Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.
Moderator: MacroQuest Developers
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Goby
- orc pawn

- Posts: 10
- Joined: Thu Mar 20, 2003 4:35 pm
Post
by Goby » Tue Jul 20, 2004 8:45 am
The AYA UI has recently been updated by Kanon to implement all the recent SoE changes, for example the new numerical Mana and the Aug container update.
I've modded the EQUI_TargetWindow.xml to incorporate hp regen, mana regen, level, class, direction and distance. It looks pretty packed but it seems easy enough for me to read

.
Just download the AYA 7.5 UI from eqinterface.com and install the usual way and replace the EQUI_TargetWindow.xml with the following :
Edit 21/07/04: Had to move hp and mana regen a few pixels to the right to fit 3 digits, useful for heal over times and effects like paragon of spirit.
Code: Select all
<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<StaticAnimation item="TW_MiniBorder">
<ScreenID>TargetMiniBorder</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>64</X>
<Y>28</Y>
</Location>
<Size>
<CX>26</CX>
<CY>14</CY>
</Size>
<Animation>MiniBorder</Animation>
</StaticAnimation>
<StaticAnimation item="TW_TargetBackGround">
<ScreenID>TargetBackGround</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>2</Y>
</Location>
<Size>
<CX>427</CX>
<CY>40</CY>
</Size>
<Animation>targetbackground</Animation>
</StaticAnimation>
<StaticAnimation item="TW_PetGaugeBackGround">
<ScreenID>PetGaugeBackGround</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>37</Y>
</Location>
<Size>
<CX>60</CX>
<CY>5</CY>
</Size>
<Animation>TW_PetGBack</Animation>
</StaticAnimation>
<StaticAnimation item="TW_HPDecalGround">
<ScreenID>TW_HPDecalGround</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>533</X>
<Y>1</Y>
</Location>
<Size>
<CX>194</CX>
<CY>42</CY>
</Size>
<Animation>TW_HPDecal</Animation>
</StaticAnimation>
<StaticAnimation item="A_Sphere_bg01">
<ScreenID>A_Sphere_bg01</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>-2</X>
<Y>3</Y>
</Location>
<Size>
<CX>80</CX>
<CY>19</CY>
</Size>
<Animation>SphereNewBack</Animation>
</StaticAnimation>
<StaticAnimation item="A_Gauge_bg01">
<ScreenID>A_Gauge_bg01</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>631</X>
<Y>-81</Y>
</Location>
<Size>
<CX>123</CX>
<CY>25</CY>
</Size>
<Animation>GaugeNewBack</Animation>
</StaticAnimation>
<StaticAnimation item="A_Gauge_bg02">
<ScreenID>A_Gauge_bg02</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>587</X>
<Y>8</Y>
</Location>
<Size>
<CX>123</CX>
<CY>25</CY>
</Size>
<Animation>GaugeNewBack</Animation>
</StaticAnimation>
<StaticAnimation item="A_Gauge_bg03">
<ScreenID>A_Gauge_bg03</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>457</X>
<Y>8</Y>
</Location>
<Size>
<CX>123</CX>
<CY>25</CY>
</Size>
<Animation>GaugeNewBack</Animation>
</StaticAnimation>
<StaticAnimation item="A_Gauge_bg04">
<ScreenID>A_Gauge_bg04</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>328</X>
<Y>8</Y>
</Location>
<Size>
<CX>123</CX>
<CY>25</CY>
</Size>
<Animation>GaugeNewBack</Animation>
</StaticAnimation>
<StaticAnimation item="A_Gauge_bg05">
<ScreenID>A_Gauge_bg05</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>197</X>
<Y>8</Y>
</Location>
<Size>
<CX>123</CX>
<CY>25</CY>
</Size>
<Animation>GaugeNewBack</Animation>
</StaticAnimation>
<StaticAnimation item="A_Gauge_bg06">
<ScreenID>A_Gauge_bg06</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>67</X>
<Y>8</Y>
</Location>
<Size>
<CX>123</CX>
<CY>25</CY>
</Size>
<Animation>GaugeNewBack</Animation>
</StaticAnimation>
<Gauge item="TW_SphereOneY">
<ScreenID>SphereGauge</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>1</X>
<Y>6</Y>
</Location>
<Size>
<CX>30</CX>
<CY>13</CY>
</Size>
<GaugeOffsetX>-10</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<TextOffsetY>-50</TextOffsetY>
<FillTint>
<R>235</R>
<G>232</G>
<B>0</B>
</FillTint>
<EQType>11</EQType>
<GaugeDrawTemplate>
<Background>RedSphere</Background>
<Fill>YellowSphere</Fill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="TW_SphereOneG">
<ScreenID>SphereGauge</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>-1</X>
<Y>6</Y>
</Location>
<Size>
<CX>20</CX>
<CY>13</CY>
</Size>
<GaugeOffsetX>-20</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<TextOffsetY>-50</TextOffsetY>
<FillTint>
<R>0</R>
<G>200</G>
<B>0</B>
</FillTint>
<EQType>11</EQType>
<GaugeDrawTemplate>
<Fill>GreenSphere</Fill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="TW_SphereTwoY">
<ScreenID>SphereGauge</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>16</X>
