Archived Zip Announcements: 2/17 - 8/18/2004

General announcements relating to the modularized MacroQuest2 system.

Moderator: MacroQuest Developers

Amadeus
The Maestro
The Maestro
Posts: 2036
Joined: Sat Jun 29, 2002 3:51 pm

Post by Amadeus » Thu Aug 12, 2004 12:29 am

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11 Auguest 2004 by Amadeus
- Fixed to work with the 8/11 patch

27 July 2004 by DKAA
- Fixed ${Plugin}

Amadeus
The Maestro
The Maestro
Posts: 2036
Joined: Sat Jun 29, 2002 3:51 pm

Post by Amadeus » Thu Aug 12, 2004 6:30 am

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12 August 2004 by Amadeus
- Various fixes (including ${Me.Casting}, etc.)

Amadeus
The Maestro
The Maestro
Posts: 2036
Joined: Sat Jun 29, 2002 3:51 pm

Post by Amadeus » Sat Aug 14, 2004 1:36 am

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14 August 2004 by Amadeus
- Fixed offsets to work with 8/13 "emergency" patch
- Updated TOTAL_SPELL_COUNT and MAX_ZONES
- Added dman's ${Target.HeadingToLoc[Y,X]} and ${Me.HeadingToLoc[Y,X].Degrees} routines

Amadeus
The Maestro
The Maestro
Posts: 2036
Joined: Sat Jun 29, 2002 3:51 pm

Post by Amadeus » Wed Aug 18, 2004 2:47 am

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18 August 2004 by Amadeus
- Fixed EQRAIDWINDOW and EQRAID structs
- Some tweaking to attempt to make ${xxx.Grouped} more consistant
- Added:  ${Me.GroupMember[n]}  (1-5) ...returns string
- Added:  ${Me.AmIGroupLeader}  ...return TRUE or FALSE
- Added:  ${Me.GroupList} ..returns a string of your group members (excluding you)
- Fixed ${xxx.Lore} for items
- Fixed {AltAbility[ability].xxx} ...all of these are now working
- Fixed All the AltAbility structs
(Note:  ${Me.AltAbilityReady.xxX}, ${Me.AltAbilityTimer.xxx} and ${Me.AltAbility[]} are 
        still BROKEN)
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** SOE Coding Change (technical folks only)**  
EQ no longer stores information for ALL AA abilities in your memory 
space as it once did.  It allocates the space for all of the abilities;
however, if your character is incapable of using the ability, the 
pointer location for that ability is now 00000000.
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