A forum for the general posts relating to MacroQuest. *DEPRECATED: This forum is no longer in public use, but remains here for your reading pleasure. Enjoy
Moderator: MacroQuest Developers
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Exekute
- orc pawn

- Posts: 12
- Joined: Fri Dec 19, 2003 11:44 am
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by Exekute » Mon Oct 25, 2004 3:53 pm
Everquest2 announced its release date of the 8th. Any of the dev's interested in doing something for it? If I were as uber as them I'd try my hand (when I get it) but alas, I'm not in their league.
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Dentist
- *insert drilling noises here*
- Posts: 52
- Joined: Mon Jan 26, 2004 2:48 pm
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by Dentist » Mon Oct 25, 2004 5:32 pm
With all the appeal for EQ2 accounts a while ago, i assume something is in the works.
<Oid> http://buttox.ytmnd.com/
<Oid> http://picard.ytmnd.com/
<Dentist> OMG!!!! oid you shit head, dont ever do that again or i will hunt you down. that shit is horrible i need to go kill some kittens or soemthin
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Amadeus
- The Maestro

- Posts: 2036
- Joined: Sat Jun 29, 2002 3:51 pm
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by Amadeus » Mon Oct 25, 2004 6:39 pm
I am not currently working on hacking it, if you want the truth ...primarily because I am enjoying playing the game without any hacks. However, I might JOIN with Lax or someone with similar talents if they were interested in having me help as a dev.
I will be playing the game probably close to full time however.
All that being said, it's VERY doubtful there will be a ANYTHING written for EQ2 or WoW that will be opensource ...at least, nothing of the quality that was MQ. It's possible, of course, but I have my doubts since I think the devs of all the EQLive related hacking programs learned their lesson and wish to have more control over what is released and more compensation for their work.
I'm sure there will be something eventually, but you will probably be buying it precompiled. That's just my prediction, I am not basing it on anything that I know of personally in the works.
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Night Hawk
- a grimling bloodguard

- Posts: 590
- Joined: Fri Aug 13, 2004 4:56 pm
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by Night Hawk » Mon Oct 25, 2004 7:49 pm
Even if this were not the case, I think you should really 'Play' a game before you go into hacking it or whatever your heart desires. (Modding, scritping, in case of other games)
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Undies
- a ghoul

- Posts: 94
- Joined: Mon Oct 20, 2003 9:12 pm
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by Undies » Mon Oct 25, 2004 10:11 pm
Interesting... I thought the main reason SOE never sued the asses off the MQ devs was precisely because it was open source?
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insanitywiz
- a hill giant

- Posts: 250
- Joined: Mon Jul 08, 2002 7:50 am
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by insanitywiz » Tue Oct 26, 2004 10:53 am
Not really, legally the game companies don't really have a leg to stand on when it comes to dealing with "hacking" a game. They would have to show lost revenue for one which isn't easy in the best of circumstances, and is particularly difficult when dealing with a bunch of people like us who would probably not be playing the game if it weren't for those hacks.
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A_Druid_00
- Macro Maker Extraordinaire
- Posts: 2378
- Joined: Tue Jul 13, 2004 12:45 pm
- Location: Rolling on the Lawn Farting
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by A_Druid_00 » Tue Oct 26, 2004 11:00 am
insanitywiz wrote:They would have to show lost revenue for one which isn't easy in the best of circumstances, and is particularly difficult when dealing with a bunch of people like us who would probably not be playing the game if it weren't for those hacks.
My sentiments exactly. I wouldn't even be maintaining my two accounts right now if it weren't for MQ. Vanilla EQ hides so much trivial shit from you that MQ makes available. Christ, I play a class with track and I'd still rather use MQ to find spawns for me since track gets fucked up more often than not.
That, coupled with the constant need for button mashing when playing a melee were really putting my interest in EQ in the gutter. I was pretty much only logging in for Time farm night with the guild before I got MQified.
[quote]<DigitalMocking> man, A_Druid_00 really does love those long ass if statements
<dont_know_at_all> i don't use his macro because i'm frightened of it[/quote]
[quote][12:45] <dont_know_at_all> never use a macro when you can really fuck up things with a plugin[/quote]
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Undies
- a ghoul

