff23Place</ScreenID>
	<Font>1</Font>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>0</X>
		<Y>300</Y>
	</Location>
	<Size>
		<CX>18</CX>
		<CY>10</CY>
	</Size>
	<Text>24</Text>
	<TextColor>
		<R>0</R>
		<G>127</G>
		<B>127</B>
	</TextColor>
	<NoWrap>true</NoWrap>
	<AlignCenter>true</AlignCenter>
</Label>

<Label item ="BW_Buff23_Label">
	<ScreenID>Buff23Label</ScreenID>
      <EQType>9999</EQType> 
      <Font>1</Font> 
<TooltipReference>${If[${Bool[${Me.Buff[24]}]},${Me.Buff[24]} ${Me.Buff[24].Duration.Time},]}</TooltipReference>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>22</X>
		<Y>299</Y>
	</Location>
	<Size>
		<CX>140</CX>
		<CY>10</CY>
	</Size>
	<TextColor>
		<R>255</R>
		<G>255</G>
		<B>255</B>
	</TextColor>
	<NoWrap>true</NoWrap>
</Label>

<Button item = "BW_Buff23_Button">
	<ScreenID>Buff23</ScreenID>
	<RelativePosition>true</RelativePosition>
	<Size>
		<CX>140</CX>
		<CY>12</CY>
	</Size>
	<Style_VScroll>false</Style_VScroll>
	<Style_HScroll>false</Style_HScroll>
	<Style_Transparent>false</Style_Transparent>
	<Style_Checkbox>false</Style_Checkbox>
	<ButtonDrawTemplate>
		<Normal>RedIconBackground</Normal>
		<NormalDecal>BuffIcons</NormalDecal>
	</ButtonDrawTemplate>
	<DecalOffset>
		<X>4</X>
		<Y>0</Y>
	</DecalOffset>
	<DecalSize>
		<CX>10</CX>
		<CY>10</CY>
	</DecalSize>
</Button>

<Label item ="BW_Buff24_Place">
	<ScreenID>Buff24Place</ScreenID>
	<Font>1</Font>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>0</X>
		<Y>313</Y>
	</Location>
	<Size>
		<CX>18</CX>
		<CY>10</CY>
	</Size>
	<Text>25</Text>
	<TextColor>
		<R>0</R>
		<G>127</G>
		<B>127</B>
	</TextColor>
	<NoWrap>true</NoWrap>
	<AlignCenter>true</AlignCenter>
</Label>

<Label item ="BW_Buff24_Label">
	<ScreenID>Buff24Label</ScreenID>
      <EQType>9999</EQType> 
      <Font>1</Font> 
<TooltipReference>${If[${Bool[${Me.Buff[25]}]},${Me.Buff[25]} ${Me.Buff[25].Duration.Time},]}</TooltipReference>
	<RelativePosition>true</RelativePosition>
	<Location>
		<X>22</X>
		<Y>312</Y>
	</Location>
	<Size>
		<CX>140</CX>
		<CY>10</CY>
	</Size>
	<TextColor>
		<R>255</R>
		<G>255</G>
		<B>255</B>
	</TextColor>
	<NoWrap>true</NoWrap>
</Label>

<Button item = "BW_Buff24_Button">
	<ScreenID>Buff24</ScreenID>
	<RelativePosition>true</RelativePosition>
	<Size>
		<CX>140</CX>
		<CY>12</CY>
	</Size>
	<Style_VScroll>false</Style_VScroll>
	<Style_HScroll>false</Style_HScroll>
	<Style_Transparent>false</Style_Transparent>
	<Style_Checkbox>false</Style_Checkbox>
	<ButtonDrawTemplate>
		<Normal>RedIconBackground</Normal>
		<NormalDecal>BuffIcons</NormalDecal>
	</ButtonDrawTemplate>
	<DecalOffset>
		<X>4</X>
		<Y>0</Y>
	</DecalOffset>
	<DecalSize>
		<CX>10</CX>
		<CY>10</CY>
	</DecalSize>
</Button>