<Y>6</Y>
</Location>
<Size>
<CX>30</CX>
<CY>13</CY>
</Size>
<GaugeOffsetX>-10</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<TextOffsetY>-50</TextOffsetY>
<FillTint>
<R>235</R>
<G>232</G>
<B>0</B>
</FillTint>
<EQType>12</EQType>
<GaugeDrawTemplate>
<Background>RedSphere</Background>
<Fill>YellowSphere</Fill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="TW_SphereTwoG">
<ScreenID>SphereGauge</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>14</X>
<Y>6</Y>
</Location>
<Size>
<CX>20</CX>
<CY>13</CY>
</Size>
<GaugeOffsetX>-20</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<TextOffsetY>-50</TextOffsetY>
<FillTint>
<R>0</R>
<G>200</G>
<B>0</B>
</FillTint>
<EQType>12</EQType>
<GaugeDrawTemplate>
<Fill>GreenSphere</Fill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="TW_SphereThreeY">
<ScreenID>SphereGauge</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>31</X>
<Y>6</Y>
</Location>
<Size>
<CX>30</CX>
<CY>13</CY>
</Size>
<GaugeOffsetX>-10</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<TextOffsetY>-50</TextOffsetY>
<FillTint>
<R>235</R>
<G>232</G>
<B>0</B>
</FillTint>
<EQType>13</EQType>
<GaugeDrawTemplate>
<Background>RedSphere</Background>
<Fill>YellowSphere</Fill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="TW_SphereThreeG">
<ScreenID>SphereGauge</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>29</X>
<Y>6</Y>
</Location>
<Size>
<CX>20</CX>
<CY>13</CY>
</Size>
<GaugeOffsetX>-20</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<TextOffsetY>-50</TextOffsetY>
<FillTint>
<R>0</R>
<G>200</G>
<B>0</B>
</FillTint>
<EQType>13</EQType>
<GaugeDrawTemplate>
<Fill>GreenSphere</Fill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="TW_SphereFourY">
<ScreenID>SphereGauge</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>46</X>
<Y>6</Y>
</Location>
<Size>
<CX>30</CX>
<CY>13</CY>
</Size>
<GaugeOffsetX>-10</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<TextOffsetY>-50</TextOffsetY>
<FillTint>
<R>235</R>
<G>232</G>
<B>0</B>
</FillTint>
<EQType>14</EQType>
<GaugeDrawTemplate>
<Background>RedSphere</Background>
<Fill>YellowSphere</Fill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="TW_SphereFourG">
<ScreenID>SphereGauge</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>44</X>
<Y>6</Y>
</Location>
<Size>
<CX>20</CX>
<CY>13</CY>
</Size>
<GaugeOffsetX>-20</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<TextOffsetY>-50</TextOffsetY>
<FillTint>
<R>0</R>
<G>200</G>
<B>0</B>
</FillTint>
<EQType>14</EQType>
<GaugeDrawTemplate>
<Fill>GreenSphere</Fill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="TW_SphereFiveY">
<ScreenID>SphereGauge</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>61</X>
<Y>6</Y>
</Location>
<Size>
<CX>30</CX>
<CY>13</CY>
</Size>
<GaugeOffsetX>-10</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<TextOffsetY>-50</TextOffsetY>
<FillTint>
<R>235</R>
<G>232</G>
<B>0</B>
</FillTint>
<EQType>15</EQType>
<GaugeDrawTemplate>
<Background>RedSphere</Background>
<Fill>YellowSphere</Fill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="TW_SphereFiveG">
<ScreenID>SphereGauge</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>6</Y>
</Location>
<Size>
<CX>20</CX>
<CY>13</CY>
</Size>
<GaugeOffsetX>-20</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<TextOffsetY>-50</TextOffsetY>
<FillTint>
<R>0</R>
<G>200</G>
<B>0</B>
</FillTint>
<EQType>15</EQType>
<GaugeDrawTemplate>
<Fill>GreenSphere</Fill>
</GaugeDrawTemplate>
</Gauge>
<!-- Sphere gauge ends -->
<!-- Advanced Gauge Setting -->
<Gauge item="PW_SphereTargetY">
<ScreenID>SphereGauge</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>37</Y>
</Location>
<Size>
<CX>60</CX>
<CY>5</CY>
</Size>
<GaugeOffsetX>0</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<TextOffsetY>-50</TextOffsetY>
<FillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</FillTint>
<EQType>16</EQType>
<GaugeDrawTemplate>
<Fill>TW_PetGFill</Fill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="PW_SphereTargetG">
<ScreenID>SphereGauge</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>8</X>
<Y>43</Y>
</Location>
<Size>
<CX>20</CX>
<CY>13</CY>
</Size>
<GaugeOffsetX>-20</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<FillTint>
<R>0</R>
<G>173</G>
<B>99</B>
</FillTint>
<EQType>16</EQType>
<GaugeDrawTemplate>
<Fill>GreenSphere</Fill>
</GaugeDrawTemplate>
<Text>No Pets</Text>
<TextOffsetY>2</TextOffsetY>
<TextOffsetX>-100</TextOffsetX>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
</Gauge>
<!-- Timer Removed
