/loadhud - nothing

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

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Mulletmaster
orc pawn
orc pawn
Posts: 20
Joined: Tue May 04, 2004 1:06 am

/loadhud - nothing

Post by Mulletmaster » Thu Oct 21, 2004 1:39 am

Im trying to load a HUD using the /loadhud command.

My MQ2HUD.ini looks like this :

Code: Select all

[Elements]
GMIndicator=3,570,670,255,0,0,GM - ${NearestSpawn[GM]}
      Macro=3,570,680,255,255,255,Macro - ${If[${Macro.Name.NotEqual["NULL"]},${Macro.Name},]}
      Speed=3,570,690,255,255,255,Speed - ${Int[${Me.Speed}]}
   LastTell=3,570,700,0,255,200,LastTell - ${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]}
   BankCash=3,570,710,255,255,255,Bank - ${Me.PlatinumShared} Platinum
      Named=3,570,720,52,159,250,Named - ${Spawn[npc #]}
 LDoNPoints=3,570,730,255,255,255,LDoN Points - ${Int[${Me.LDoNPoints}]}
      Bound=3,570,740,100,255,100,Bound in ${Me.Bound}
      Raid =3,570,750,255,0,0,${If[${Raid.Members}>0,In Raid - ${Raid.Members},]}   ${If[${Raid.Members}>0,Raid Level - ${Raid.AverageLevel},]}
        MGB=3,570,760,255,255,255,${If[${String[${Me.AltAbilityReady[Mass Group Buff]}].Equal["TRUE"]},MGB Ready,MGB available in ${Me.AltAbilityTimer[Mass Group Buff].TimeHMS}]}

CursorItemName=7,-15,-15,255,255,255,${If[${Cursor.ID},${Cursor},]}

It is located in my UI folder.

I get in game and do /loadhud Elements and absolutly nothing happens...any help?

Falco72
a hill giant
a hill giant
Posts: 215
Joined: Fri Sep 26, 2003 3:24 am

Post by Falco72 » Thu Oct 21, 2004 1:50 am

You can see your HUD only if lag meter (F11 in Everquest) is visible. Can It be this?

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blueninja
a grimling bloodguard
a grimling bloodguard
Posts: 541
Joined: Thu Aug 28, 2003 7:03 am
Location: Göteborg, Sweden

Post by blueninja » Thu Oct 21, 2004 5:15 am

Isn't the ini supposed to be in the release folder by default?

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Cr4zyb4rd
Plugins Czar
Posts: 1449
Joined: Tue Jul 20, 2004 11:46 am

Post by Cr4zyb4rd » Thu Oct 21, 2004 5:51 am

Yes, putting it in your UI folder does nothing unless you mod the plugin to look there.