Kaladim Fungi Harvester

Post your completed (working) macros here. Only for macros using MQ2Data syntax!

Moderator: MacroQuest Developers

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aChallenged1
a grimling bloodguard
a grimling bloodguard
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Post by aChallenged1 » Wed Jun 30, 2004 8:26 am

works great here, but seemed way too fast so I doubled all pauses, which made it a bit better... a lot actually. Too fast and it seems too bot like.

BrainDeath
a ghoul
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Post by BrainDeath » Fri Jul 16, 2004 10:13 pm

Edited to increase distance check to 20, fix the < > symbols, remove the unneeded /seterror statement left over from conversion and best of all made some changes so it would be even more bot-like :roll:

Jewzaho
orc pawn
orc pawn
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Post by Jewzaho » Thu Sep 02, 2004 5:13 am

Does this macro still work? If not does anybody have a working version of it? :)

BrainDeath
a ghoul
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Post by BrainDeath » Thu Sep 02, 2004 3:48 pm

Still working.

Just posted a new version because I finally got my bot to fall in the water lol. Hope this fixes it.

Also added event to deal with a full inventory - yes I left it running a damn long time when I was testing.

Also added a bunch of spam to the MQ window while paused. Take it out if you don't like it.

Diamondmine
a lesser mummy
a lesser mummy
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Post by Diamondmine » Sat Sep 18, 2004 3:53 am

READ the entire post... thats what I always need to do, had a problem got it working thanks awesome macro!


Diamondmine

magictiger
a snow griffon
a snow griffon
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Post by magictiger » Sat Sep 18, 2004 8:49 am

Getting CTD after latest patch. I haven't attached a debugger yet because I'm a lazy fucktard, but just wondering if anyone else is having problems with it.


Ok, turns out that it was my HUD causing the problem. If you have issues, /plugin mq2hud unload :)

Diamondmine
a lesser mummy
a lesser mummy
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Post by Diamondmine » Sat Sep 25, 2004 2:48 pm

Still getting issues while this guy falling in the water. my gimp falls in the water after an hour of so of use, I have tested the best place for him to be and I cant seem to find a good place for the gimp to start or finish without him falling in the water.

BrainDeath
a ghoul
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Post by BrainDeath » Tue Sep 28, 2004 8:01 pm

Since I put in the piece that changes the toon to walk before it starts moving around I haven't had any further problems.

Something you can try is playing around with this line:

Code: Select all

if (${Ground.Distance}>15) /goto :KeepMoving 
Try increasing the distance from 15 to 20 or so. You can also try reducing the distance and see if that helps although I wouldn't think it would. Let me know if you find a fix.

I start my toon off at the far north of the field in the center. Don't know if that matters.

Grumpy
a hill giant
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Post by Grumpy » Wed Sep 29, 2004 1:00 pm

The problem is here:

Code: Select all

   /face loc ${Ground.Y}, ${Ground.X}
   /keypress forward hold
/face turns you at game speed, and it takes some actual time (more with lag) to complete the turn. This code has you starting to move before facing your target, thus you move in an arc. It's worse with lag, and the faster you are moving. Just add a small delay, like this:

Code: Select all

   /face loc ${Ground.Y}, ${Ground.X}
   /delay 5
   /keypress forward hold
and all will be well, if you are really laggy, make the delay larger.

BrainDeath
a ghoul
a ghoul
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Post by BrainDeath » Thu Sep 30, 2004 3:07 pm

Thanks Grumpy, I'll give it a try.

JimJohnson
a grimling bloodguard
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Post by JimJohnson » Mon Oct 11, 2004 10:58 am

...

BrainDeath
a ghoul
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Post by BrainDeath » Mon Oct 18, 2004 2:01 pm

Updated on 10-18-04:
Incorporated various suggested changes.
Completely reworked PC/GM detection.
If you want the macro to end if you receive a tell, set your character to NOT use tell windows.

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blueninja
a grimling bloodguard
a grimling bloodguard
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Location: Göteborg, Sweden

Post by blueninja » Mon Oct 18, 2004 3:28 pm

Code: Select all

/afk ${DummyMsg } 
Extra whitespace before the end brace.. thats not going to look good when a gm sends you a tell lol..

BrainDeath
a ghoul
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Post by BrainDeath » Mon Oct 18, 2004 5:45 pm

Thanks blueninja.

Don't know how that crept in there lol.

mq2user77
a hill giant
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Post by mq2user77 » Thu Feb 17, 2005 8:19 pm

Anyone else having trouble with this since the most recent patch? It currently appears that the line:

/click left item

Does not pick up the item anymore. The macro works fine otherwise if you manually click the item on the ground, but that's kinda pointless.. Anyone know if there's a new command that needs to be put in to replace this one to make it work again?

Thanks