<StaticAnimation item="M_Back">
<Location>
<X>669</X>
<Y>18</Y>
</Location>
<Size>
<CX>50</CX>
<CY>20</CY>
</Size>
<Animation>Timerb</Animation>
</StaticAnimation>
<StaticAnimation item="M_Back#">
<Location>
<X>669</X>
<Y>27</Y>
</Location>
<Size>
<CX>50</CX>
<CY>20</CY>
</Size>
<Animation>Timerb</Animation>
</StaticAnimation>
<StaticAnimation item="Mez_Timer">
<Location>
<X>669</X>
<Y>18</Y>
</Location>
<Size>
<CX>50</CX>
<CY>20</CY>
</Size>
<Animation>A_Timer</Animation>
</StaticAnimation>
<StaticAnimation item="Mez_TimerSeconds">
<Location>
<X>669</X>
<Y>27</Y>
</Location>
<Size>
<CX>50</CX>
<CY>20</CY>
</Size>
<Animation>A_TimerSeconds</Animation>
</StaticAnimation>
-->
<Label item="PW_PetL">
<ScreenID>PW_PETL</ScreenID>
<EQType>69</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>64</X>
<Y>28</Y>
</Location>
<Size>
<CX>25</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<!-- Your Info -->
<Gauge item="TWCasting_Gauge">
<ScreenID>Gauge</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>116</X>
<Y>7</Y>
</Location>
<Size>
<CX>108</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>240</R>
<G>0</G>
<B>240</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>7</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Label item="Player_HPNumber#">
<ScreenID>PlayerHPNumber</ScreenID>
<EQType>17</EQType>
<Font>6</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>566</X>
<Y>0</Y>
</Location>
<Size>
<CX>59</CX>
<CY>20</CY>
</Size>
<Text>10000</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Player_HPDivider#">
<Font>5</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>617</X>
<Y>-62</Y>
</Location>
<Size>
<CX>9</CX>
<CY>17</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Player_HPMax#">
<ScreenID>PlayerMaxHP</ScreenID>
<EQType>18</EQType>
<Font>6</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>626</X>
<Y>0</Y>
</Location>
<Size>
<CX>59</CX>
<CY>20</CY>
</Size>
<Text>10000</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Player_ManaNumber#">
<ScreenID>PlayerManaNumber</ScreenID>
<EQType>124</EQType>
<Font>6</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>566</X>
<Y>21</Y>
</Location>
<Size>
<CX>59</CX>
<CY>20</CY>
</Size>
<Text>10000</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Player_ManaMax#">
<ScreenID>PlayerMaxMana</ScreenID>
<EQType>125</EQType>
<Font>6</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>626</X>
<Y>21</Y>
</Location>
<Size>
<CX>59</CX>
<CY>20</CY>
</Size>
<Text>10000</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<!-- End of Info -->
<Gauge item="Target_HP">
<ScreenID>TargetHP</ScreenID>
<Font>2</Font>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<!-- 2 neg18 -->
<X>132</X>
<Y>-28</Y>
</Location>
<Size>
<CX>400</CX>
<CY>54</CY>
</Size>
<GaugeOffsetY>46</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference />
<FillTint>
<R>255</R>
<G>255</G>
<B>255</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>6</EQType>
<AlignCenter>true</AlignCenter>
<GaugeDrawTemplate>
<!--
<Background>A_TargetGaugeBackground</Background>
-->
<Fill>A_TargetGaugeFill2</Fill>
<Lines>A_TargetGaugeLines</Lines>
<LinesFill>A_TargetGaugeLinesFill</LinesFill>
<!--
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
-->
</GaugeDrawTemplate>
</Gauge>
<Label item="MY_MANA#">
<ScreenID>ManaPercentage</ScreenID>
<EQType>20</EQType>
<Font>6</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>685</X>
<Y>21</Y>
</Location>
<Size>
<CX>35</CX>
<CY>19</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="MY_MANAREGEN#">
<ScreenID>ManaPercentage</ScreenID>
<EQType>9999</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<TooltipReference>${If[${Me.ManaRegen}>=0,+${Me.ManaRegen},-${Me.ManaRegen}]}</TooltipReference>
<Location>
<X>710</X>
<Y>22</Y>
</Location>
<Size>
<CX>35</CX>
<CY>19</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>43</R>
<G>206</G>
<B>226</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Gauge item="MY_MANA">
<ScreenID>MY_MANA</ScreenID>
<Font>0</Font>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>132</X>
<Y>35</Y>
</Location>
<Size>
<CX>400</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference />
<FillTint>
<R>0</R>
<G>30</G>
<B>230</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>2</EQType>
<AlignCenter>true</AlignCenter>
<GaugeDrawTemplate>
<Background>A_TargetGaugeBackground</Background>
<Fill>A_TargetGaugeFill</Fill>
<Lines>A_TargetGaugeLines</Lines>
<LinesFill>A_TargetGaugeLinesFill</LinesFill>
<!--
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
-->
</GaugeDrawTemplate>
</Gauge>
