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Does this make sense to anyone else?aChallenged1 wrote:Taking bets on obie411, not high odds really.
Is he or isn't he a new arrival care of RapePeoplesGoodsoffExploits.
the guy has managed to post at least 3 uninformative posts for every 1 useful one he does. He's turned post whoring into an artform.Joined: 29 Jun 2004
Code: Select all
| Hunter Macro
| Hunter.mac
| Author : robdawg
| Version : v1.3 2004-05-13 10:06pm PST
| Useage : /macro Hunter
| Description : This macro will run your character around killing any mobs in your
| RV_MobArray. Then it will attempt to loot all items in your
| RV_LootArray. This is definitely a work in progress and I am sure
| someone can think of plenty of upgrades for this.
|------------------------------------------------------------------------------------
#include spellcast.inc
#turbo 10
Sub Main
|------------------------------------------------------------
|How many times should aquire target fail before delaying?
|------------------------------------------------------------
/declare RV_FailMax int outer 3
|------------------------------------------------------------
|How far would you like to target a mob?
|------------------------------------------------------------
/declare RV_MaxRadius int outer 3000
|------------------------------------------------------------
|How far is the fast movement range?
|------------------------------------------------------------
/declare RV_FastRange int outer 40
|------------------------------------------------------------
|How far is the maximum combat range?
|------------------------------------------------------------
/declare RV_RangeMax int outer 80
/declare RV_Range int outer 60
/declare RV_Fuzzy int outer 20
|------------------------------------------------------------
|How far is the minimum combat range?
|------------------------------------------------------------
/declare RV_RangeMin int outer 60
|------------------------------------------------------------
|What is the minimum Z Value of mobs I should target?
|------------------------------------------------------------
/declare RV_MinZRange int outer -1000
|------------------------------------------------------------
|What is the maximum Z Value of mobs I should target?
|------------------------------------------------------------
/declare RV_MaxZRange int outer 1000
|------------------------------------------------------------
|Should I loot all items?
|------------------------------------------------------------
/declare RV_LootAllItems int outer 0
/declare RV_FindAllCorpses int outer 1
|------------------------------------------------------------
|Loot Array Information.
|------------------------------------------------------------
/call ReadINI HunterMob.ini "${Zone.Name}"
/if (!${Defined[RV_MobArray]}) {
/echo Mob Array Creation Error, ending macro...
/endmacro
}
|------------------------------------------------------------
|Mob Array Information.
|------------------------------------------------------------
/call ReadINI HunterLoot.ini "${Zone.Name}"
/if (!${Defined[RV_LootArray]}) {
/echo No Loot Array Created...
}
|------------------------------------------------------------
|Variables that you don't need to worry about.
|------------------------------------------------------------
/declare RV_FailCounter int outer 0
/declare RV_MyTargetID int outer 0
/declare RV_MyTargetName string outer
/declare RV_MyTargetDead int outer 0
/declare RV_InvalidTargetID int outer 0
/declare RV_HasTarget int outer 0
/declare RV_RandomWait int outer 0
/declare RV_LootSlot int outer 0
/declare RV_CheckLook int outer 0
/declare RV_Fighting int outer 0
/declare RV_TargetDead int outer 0
/declare RV_MyXLOC int outer 0
/declare RV_MyYLOC int outer 0
/declare RV_ObstacleCount int outer 0
/declare RV_NumberOfBuffs int outer 3
/declare RV_MyBuffs[${RV_NumberOfBuffs}] string outer
/declare RV_NumberOfPetBuffs int outer 3
/declare RV_PetBuffs[${RV_NumberOfPetBuffs}] string outer
/declare RV_SummonPetRange int outer 150
/declare RV_CastNow int outer 1
/declare RV_PetSpellName string outer "Aeldorb's Animation"
|Buffs to be kept up on self
/varset RV_MyBuffs[1] "Voice of Quellious"
/varset RV_MyBuffs[2] "Arcane Rune"
/varset RV_MyBuffs[3] "Shield of Maelin"
|Buffs to be kept up on pet
/varset RV_PetBuffs[1] "Night`s Dark Terror"
/varset RV_PetBuffs[2] "Speed of Vallon"
/varset RV_PetBuffs[3] "Uproar"
/fastdrop on
/lootn never
/call maintainbuffs
:Start
/doevents
/call GMCheck
/call GetTarget
:KillAdds
/if (${RV_HasTarget}) /call MoveToMob
/if (${RV_HasTarget}) /call CombatSub
/if (${RV_HasTarget}) /call MoveToMob
/if (${RV_HasTarget} && (${Defined[RV_LootArray]} || ${RV_LootAllItems})) /call LootMob
/call ResetSub
/varset RV_RandomWait ${Math.Rand[5]}
/varcalc RV_RandomWait ${RV_RandomWait}+1
/echo Paranoia - Waiting ${RV_RandomWait} seconds before resuming
/delay ${RV_RandomWait}s
/if (${Target.ID}) {
/echo Looks like something is attacking us, killing it...
