fallon wrote:Question/suggestions. Is there a way to slow down the rate at which you nuke? I'm running into issues in some low end groups where my druid overnukes and end up frequently pulling agro. I know dropping the engage threashold would have a similar type effect, but a nukerate variable might be handy.
No, lower your engage HPs. Coding it in just isn't something that I'd consider worth the time/effort. If some other people speak up thinking this would actually be useful, I may think about it. Right now though, it's not even on my radar. I have, however, been debating adding in a separate engage % for nukes/dots/debuffs instead of having them all share the same one. The aggro code pauses for 10 seconds after drawing aggro as is, so even if you're pulling aggro you'll only do it once every 15 or so seconds. If fights last so long that you're pulling aggro more than once a fight, find groups with more DPS
WhichNuke=1 is missing from the documentation. I'm assuming 1 = fire. Is 0 or 2 cold? I'll probably figure it out next time I log the druid, but I'm tired and figured I'd mention it for the documentation.
1 is fire, 2 is cold. It's in the change log somewhere, I just haven't gotten around to updating the doc. If anyone wants to update it and PM it to me, I'll gladly accept any volunteers
HUD... where do you put that code? it go in the .ini file or where? I haven't seen any documention in any of the help files or whatever about HUD's or displays.
It goes in your MQ2HUD.ini. If you don't know how to use your HUD, please RTFM. Wassup has a pretty nice writeup on exactly what the HUD's all about.
The TankHeal stuff looks really exciting, and would be the biggest feature I'd like to see added/finished. Perhaps defining Cheal targets as /CH1=tank1 & such. It would make XP grouping a lot easier, as it could allow for more efficent healing. Set the tank heal % really low and put a fast heal in as the Cheal and you could get a good backup healer effect and still heal the rest of the group normally.
I've sort of put the tank healing on the back burner. I myself have very little use for it, as in the places I XP my CH is all but worthless. Mobs do more than 6k damage in the 10 seconds it takes for my CH to land. I'll be adding it, it's just not high on the priority list ATM, as it's going to require a pretty massive rework of my existing healing code.
A Shamy & Necro healing toggle would help prevent embarassments when the "Canning, don't heal me" message inevitabley comes through, as you immidiatly respond by healing them....
Maybe a toggle with a separate heal % threshold, which you can set to 0 if you don't want to heal them ever. Anyone else want to see this? It should be pretty easy to add.
That FD toggle would be sweet, my main is a monk and I could see that causing problems, but a quick toggle would also be nice for engaging normal healing as I switch from pulling to mele.
The FD toggle is in. I haven't had an FD class to test it with, but the logic looks sound. Feel free to find a willing and able monk/SK/Nec to test it on.
Keep the suggestions coming though, I'll slowly get them included if they make sense. Things are going to be a little slow for me on the MQ front this week and probably next though, as I've got family in town.