Post
by Rhev » Mon Nov 29, 2004 9:13 am
Those only work built into a macro though, yes? I'm trying to make a simple alias so I can toggle illusions on the fly while playing and running other macros.
What I have so far is for example:
/gnome=/multiline ; /twist off;/exchange "Mask of Tinkering" face;/timed 45 /exchange "Flayed Barbarian Hide Mask" face;/cast item "Mask of Tinkering";/timed 45 /twist
That works fine if I am just hanging out in human form, but I need some method of dropping whatever illusion is up, so I can make aliases for each illusion item, eg: /darkelf, /barbarian, /werewolf, /halfling etc and so on.
Any suggestions?
In my totaly noob experience, the option I see would be to add a ton of "/notify BuffWindow Buff${Math.Calc[${Me.Buff["Illusion: X"].ID}-1].Int} leftmouseup" in the multiline at the start for every illusion item I posess. Then it would run through and hopefully just go till it got the right one, but that seems really stupid and messy.
-note- The Barb Flayed Mask is my current normal gear face slot. If anyone also has a suggestion on a way to make it swap back in whatever was in the face slot before the illusion item, so that if I upgrade I dont need to edit all the aliases, thats cool to!