/delay 1s
/varset RV_HasTarget 1
/goto :KillAdds
}
/goto :Start
/return
|--------------------------------------------------------------------------------
|SUB: Aquire Target
|--------------------------------------------------------------------------------
Sub GetTarget
/declare RV_CurrentRadius int local
/declare RV_TargetSub int local
:Acquire
/for RV_CurrentRadius 200 to ${RV_MaxRadius} step 200
/for RV_TargetSub 1 to ${RV_MobArray.Size}
/target radius ${RV_CurrentRadius} nopcnear notid ${RV_InvalidTargetID} npc "${RV_MobArray[${RV_TargetSub}]}"
/varset RV_MyTargetID ${Target.ID}
/varset RV_MyTargetDead 0
/if (${Target.ID}) {
/if (${Int[${Target.PctHPs}]}>100) {
/echo Mob NOT a Full Health, picking another...
/varset RV_InvalidTargetID ${Target.ID}
/call ResetSub
/goto :Acquire
}
/if (${Int[${Target.Z}]}<${RV_MinZRange}) {
/echo Mob is BELOW Min Z Range, picking another...
/varset RV_InvalidTargetID ${Target.ID}
/call ResetSub
/goto :Acquire
}
/if (${Int[${Target.Z}]}>${RV_MaxZRange}) {
/echo Mob is ABOVE Max Z Range, picking another...
/varset RV_InvalidTargetID ${Target.ID}
/call ResetSub
/goto :Acquire
}
/varset RV_HasTarget 1
/varset RV_MyTargetName ${Target.Name}
/echo Acquired ${Target.Name} at range ${Int[${Target.Distance}]}
/return
}
/next RV_TargetSub
/delay 2
/next RV_CurrentRadius
/if (!${Target.ID}) {
/delay 2s
/varcalc RV_FailCounter ${RV_FailCounter}+1
/echo Failed to Acquire Target in Range ${RV_MaxRadius} ${RV_FailCounter} Time(s)
/if (${RV_FailCounter}<=${FailMax}) {
/echo Waiting for Respawns, Resetting Failure Counter...
/if (${RV_FindAllCorpses}==1) {
/echo Trying to find unlooted corpses...
/for RV_CurrentRadius 200 to ${RV_MaxRadius} step 200
/for RV_TargetSub 1 to ${RV_MobArray.Size}
/target corpse radius ${RV_CurrentRadius} nopcnear "${RV_MobArray[${RV_TargetSub}]}"
/if (${Target.ID}) {
/call LootMob
/call ResetSub
}
/next RV_TargetSub
/delay 2
/next RV_CurrentRadius
} else {
/delay 30s
}
/varset RV_FailCounter 0
/goto :Acquire
}
/return
|--------------------------------------------------------------------------------
|SUB: Moving
|--------------------------------------------------------------------------------
Sub MoveToMob
/varset RV_MyXLOC ${Int[${Me.X}]}
/varset RV_MyYLOC ${Int[${Me.Y}]}
/declare RV_DistanceTimer timer 15
/doevents
:MovementLoop
/if ((!${RV_Fighting})&&(!${RV_TargetDead})&&(${Target.PctHPs}<100)) {
/echo Mob not at full health, picking another...