<Gauge item="MY_HP">
<ScreenID>MY_HP</ScreenID>
<Font>0</Font>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>132</X>
<Y>-5</Y>
</Location>
<Size>
<CX>400</CX>
<CY>42</CY>
</Size>
<GaugeOffsetY>33</GaugeOffsetY>
<TextOffsetX>-250</TextOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference />
<FillTint>
<R>230</R>
<G>0</G>
<B>30</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>1</EQType>
<AlignCenter>true</AlignCenter>
<GaugeDrawTemplate>
<Background>A_TargetGaugeBackground</Background>
<Fill>A_TargetGaugeFill</Fill>
<Lines>A_TargetGaugeLines</Lines>
<LinesFill>A_TargetGaugeLinesFill</LinesFill>
<!--
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
-->
</GaugeDrawTemplate>
</Gauge>
<Gauge item="PETH">
<ScreenID>PETH</ScreenID>
<Font>3</Font>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>21</X>
<Y>17</Y>
</Location>
<Size>
<CX>108</CX>
<CY>24</CY>
</Size>
<Text>No Pets</Text>
<TextOffsetY>2</TextOffsetY>
<TextOffsetX>5</TextOffsetX>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<GaugeOffsetY>16</GaugeOffsetY>
<TextOffsetX>-250</TextOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference />
<FillTint>
<R>0</R>
<G>250</G>
<B>50</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>16</EQType>
<AlignCenter>true</AlignCenter>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Label item="Target_Name">
<ScreenID>TargetNameLabel</ScreenID>
<Font>5</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>133</X>
<Y>0</Y>
</Location>
<Text>Coirnav the Avatar of Water's corpse</Text>
<Size>
<CX>354</CX>
<CY>21</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<EQType>28</EQType>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
</Label>
<Label item="TW_PetName">
<ScreenID>TW_PetName</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>25</Y>
</Location>
<Text>No Pet</Text>
<Size>
<CX>60</CX>
<CY>11</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<EQType>68</EQType>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
</Label>
<Label item="Target_At">
<ScreenID>TargetAtLabel</ScreenID>
<Font>5</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>-390</X>
<Y>-2</Y>
</Location>
<Size>
<CX>18</CX>
<CY>20</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="Target_Percent">
<ScreenID>TargetPercentLabel</ScreenID>
<Font>5</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>496</X>
<Y>1</Y>
</Location>
<Size>
<CX>34</CX>
<CY>16</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<EQType>29</EQType>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item="Target_PercentSign">
<ScreenID>TargetPercentSignLabel</ScreenID>
<Font>6</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>357</X>
<Y>169</Y>
</Location>
<Size>
<CX>56</CX>
<CY>20</CY>
</Size>
<Text>TARGET : </Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Gauge item="Target_Cast">
<ScreenID>TargetCast</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>133</X>
<Y>23</Y>
</Location>
<Size>
<CX>398</CX>
<CY>4</CY>
</Size>
<GaugeOffsetY>-1</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>20</R>
<G>20</G>
<B>250</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>7</EQType>
<GaugeDrawTemplate>
<!-- <Background>A_TargetGaugeBackground</Background>
-->
<Fill>A_TargetGaugeLinesFill</Fill>
<Lines>A_TargetGaugeLines</Lines>
<LinesFill>A_TargetGaugeLinesFill</LinesFill>
</GaugeDrawTemplate>
</Gauge>
<Label item="PW_HP#">
<Font>6</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>573</X>
<Y>-59</Y>
</Location>
<Size>
<CX>54</CX>
<CY>19</CY>
</Size>
<Text>H.P. :</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Player_HPPercentage#">
<ScreenID>HPPercentage</ScreenID>
<EQType>19</EQType>
<Font>6</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>685</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>19</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Player_HPRegen#">
<ScreenID>HPPercentage</ScreenID>
<EQType>9999</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<TooltipReference>${If[${Me.HPRegen}>=0,+${Me.HPRegen},-${Me.HPRegen}]}</TooltipReference>
<Location>
<X>710</X>
<Y>1</Y>
</Location>
<Size>
<CX>35</CX>
<CY>19</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>0</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="PW_STM#">
<Font>6</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>635</X>
<Y>-41</Y>
</Location>
<Size>
<CX>67</CX>
<CY>19</CY>
</Size>
<Text>Mana :</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Player_StamPercentage#">
<ScreenID>StamPercentage</ScreenID>
<EQType>21</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>417</X>
