Stopping after a certain lvl.

Help section from before the user variable changes that broke all macros

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Iceassassin
a lesser mummy
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Stopping after a certain lvl.

Post by Iceassassin » Wed Nov 06, 2002 5:42 pm

I am still new to this, but I would like to add to the macro script something to stop after it reaches a lvl.

Example: Once my Fish Rolls become trivial at (135) it will stop.

I was just wonderin if anyone knew anything.

Thx

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Madman
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Post by Madman » Wed Nov 06, 2002 6:29 pm

there is a good fletching macro around here that does that takes you from like 0-150 ill look around for it and post a link. If you get board try searching for fletching on this board there was 1 that was really good for what you refer to ...

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rizwank
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Post by rizwank » Thu Nov 07, 2002 2:54 am

readme...

you can A) just have an event for *you cannot increase your skill making this item" and end it there

or
b)
char(skill,xxx) returns skill level
at the end there is a table relating #s to skills
"Alchemy", // 59

so if alchemy skill > 135 then end
etc.
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