<!-- Final Window -->

<Screen item = "BuffWindow">
	<RelativePosition>false</RelativePosition>
	<Location>
		<X>0</X>
		<Y>0</Y>
	</Location>
	<Size>
		<CX>150</CX>
<!--		<CY>195</CY>	Standard Enable			-->
<!--		<CY>261</CY>	Omens of War Enable		-->
		<CY>326</CY>
	</Size>
	<Style_VScroll>false</Style_VScroll>
	<Style_HScroll>false</Style_HScroll>
	<Style_Transparent>true</Style_Transparent>
	<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
	<Style_Titlebar>true</Style_Titlebar>
	<Style_Closebox>false</Style_Closebox>
	<Style_Minimizebox>false</Style_Minimizebox>
	<Style_Border>true</Style_Border>
	<Style_Sizable>true</Style_Sizable>

<!-- Standard Buffs -->

	<Pieces>BW_Buff0_Place</Pieces>
	<Pieces>BW_Buff0_Button</Pieces>
	<Pieces>BW_Buff0_Label</Pieces>
	<Pieces>BW_Buff1_Place</Pieces>
	<Pieces>BW_Buff1_Button</Pieces>
	<Pieces>BW_Buff1_Label</Pieces>
	<Pieces>BW_Buff2_Place</Pieces>
	<Pieces>BW_Buff2_Button</Pieces>
	<Pieces>BW_Buff2_Label</Pieces>
	<Pieces>BW_Buff3_Place</Pieces>
	<Pieces>BW_Buff3_Button</Pieces>
	<Pieces>BW_Buff3_Label</Pieces>
	<Pieces>BW_Buff4_Place</Pieces>
	<Pieces>BW_Buff4_Button</Pieces>
	<Pieces>BW_Buff4_Label</Pieces>
	<Pieces>BW_Buff5_Place</Pieces>
	<Pieces>BW_Buff5_Button</Pieces>
	<Pieces>BW_Buff5_Label</Pieces>
	<Pieces>BW_Buff6_Place</Pieces>
	<Pieces>BW_Buff6_Button</Pieces>
	<Pieces>BW_Buff6_Label</Pieces>
	<Pieces>BW_Buff7_Place</Pieces>
	<Pieces>BW_Buff7_Button</Pieces>
	<Pieces>BW_Buff7_Label</Pieces>
	<Pieces>BW_Buff8_Place</Pieces>
	<Pieces>BW_Buff8_Button</Pieces>
	<Pieces>BW_Buff8_Label</Pieces>
	<Pieces>BW_Buff9_Place</Pieces>
	<Pieces>BW_Buff9_Button</Pieces>
	<Pieces>BW_Buff9_Label</Pieces>
	<Pieces>BW_Buff10_Place</Pieces>
	<Pieces>BW_Buff10_Button</Pieces>
	<Pieces>BW_Buff10_Label</Pieces>
	<Pieces>BW_Buff11_Place</Pieces>
	<Pieces>BW_Buff11_Button</Pieces>
	<Pieces>BW_Buff11_Label</Pieces>
	<Pieces>BW_Buff12_Place</Pieces>
	<Pieces>BW_Buff12_Button</Pieces>
	<Pieces>BW_Buff12_Label</Pieces>
	<Pieces>BW_Buff13_Place</Pieces>
	<Pieces>BW_Buff13_Button</Pieces>
	<Pieces>BW_Buff13_Label</Pieces>
	<Pieces>BW_Buff14_Place</Pieces>
	<Pieces>BW_Buff14_Button</Pieces>
	<Pieces>BW_Buff14_Label</Pieces>