<Y>159</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Target_HPLabel">
<ScreenID>HPLabel</ScreenID>
<EQType>29</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>-3</X>
<Y>-12</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Text>Playername123456</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item="Target_HPPercLabel">
<ScreenID>HPPercLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>-64</X>
<Y>-12</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="TW_TargetDistDisp">
<ScreenID>TargetDist</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${If[${Target.ID}==0,,${Target.Distance.Precision[0]}]}</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>460</X>
<Y>3</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="TW_TargetDistLbl">
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${If[${Target.ID}==0,,Dist:]}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>440</X>
<Y>3</Y>
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="MQ_TargetDirection">
<ScreenID>MQ_TargetDirection</ScreenID>
<EQType>9999</EQType>
<Font>1</Font>
<TooltipReference>${Target.HeadingTo}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>416</X>
<Y>3</Y>
</Location>
<Size>
<CX>25</CX>
<CY>15</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item ="TW_TargetClassDisp">
<ScreenID>TargetClass</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${If[!${Target.ID}, ,${Target.Class}]}</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>370</X>
<Y>3</Y>
</Location>
<Size>
<CX>42</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item ="TW_TargetLevelDisp">
<ScreenID>TargetLevel</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${If[${Target.ID}==0,,${Target.Level}]}</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>346</X>
<Y>3</Y>
</Location>
<Size>
<CX>22</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<TextureInfo item="TargetBox.tga">
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item="A_TargetBox">
<Cycle>false</Cycle>
<Frames>
<Texture>TargetBox.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="A_TargetBoxStaticAnim">
<ScreenID>A_TargetBoxStaticAnim</ScreenID>
<Animation>A_TargetBox</Animation>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
</StaticAnimation>
<!-- Test ends -->
<Screen item="TargetWindow">
<ScreenID />
<RelativePosition>false</RelativePosition>
<Location>
<X>63</X>
<Y>240</Y>
</Location>
<Size>
<!-- 624 64 -->
<CX>745</CX>
<CY>60</CY>
</Size>
<TextColor>
<R>55</R>
<G>55</G>
<B>55</B>
</TextColor>
<Text />
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Your Current Target</TooltipReference>
<DrawTemplate>WDT_RoundedTopTarget</DrawTemplate>
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>TW_TargetBackGround</Pieces>
<Pieces>TW_HPDecalGround</Pieces>
<Pieces>TW_PetGaugeBackGround</Pieces>
<Pieces>TW_MiniBorder</Pieces>
<Pieces>A_Sphere_bg01</Pieces>
<Pieces>Target_HP</Pieces>
<Pieces>MY_MANA</Pieces>
<Pieces>MY_MANA#</Pieces>
<Pieces>MY_MANAREGEN#</Pieces>
<Pieces>MY_HP</Pieces>
<Pieces>Target_Name</Pieces>
<Pieces>Target_At</Pieces>
<Pieces>Target_Percent</Pieces>
<Pieces>Target_PercentSign</Pieces>
<Pieces>Target_Cast</Pieces>
<Pieces>Player_HPNumber#</Pieces>
<Pieces>Player_HPDivider#</Pieces>
<Pieces>Player_HPMax#</Pieces>
<Pieces>Player_ManaNumber#</Pieces>
<Pieces>Player_ManaMax#</Pieces>
<Pieces>Player_HPPercentage#</Pieces>
<Pieces>Player_HPRegen#</Pieces>
<Pieces>PW_HP#</Pieces>
<Pieces>PW_STM#</Pieces>
<Pieces>TW_TargetDistDisp</Pieces>
<Pieces>TW_TargetDistLbl</Pieces>
<Pieces>MQ_TargetDirection</Pieces>
<Pieces>TW_TargetClassDisp</Pieces>
<Pieces>TW_TargetLevelDisp</Pieces>
<Pieces>Player_StamPercentage#</Pieces>
<!--<Pieces>PETH</Pieces>-->
<!--
<Pieces>M_Back</Pieces>
<Pieces>M_Back#</Pieces>
<Pieces>Mez_Timer</Pieces>
<Pieces>Mez_TimerSeconds</Pieces>
-->
<!--
<Pieces>TWCasting_Gauge</Pieces>
-->
<Pieces>PW_PetL</Pieces>
<Pieces>PW_SphereTargetY</Pieces>
<!--
<Pieces>PW_SphereTargetG</Pieces>
-->
<Pieces>TW_SphereOneY</Pieces>
<Pieces>TW_SphereOneG</Pieces>
<Pieces>TW_SphereTwoY</Pieces>
<Pieces>TW_SphereTwoG</Pieces>
<Pieces>TW_SphereThreeY</Pieces>
<Pieces>TW_SphereThreeG</Pieces>
<Pieces>TW_SphereFourY</Pieces>
<Pieces>TW_SphereFourG</Pieces>
<Pieces>TW_SphereFiveY</Pieces>
<Pieces>TW_SphereFiveG</Pieces>
<Pieces>TW_PetName</Pieces>
<Pieces>Target_HPLabel</Pieces>
<Pieces>Target_HPPercLabel</Pieces>
<Pieces>A_TargetBoxStaticAnim</Pieces>
<!--
<Pieces>TG_GaugeDecalGraphic</Pieces>
-->
</Screen>
</XML>
Last edited by
Goby on Wed Jul 21, 2004 9:04 am, edited 1 time in total.
