Is there a variable that exposes when a player is camping? You know the 30 second countdown before leaving the game?
I have a forage macro that stands up to forage, then sits down again, unfortunately, it sometimes does this when I'm trying to camp out, would be nice if we could detect this status in a macro.
For now, I'm just adding an Event to capture
"You have #1# seconds remaining."
I searched, and looked in the readme with the source, didn't see anything about camping. Maybe one of those missing chunks in the char struct?