/varset RV_InvalidTargetID ${Target.ID}
/varset RV_HasTarget 0
/call ResetSub
/return
}
/if (${Target.ID}) {
/face fast
}
/if (${Int[${Target.Distance}]}>${RV_FastRange}) {
/keypress forward hold
}
/if (${Int[${Target.Distance}]}<${RV_FastRange}&&${Int[${Target.Distance}]}>${RV_RangeMax}) {
/keypress forward
}
/if (${Int[${Target.Distance}]}<${RV_RangeMin}) {
/keypress back
}
/if (!${RV_DistanceTimer}) {
/if ((${RV_MyXLOC}==${Int[${Me.X}]})&&(${RV_MyYLOC}==${Int[${Me.Y}]})) /call HitObstacle
/varset RV_MyXLOC ${Int[${Me.X}]}
/varset RV_MyYLOC ${Int[${Me.Y}]}
/varset RV_DistanceTimer 15
/goto :Movementloop
}
/if (${Int[${Target.Distance}]}>${RV_FastRange}) /goto :MovementLoop
/return
|--------------------------------------------------------------------------------
|SUB: Combat
|--------------------------------------------------------------------------------
Sub CombatSub
/echo Attacking Mob NOW!
/varset RV_Fighting 1
/varset RV_TargetDead 0
/cast "Forlorn Deeds"
/pet attack
:CombatLoop
/if (${Me.PctMana}<50&&${Target.PctHPs}<70) {
/delay 4s
}
/doevents
/if (!${Target.ID}) {
|/keypress forward
|/keypress back
/varset RV_TargetDead 1
/varset RV_Fighting 0
/delay 1s
/echo Finding bodies...
/target radius ${Math.Calc[${RV_Range}+${RV_Fuzzy}+20]} corpse
/delay 1s
/if (!${Target.ID}) {
/call ResetSub
/return
}
/face fast
}
/call MoveToMob
/call SpecialIT
/if (!${RV_TargetDead}) {
/goto :CombatLoop
}
/return
|--------------------------------------------------------------------------------
|SUB: Looting
|--------------------------------------------------------------------------------
Sub LootMob
/declare LootSlot int inner 0
/declare LootCheck int inner 0
/declare LootTotal int inner 0
/varset RV_ObstacleCount 0
:LootMoveLoop
/varcalc RV_ObstacleCount ${RV_ObstacleCount}+1
/face fast
/if (${Int[${Target.Distance}]}<=5) {
/keypress forward hold
/delay 5 ${Target.Distance}>5
/keypress forward
}
/if (${Math.Calc[${RV_ObstacleCount}%5]}==0) {
/call CheckObstacle
/goto :LootMoveLoop
}
/if (${Int[${Target.Distance}]}<=5) /goto :LootMoveLoop
/delay 1s
/loot
/delay 1s
/if (!${Corpse.Items}) {
/echo NO LOOT! Cheap Bastard!
/return
}
/varset LootTotal ${Corpse.Items}
/for LootSlot 1 to ${LootTotal}
/itemnotify loot${LootSlot} leftmouseup
/delay 1s
/if (${RV_LootAllItems}) {
/echo Keeping a ${Cursor.Name}... WOOT!
/autoinventory
/delay 1s
} else {
/for LootCheck 1 to ${RV_LootArray.Size}
/if (${Cursor.Name.Find[${RV_LootArray[${LootCheck}]}]}) {
/echo Keeping a ${Cursor.Name}... WOOT!
/autoinventory
/delay 1s
}
/next LootCheck
}
/if (${Cursor.ID}) {
/echo Destroying a ${Cursor.Name}...
/destroy
/delay 1s
}
/next LootSlot
/return
|--------------------------------------------------------------------------------
|SUB: Reset
|--------------------------------------------------------------------------------
Sub ResetSub
/keypress esc
/keypress esc
/keypress esc
/keypress esc
/varset RV_HasTarget 0
/varset RV_TargetDead 0
/varset RV_Fighting 0
/return
|--------------------------------------------------------------------------------
|SUB: Obstacle Check
|--------------------------------------------------------------------------------
Sub CheckObstacle
/if ((${RV_MyXLOC}==${Int[${Me.X}]})&&(${RV_MyYLOC}==${Int[${Me.Y}]})) /call HitObstacle
/varset RV_MyXLOC ${Int[${Me.X}]}
/varset RV_MyYLOC ${Int[${Me.Y}]}
/varset RV_ObstacleCount 0
/return
|--------------------------------------------------------------------------------
|SUB: Obstacle Avoidance
|--------------------------------------------------------------------------------
Sub HitObstacle
/echo Obstacle hit, moving around it...