-
Goby
- orc pawn

- Posts: 10
- Joined: Thu Mar 20, 2003 4:35 pm
Post
by Goby » Tue Jul 20, 2004 11:10 am
The modded buffs window that jumpyfrog included in his AYA 7.0 mod still works with 7.5 so i've included the code below in case some still need it.
Just replace EQUI_BuffWindow.xml with the one below.
Code: Select all
<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<StaticAnimation item="A_buff_bg01">
<ScreenID>A_spell_bg01</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>-1</Y>
</Location>
<Size>
<CX>47</CX>
<CY>467</CY>
</Size>
<Animation>buff_bg01</Animation>
</StaticAnimation>
<Button item="BW_Buff0_Button">
<ScreenID>Buff0</ScreenID>
<RelativePosition>true</RelativePosition>
<Size>
<CX>150</CX>
<CY>30</CY>
</Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>7</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>28</CX>
<CY>28</CY>
</DecalSize>
</Button>
<Button item="BW_Buff1_Button">
<ScreenID>Buff1</ScreenID>
<RelativePosition>true</RelativePosition>
<Size>
<CX>150</CX>
<CY>30</CY>
</Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>7</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>28</CX>
<CY>28</CY>
</DecalSize>
</Button>
<Button item="BW_Buff2_Button">
<ScreenID>Buff2</ScreenID>
<RelativePosition>true</RelativePosition>
<Size>
<CX>150</CX>
<CY>30</CY>
</Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>7</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>28</CX>
<CY>28</CY>
</DecalSize>
</Button>
<Button item="BW_Buff3_Button">
<ScreenID>Buff3</ScreenID>
<RelativePosition>true</RelativePosition>
<Size>
<CX>150</CX>
<CY>30</CY>
</Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>7</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>28</CX>
<CY>28</CY>
</DecalSize>
</Button>
<Button item="BW_Buff4_Button">
<ScreenID>Buff4</ScreenID>
<RelativePosition>true</RelativePosition>
<Size>
<CX>150</CX>
<CY>30</CY>
</Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>7</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>28</CX>
<CY>28</CY>
</DecalSize>
</Button>
<Button item="BW_Buff5_Button">
<ScreenID>Buff5</ScreenID>
<RelativePosition>true</RelativePosition>
<Size>
<CX>150</CX>
<CY>30</CY>
</Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>7</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>28</CX>
<CY>28</CY>
</DecalSize>
</Button>
<Button item="BW_Buff6_Button">
<ScreenID>Buff6</ScreenID>
<RelativePosition>true</RelativePosition>
<Size>
<CX>150</CX>
<CY>30</CY>
</Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>7</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>28</CX>
<CY>28</CY>
</DecalSize>
</Button>
<Button item="BW_Buff7_Button">
<ScreenID>Buff7</ScreenID>
<RelativePosition>true</RelativePosition>
<Size>
<CX>150</CX>
<CY>30</CY>
</Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>7</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>28</CX>
<CY>28</CY>
</DecalSize>
</Button>
<Button item="BW_Buff8_Button">
<ScreenID>Buff8</ScreenID>
<RelativePosition>true</RelativePosition>
<Size>
<CX>150</CX>
<CY>30</CY>
</Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>7</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>28</CX>
<CY>28</CY>
</DecalSize>
</Button>
<Button item="BW_Buff9_Button">
<ScreenID>Buff9</ScreenID>
<RelativePosition>true</RelativePosition>
<Size>
<CX>150</CX>
<CY>30</CY>
</Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>7</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>28</CX>
<CY>28</CY>
</DecalSize>
</Button>
<Button item="BW_Buff10_Button">
<ScreenID>Buff10</ScreenID>
<RelativePosition>true</RelativePosition>
<Size>
<CX>150</CX>
<CY>30</CY>
</Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>7</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>28</CX>
<CY>28</CY>
</DecalSize>
</Button>
<Button item="BW_Buff11_Button">
<ScreenID>Buff11</ScreenID>
<RelativePosition>true</RelativePosition>
<Size>
<CX>150</CX>
<CY>30</CY>
</Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>7</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>28</CX>
<CY>28</CY>
</DecalSize>
</Button>
<Button item="BW_Buff12_Button">
<ScreenID>Buff12</ScreenID>
<RelativePosition>true</RelativePosition>
<Size>
<CX>150</CX>
<CY>30</CY>
</Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>7</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>28</CX>
<CY>28</CY>
</DecalSize>
</Button>
<Button item="BW_Buff13_Button">
<ScreenID>Buff13</ScreenID>
<RelativePosition>true</RelativePosition>
<Size>
<CX>150</CX>
<CY>30</CY>
</Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>7</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>28</CX>
<CY>28</CY>
</DecalSize>
</Button>
<Button item="BW_Buff14_Button">
<ScreenID>Buff14</ScreenID>
<RelativePosition>true</RelativePosition>