- Posts: 94
- Joined: Mon Oct 20, 2003 9:12 pm
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by Undies » Tue Oct 26, 2004 12:04 pm
But didn't EQ Macros become generic directX Xylobot only after Verant threatened to sue the dev Ben Ziegler? Why did Verant leave MQ alone? I always thought it was because MQ was open source.
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Slippery
- a lesser mummy

- Posts: 74
- Joined: Fri Oct 15, 2004 4:45 pm
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by Slippery » Tue Oct 26, 2004 1:06 pm
Whatever happens, I hope that MQ2 for the original EQ stays active and doens't fall apart. There are tons of EQ players that aren't going to goto EQ2, including me.
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Night Hawk
- a grimling bloodguard

- Posts: 590
- Joined: Fri Aug 13, 2004 4:56 pm
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by Night Hawk » Tue Oct 26, 2004 5:58 pm
insanitywiz wrote:Not really, legally the game companies don't really have a leg to stand on when it comes to dealing with "hacking" a game. They would have to show lost revenue for one which isn't easy in the best of circumstances, and is particularly difficult when dealing with a bunch of people like us who would probably not be playing the game if it weren't for those hacks.
Well you know of the 8+ boxers as I do. Do you think they get their accounts for free?
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Override
- a hill giant

- Posts: 179
- Joined: Sun Dec 29, 2002 9:19 am
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by Override » Tue Oct 26, 2004 10:39 pm
Personally, I had 7 accounts because I could 6 box them with a macro I wrote that worked through a personal chat channel, I could control my own group by one character using hotkeys that said something in the chat channel and the bots did it. If it weren't for MQ, I would of quit years ago and not had but maybe one of these accounts, at most two, active. If anything SoE should be paying these guys to keep MQ alive.
But personally, I would love to see some type of MQ for EQ2. Even if I had to pay. Mainly for tradeskills, they are annoying in EQ2. I enjoy the game a lot without a type of MQ2 out there, but I would do a lot more tradeskills with it. :)
Self Automated Tradeskill Macros at:
[url=http://www.override13.com/mq2/]http://www.override13.com/mq2/[/url]
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MoonRaverX
- a ghoul

- Posts: 91
- Joined: Tue Dec 16, 2003 5:09 pm
- Location: Tampa, Fl
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by MoonRaverX » Wed Oct 27, 2004 3:31 am
There ARE some keyboard/mouse automation programs out there, I"ll not mention them here, but that's how i "macro'd" tradeskills in daoc.
-MoonRaverX
(Removed character from my sig due to owner of said character requesting me to.)
"ASCII stupid question, get a stupid ANSI"
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Chill
- Contributing Member

- Posts: 435
- Joined: Fri May 07, 2004 5:06 pm
- Location: Erie, PA
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by Chill » Wed Oct 27, 2004 10:50 am
I used xylobot before MQ2, specifically for tradeskills, fishing, foraging and such...and it is just so tedious in comparison.
I wouldn't want to go back to that either =/
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eqjoe
- a grimling bloodguard

- Posts: 984
- Joined: Sat Sep 28, 2002 12:26 pm
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by eqjoe » Wed Oct 27, 2004 12:29 pm
Chill wrote:I used xylobot before MQ2, specifically for tradeskills, fishing, foraging and such...and it is just so tedious in comparison.
I wouldn't want to go back to that either =/
Xylobot uses some Pascel type scripting language that sucks. Sure, you can automate some things with Xylobot, but there is no feedback from the game.
-j
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Arune
- a hill giant

- Posts: 216
- Joined: Sat Jul 03, 2004 1:51 pm
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by Arune » Wed Oct 27, 2004 2:03 pm
I sincerely hope MQ continues with EQ1 when EQ2 is released. I won't be playing EQ2, as I have several EQ1 accounts and if it wasn't for MQ I would not be playing at all. I donate when I can, and I am trying to donate to the community now as well. I would really be saddened if this stopped working because EQ2 came around.