Post
by Cr4zyb4rd » Mon Aug 23, 2004 4:36 am
RTFM and use the steps provided there for compiling plugins. The mkplugin step will create a needed header file, a "stub" .cpp file with some simple instructions/examples, and project files for various compilers. Play with these as you see fit, but that should give you a base-line for how a "normal" plugin is expected to be compiled. As for the console thing...I can't see it making a huge difference if you're going to be compiling plugin .DLLs to work with MQ, but you might well need the windows versions of string output routines and whatnot...I'm not the most savy out there when it comes to windows compilers and what libraries need linked against what.
edit: hrm, after reading your post again, I'm not even sure we're on the same page, as you're asking about macros. macros are a simple "scripting" language, a "plain text" list of commands like you might enter in the chat window in-game. they require no compilation or any pre-processing...just toss them in your macro directory and go. there are some examples provided in the zip.