<Size>
<CX>150</CX>
<CY>30</CY>
</Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>7</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>28</CX>
<CY>28</CY>
</DecalSize>
</Button>
<Label item="BW_B1Name">
<ScreenID>B1_Name</ScreenID>
<EQType>45</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B1Duration">
<ScreenID>B1_Duration</ScreenID>
<EQType>9999</EQType>
<!-- <TooltipReference>${Math.Calc[${Me.Buff[1].Duration}/10]}</TooltipReference> -->
<TooltipReference>${Me.Buff[1].Duration.Time}</TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>15</Y>
</Location>
<Size>
<CX>30</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B2Name">
<ScreenID>B2_Name</ScreenID>
<EQType>46</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>31</Y>
</Location>
<Size>
<CX>120</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B2Duration">
<ScreenID>B2_Duration</ScreenID>
<EQType>9999</EQType>
<!-- <TooltipReference>${Math.Calc[${Me.Buff[2].Duration}/10]}</TooltipReference> -->
<TooltipReference>${Me.Buff[2].Duration.Time}</TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>46</Y>
</Location>
<Size>
<CX>30</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B3Name">
<ScreenID>B3_Name</ScreenID>
<EQType>47</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>62</Y>
</Location>
<Size>
<CX>120</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B3Duration">
<ScreenID>B3_Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[3].Duration.Time}</TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>77</Y>
</Location>
<Size>
<CX>30</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B4Name">
<ScreenID>B4_Name</ScreenID>
<EQType>48</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>93</Y>
</Location>
<Size>
<CX>120</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B4Duration">
<ScreenID>B4_Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[4].Duration.Time}</TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>108</Y>
</Location>
<Size>
<CX>30</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B5Name">
<ScreenID>B5_Name</ScreenID>
<EQType>49</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>124</Y>
</Location>
<Size>
<CX>120</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B5Duration">
<ScreenID>B5_Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[5].Duration.Time}</TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>139</Y>
</Location>
<Size>
<CX>30</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B6Name">
<ScreenID>B6_Name</ScreenID>
<EQType>50</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>155</Y>
</Location>
<Size>
<CX>120</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B6Duration">
<ScreenID>B6_Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[6].Duration.Time}</TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>170</Y>
</Location>
<Size>
<CX>30</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B7Name">
<ScreenID>B7_Name</ScreenID>
<EQType>51</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>186</Y>
</Location>
<Size>
<CX>120</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B7Duration">
<ScreenID>B7_Duration</ScreenID>
<EQType>9999</EQType>
<!-- <TooltipReference>$char(buff,7,durationsecs)</TooltipReference> -->
<TooltipReference>${Me.Buff[7].Duration.Time}</TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>201</Y>
</Location>
<Size>
<CX>30</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B8Name">
<ScreenID>B8_Name</ScreenID>
<EQType>52</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>217</Y>
</Location>
<Size>
<CX>120</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B8Duration">
<ScreenID>B8_Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[8].Duration.Time}</TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>232</Y>
</Location>
<Size>
<CX>30</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B9Name">
<ScreenID>B9_Name</ScreenID>
<EQType>53</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>248</Y>
</Location>
<Size>
<CX>120</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B9Duration">
<ScreenID>B9_Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[9].Duration.Time}</TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>263</Y>
</Location>
<Size>
<CX>30</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B10Name">
<ScreenID>B9_Name</ScreenID>
<EQType>54</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>279</Y>
</Location>
<Size>
<CX>120</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B10Duration">
<ScreenID>B10_Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[10].Duration.Time}</TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>294</Y>
</Location>
<Size>
<CX>30</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B11Name">
