Oh yes, I comprende. There's code in there to deal with it too, but you have to unfilter "attacker missing you" and "attacker hitting you" and let it go to some window somewhere. RH can detect either event and uses you being swung at as a means of disabling autosticking altogether. In retrospect, it should probably just drop the sticking *behind* the target instead of sticking completely (that just dawned on me), but RH does deal with it--I'll add smart rear maneuvering for the next release--currently it just stops sticking completely if you're tanking. FYI, if you have the Health of Target's Target group or raid AA, it can alternately use this to determine if you're "tanking." RH uses either this condition or actually being swung at (hit or miss) to determine if you're tanking.
Here again, be sure you toggle your filters off and on (and leave them on) for you getting hit or missed, and you should be good to go. Some user said to me (IRL) that they had activated /serverfilter on about 3 years ago, and it was adversely affecting them while they had aggro. May consider that too.
As I understand it, PuppetMaster doesn't deal with this at all yet. The check for it within RH must be pretty obscure if he hasn't injected it into his code yet, eh?
Hasta,