/keypress forward
/keypress back hold
/delay ${Math.Calc[${Math.Rand[5]}+5]}
/keypress back
/if (${Math.Rand[2]}) {
/keypress strafe_right hold
} else {
/keypress strafe_left hold
}
/delay ${Math.Calc[${Math.Rand[15]}+5]}
/keypress strafe_right
/keypress strafe_left
/return
|--------------------------------------------------------------------------------
|SUB: Special Combat
|--------------------------------------------------------------------------------
Sub SpecialIt
/if ((${Int[${Me.PctHPs}]}<75)&&(${Me.Gem["Drain Spirit"]})&&(${Me.SpellReady["Drain Spirit"]})) {
/keypress forward
/keypress back
/echo Casting Drain Spirit because of low health...
/cast "Forlorn Deeds"
/delay 4s
}
/return
|--------------------------------------------------------------------------------
|SUB: GM Check
|--------------------------------------------------------------------------------
Sub GMCheck
/if (${Spawn[gm].ID}) {
/beep
/beep
/beep
/echo GM has entered the zone!
/echo FUCK HIM but ending the macro...
/keypress forward
/keypress back
/quit
/endmacro
}
/return
|--------------------------------------------------------------------------------
|SUB: Reading from an INI File
|--------------------------------------------------------------------------------
Sub ReadINI(FileName,SectionName)
/echo Attempting to read section "${SectionName}" from ${FileName}...
/delay 1s
/if (${Ini[${FileName},${SectionName},-1,NO].Equal[NO]}) {
/echo "${SectionName}" is not a Valid Section for FILE:${FileName}, ending macro...
/delay 1s
/return
}
/declare nValues int local 1
/declare nArray int local 0
/declare KeySet string local ${Ini[${FileName},${SectionName}]}
:CounterLoop
/if (!${KeySet.Arg[${nValues},|].Length}) {
/varcalc nValues ${nValues}-1
/goto :MakeArray
}
/varcalc nValues ${nValues}+1
/goto :CounterLoop
:MakeArray
/if (!${nValues}) /return
/if (${FileName.Equal["HunterMob.ini"]}) {
/echo Declaring Mob Array...
/declare RV_MobArray[${nValues}] string outer
}
/if (${FileName.Equal["HunterLoot.ini"]}) {
/echo Declaring Loot Array...
/declare RV_LootArray[${nValues}] string outer
}
/for nArray 1 to ${nValues}
/if (${FileName.Equal["HunterMob.ini"]}) /varset RV_MobArray[${nArray}] ${Ini[${FileName},${SectionName},${KeySet.Arg[${nArray},|]},NULL]}
/if (${FileName.Equal["HunterLoot.ini"]}) /varset RV_LootArray[${nArray}] ${Ini[${FileName},${SectionName},${KeySet.Arg[${nArray},|]},NULL]}
/next nArray
/echo "${SectionName}" read from ${FileName}...
/delay 1s
/return
|--------------------------------------------------------------------------------
|SUB: MaintainBuffs
|--------------------------------------------------------------------------------
Sub MaintainBuffs
/declare PetBuffLoop int inner 0
/declare MyBuffLoop int inner 0
/declare iCount int 1
/declare tmp
/doevents
/for MyBuffLoop 1 to ${RV_NumberOfBuffs}
/if (!${Me.Buff[${RV_MyBuffs[${iCount}]}].ID}) {
/target ${Me}
/call Cast ${RV_MyBuffs[${iCount}]}
/delay 1s
/if (${iCount}==5) /delay 20s
/doevents
}
/varcalc iCount ${iCount}+1
/next MyBuffLoop
/varset iCount 1
|If we have pet, make one
/if ( !${Me.Pet.ID} ) {
/echo Creating new pet
/call Cast ${RV_PetSpellName}
/delay 1s
/target ${Me.Pet.Name}
/call Cast "Tiny companion"
}
/if ( ${Me.Pet.Distance}<${RV_SummonPetRange}) {
/echo Summoning pet. Its range is ${Me.Pet.Distance}
/call Cast "Summon Companion"
/delay 1s
}
/for PetBuffLoop 1 to ${RV_NumberOfPetBuffs}
/if (!${Me.PetBuff[${RV_PetBuffs[${iCount}]}]}) {
/target ${Me.Pet.Name}
/call Cast ${RV_PetBuffs[${iCount}]}
/delay 1s
/doevents
}
/varcalc iCount ${iCount}+1
/next PetBuffLoop
/keypress esc
/return