<!-- Omens of War Buffs -->

	<Pieces>BW_Buff15_Place</Pieces>
	<Pieces>BW_Buff15_Button</Pieces>
	<Pieces>BW_Buff15_Label</Pieces>
	<Pieces>BW_Buff16_Place</Pieces>
	<Pieces>BW_Buff16_Button</Pieces>
	<Pieces>BW_Buff16_Label</Pieces>
	<Pieces>BW_Buff17_Place</Pieces>
	<Pieces>BW_Buff17_Button</Pieces>
	<Pieces>BW_Buff17_Label</Pieces>
	<Pieces>BW_Buff18_Place</Pieces>
	<Pieces>BW_Buff18_Button</Pieces>
	<Pieces>BW_Buff18_Label</Pieces>
	<Pieces>BW_Buff19_Place</Pieces>
	<Pieces>BW_Buff19_Button</Pieces>
	<Pieces>BW_Buff19_Label</Pieces>

<!-- Dragons of Norrath Buffs -->

	<Pieces>BW_Buff20_Place</Pieces>
	<Pieces>BW_Buff20_Button</Pieces>
	<Pieces>BW_Buff20_Label</Pieces>
	<Pieces>BW_Buff21_Place</Pieces>
	<Pieces>BW_Buff21_Button</Pieces>
	<Pieces>BW_Buff21_Label</Pieces>
	<Pieces>BW_Buff22_Place</Pieces>
	<Pieces>BW_Buff22_Button</Pieces>
	<Pieces>BW_Buff22_Label</Pieces>
	<Pieces>BW_Buff23_Place</Pieces>
	<Pieces>BW_Buff23_Button</Pieces>
	<Pieces>BW_Buff23_Label</Pieces>
	<Pieces>BW_Buff24_Place</Pieces>
	<Pieces>BW_Buff24_Button</Pieces>
	<Pieces>BW_Buff24_Label</Pieces>
</Screen>
</XML>
Slice

mcswanbeck
a lesser mummy
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Posts: 70
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Post by mcswanbeck » Mon Mar 07, 2005 3:30 pm

I kinda like this :)

But would it be possible to make the blue/red bar even wider and right align the timers?
/mcswanbeck

User avatar
FreQuency
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Posts: 215
Joined: Tue Sep 23, 2003 6:03 pm

Post by FreQuency » Mon Mar 07, 2005 3:38 pm

Mind if i steal it clean it up some and add it to UI?
Frequency
[quote="Lax"] "And before you whine about how we treat our short bus users..."[/quote]
[quote="skyler"]"I come for the comradery, I stay for the positive atmosphere."[/quote]
[quote="dont_know_at_all"]"i rather you not get VIP so i won't feel bad about banning your ass when you keep asking stupid questions"[/quote]

mcswanbeck
a lesser mummy
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Posts: 70
Joined: Fri Jan 16, 2004 5:16 am

Post by mcswanbeck » Tue Mar 08, 2005 11:45 am

NT
/mcswanbeck

ScubaSki
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Posts: 55
Joined: Mon Jun 21, 2004 8:27 pm

Post by ScubaSki » Tue Mar 08, 2005 4:29 pm

Pretty neat. Any chance we could see an EQUI_ShortDurationBuffWindow.xml if you use this Frequency?
[code:1]Sub Main
:loop
/if !${me.understand} /call readsig
/if ${me.still.doesn't.understand} /call rtfm
/if ${me.STILL.DOESN'T.FUCKING.UNDERSTAND} /call findgun
goto :loop
/endmacro[/code:1]

User avatar
Slice
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Post by Slice » Tue Mar 08, 2005 4:50 pm

Go for it, it works well for me, glad to see it's something useful for others as well.
Slice

bloodurst
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Posts: 56
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Contact:

Post by bloodurst » Tue Mar 08, 2005 10:10 pm

Damn, that's small.

I like it.

mq2user77
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Posts: 160
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Post by mq2user77 » Wed Mar 09, 2005 7:14 pm

Like this a lot. The only change I made was to change all the occurrences of 140 to 170. This makes it a bit wider. At 140, a lot of the timers were being cut off. 170 seems to work. Might be able to make it a little smaller but that's the first # I tried.