bilkosbi:
I know exactly what you want and agree with you too. Believe it or not, there actually *is* an "inner" radius on leash stakes (and mobile leashes too), but it's hardwired to 10 feet.

You have to change many numbers if you'd like to set it yourself, but you wouldn't be able to set it on the fly this way. I'd change the leash commands but it'd break the leashing to a master (since logically the inner radius parameter should come after the distance parameter (or outer radius). Unfortunately that parameter is an optional master.
I could put another command though--perhaps something along the lines of /leashflex <%>. This "leash flexibility" adjustment would allow you to set a value between 10 and 100 percent. If you specify 10%, your stake point or npc return is strict, and when you're returning to the stake your "inner radius" is 10% of the leash length (which is pretty close to returning you to the exact point every time). At 100%, you'd return within 100% of your leash's length to the stake point (or NPC), which means you won't really return to the stake or npc, but you'd never leave the leash's radius circle either.
I think this does what you want and is probably easier to understand. I'll try to have that out soon.
emerson:
You're not doing anything wrong :) The problem here is that your "stick distance" is too strict. Stickdistance is RH's safety mechanism that prevents you from running after a mob halfway a cross the zone if it gates or runs away from you or the assist person. If you're in a kite situation, you'll want to relax the default stickdistances to bigger numbers. For kiting, you may want to execute "/stickdist 500 500" once and then you'll see it working great.
EVERYONE:
I'm currently revamping the entire documentation of RH so that it's a reference manual in HTML. I'm also pulling out the Changelog as a separate text file. When I'm done, I'll make all three files available for download in the beginning of the thread and I'll truncate the posted macro to be JUST the macro (i.e., the documentation and changelog will be "download only). I do this in the hopes that RH may be included in the final MQ2 release as a standard combat macro (and perhaps even become the standard combat engine format for other fighter/hunter macs).
Thanks!