Rogue Helper v6.0 [Complete Rogue Macro] (Updated: 10-26-04)

Post your completed (working) macros here. Only for macros using MQ2Data syntax!

Moderator: MacroQuest Developers

Libra
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Post by Libra » Mon Nov 01, 2004 9:17 am

Thanks -=)

Jerle69
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Post by Jerle69 » Mon Nov 01, 2004 11:12 am

MeGoober:

What disc activation? Strike? Something you set in autodisc1 or 2? These are different things, need more details to understand your problem. Strike activates at full range, and then the rogue will close in and deliver a backstab, then will start meleeing--that's intended.

As for your second paragraph, you're using autostick while engage Rallos Zek. This is NOT WISE. RZ has a huge max range to hit, and even at 70%, you'll probably be outside of hit range. Worse, RZ rampages and will squish your little ass like a bug unless you're perfectly manage your max range melee. I'd suggest not using autostick for God-type encounters, ever.

I don't support huds =)

Libra:

Yeah, sorry. Loadingpleasewait was right on top of that. It'll be slow to load but won't fail if you upgrade MQ2 or RH in the future. That's the tradeoff until the BuildDate TLO goes in.

episix:

Why? As far as I know, with a beneficial type weapon, it only uses the bene weapon IF the buff drops, otherwise it uses the better weapon, just as you want. If that's out of sync, manually swap weapons and it'll fix itself, as far as I recall.

ALL:

I have some very important (and ultimately BAD news for you guys). EQ2 is out in a week, and I'm a guild leader of what I hope will become a prominent EQ2 uber guild. Having said that, I doubt seriously I will continue to work on RH as I'll be investing my time in building my guild and playing EQ2. I'm not abandoning RH altogether, but I won't say I'm keeping it near and dear to my heart should EQ2 really take off and be as exciting as I hope it will be. I will release 6.1 sometime in the near future, but I'm guessing after that RH will turn into a community supported macro instead of my personal little project ;)
--Jerle

Wishmaster
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Post by Wishmaster » Mon Nov 01, 2004 5:57 pm

Its ok jerle :P

When you find out that EQ2 doesn't lend itself to "uber" that well, you shall return!

Hehe.
Ill put a sig in later. Patience.

GD
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Post by GD » Mon Nov 01, 2004 6:36 pm

From what i've heard, "raids" aren't going to be made for more tha 24 people.
Opinions are like assholes, everyone has one, but most of them stink.

Programmer
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Post by Programmer » Tue Nov 02, 2004 2:47 am

Something I'm considering adding to my own RH once I start playing again is periodic checks of my hunger/thirst values. If they are below an appropriate threshold, the macro will cause me to eat or drink whatever item I've set. This will allow me to keep stat food/drink in top inventory slots, and carry non-stat items to be automatically consumed, preserving my stat stuff.

Jerle69
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Post by Jerle69 » Tue Nov 02, 2004 2:28 pm

That's a pretty good idea, Programmer. Perhaps you could make two INI entries for "Junkfood" and "Junkdrink" and use something similar to the /iclick routines to find and consume those foodstuffs instead of the preferred stat food/drink.
--Jerle

A_Druid_00
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Post by A_Druid_00 » Tue Nov 02, 2004 2:31 pm

Feedme.mac is easily converted to an inc; if you're so inclined.
[quote]<DigitalMocking> man, A_Druid_00 really does love those long ass if statements
<dont_know_at_all> i don't use his macro because i'm frightened of it[/quote]
[quote][12:45] <dont_know_at_all> never use a macro when you can really fuck up things with a plugin[/quote]

MeGoober
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Post by MeGoober » Tue Nov 02, 2004 10:25 pm

Well Jerle69 - I am sorry to hear you are letting go of your child. You have raised it well and it reflects well on you as children should. Congrats on such a well made legacy, I hope to see you back. Take care...in the meantime I fixed my hud...heavy thumbs somewhere - I really should not try tweaking code later than midnight.

Jerle69
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Post by Jerle69 » Wed Nov 03, 2004 12:36 am

I'm not necessarily going to abandon RH; I just reserve the right to make that decision after next week some time :) Who knows, I may hate EQ2--I doubt it though :)
--Jerle

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Cr4zyb4rd
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Post by Cr4zyb4rd » Wed Nov 03, 2004 1:01 am

Just drop the ball so people can go ahead and add auto-feeders, xp trackers, dps monitors, tradeskill practice, and afk xp/loot farming to it. It's obvoiusly what the masses want.

Rhev
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Post by Rhev » Wed Nov 03, 2004 2:13 pm

Any idea why when boxing on the same computer, the account running RH will not autoassist the MT, yet if he drops, will autoassist the secondassist and engage the mob?

Jerle69
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Post by Jerle69 » Thu Nov 04, 2004 9:18 am

I'm guessing the MT had an NPC targeted that the other two didn't, and the target was either 1) full health, 2) dead (you don't have that fix code yet), or 3) a pet (you don't have that fix code yet).

2 and 3 are bugs. For #1, nothing I can do about a tank that targets something that nobody else is attacking--RH is waiting for him to get off his ass and do something :) I could rewrite it so that it peeks at the other targets if the MA's target is full health to see if they got something that's "engagable." Not sure this is desirable behavior though; that's a judgement call.
--Jerle

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Cr4zyb4rd
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Post by Cr4zyb4rd » Thu Nov 04, 2004 9:41 am

I saw another macro based on "the same" engine that did that, walking the tank list after (i think) a certain timeout. Pretty sure it was afknuke. Might want to see how they're doing it and if it's viable.

I have no idea if it works, I just know I saw the code somewhere :) There's way too many macros using the same base-code now.

Jerle69
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Post by Jerle69 » Thu Nov 04, 2004 10:04 am

It's pretty flattering though, isn't it =)
--Jerle

Rhev
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Post by Rhev » Thu Nov 04, 2004 3:00 pm

I was playing both the tank and the RH bot on the same PC. I had /autoassist mytank 96. autostuck enabled, stickdist at 200 200, moveutils loaded, and obviously autoassist on. I had everything set up properly.

Id engage a mob with my tank and when it hit 96%, nothing happened. SO Id tab over to see what was going on. Nothing was happening except the bot toon did target the mob, he just didnt engage. So I manually hit attack and he ran toward the mob, then stopped, then it said "target has changed" hit attack again and hed move into position and attack as normal, then move back to leas point. I have no idea whats caused this lol.