<ScreenID>B11_Name</ScreenID>
<EQType>55</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>310</Y>
</Location>
<Size>
<CX>120</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B11Duration">
<ScreenID>B11_Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[11].Duration.Time}</TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>325</Y>
</Location>
<Size>
<CX>30</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B12Name">
<ScreenID>B12_Name</ScreenID>
<EQType>56</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>341</Y>
</Location>
<Size>
<CX>120</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B12Duration">
<ScreenID>B12_Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[12].Duration.Time}</TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>356</Y>
</Location>
<Size>
<CX>30</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B13Name">
<ScreenID>B13_Name</ScreenID>
<EQType>57</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>372</Y>
</Location>
<Size>
<CX>120</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B13Duration">
<ScreenID>B13_Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[13].Duration.Time}</TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>387</Y>
</Location>
<Size>
<CX>30</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B14Name">
<ScreenID>B14_Name</ScreenID>
<EQType>58</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>403</Y>
</Location>
<Size>
<CX>120</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B14Duration">
<ScreenID>B14_Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[14].Duration.Time}</TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>418</Y>
</Location>
<Size>
<CX>30</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B15Name">
<ScreenID>B15_Name</ScreenID>
<EQType>59</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>434</Y>
</Location>
<Size>
<CX>120</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_B15Duration">
<ScreenID>B15_Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[15].Duration.Time}</TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>449</Y>
</Location>
<Size>
<CX>30</CX>
<CY>15</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>false</AlignRight>
</Label>
<Screen item="BuffWindow">
<!--<ScreenID/>-->
<Text>Effects</Text>
<RelativePosition>false</RelativePosition>
<Location>
<X>640</X>
<Y>450</Y>
</Location>
<Size>
<CX>162</CX>
<CY>467</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>A_buff_bg01</Pieces>
<Pieces>BW_Buff0_Button</Pieces>
<Pieces>BW_Buff1_Button</Pieces>
<Pieces>BW_Buff2_Button</Pieces>
<Pieces>BW_Buff3_Button</Pieces>
<Pieces>BW_Buff4_Button</Pieces>
<Pieces>BW_Buff5_Button</Pieces>
<Pieces>BW_Buff6_Button</Pieces>
<Pieces>BW_Buff7_Button</Pieces>
<Pieces>BW_Buff8_Button</Pieces>
<Pieces>BW_Buff9_Button</Pieces>
<Pieces>BW_Buff10_Button</Pieces>
<Pieces>BW_Buff11_Button</Pieces>
<Pieces>BW_Buff12_Button</Pieces>
<Pieces>BW_Buff13_Button</Pieces>
<Pieces>BW_Buff14_Button</Pieces>
<Pieces>BW_B1Name</Pieces>
<Pieces>BW_B1Duration</Pieces>
<Pieces>BW_B2Name</Pieces>
<Pieces>BW_B2Duration</Pieces>
<Pieces>BW_B3Name</Pieces>
<Pieces>BW_B3Duration</Pieces>
<Pieces>BW_B4Name</Pieces>
<Pieces>BW_B4Duration</Pieces>
<Pieces>BW_B5Name</Pieces>
<Pieces>BW_B5Duration</Pieces>
<Pieces>BW_B6Name</Pieces>
<Pieces>BW_B6Duration</Pieces>
<Pieces>BW_B7Name</Pieces>
<Pieces>BW_B7Duration</Pieces>
<Pieces>BW_B8Name</Pieces>
<Pieces>BW_B8Duration</Pieces>
<Pieces>BW_B9Name</Pieces>
<Pieces>BW_B9Duration</Pieces>
<Pieces>BW_B10Name</Pieces>
<Pieces>BW_B10Duration</Pieces>
<Pieces>BW_B11Name</Pieces>
<Pieces>BW_B11Duration</Pieces>
<Pieces>BW_B12Name</Pieces>
<Pieces>BW_B12Duration</Pieces>
<Pieces>BW_B13Name</Pieces>
<Pieces>BW_B13Duration</Pieces>
<Pieces>BW_B14Name</Pieces>
<Pieces>BW_B14Duration</Pieces>
<Pieces>BW_B15Name</Pieces>
<Pieces>BW_B15Duration</Pieces>
</Screen>
</XML>
-
Wikid_Ringmaster
- decaying skeleton

- Posts: 4
- Joined: Wed Jul 21, 2004 3:07 am
Post
by Wikid_Ringmaster » Wed Jul 21, 2004 3:13 am
Really Nice
I am not good with XML Code but you think it is possible
that someone can mod the group window to show lvl and class

-
Goby
- orc pawn

- Posts: 10
- Joined: Thu Mar 20, 2003 4:35 pm
Post
by Goby » Wed Jul 21, 2004 8:41 am
Quite simple to add level and class so i've added it too
Just replace EQUI_GroupWindow.xml with the one below.
Code: Select all
<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<Button item="GW_InviteButton">
<ScreenID>InviteButton</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>3</Y>
</Location>
<Size>
<CX>60</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Select a player and click to invite into the group</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>Inv_b</Normal>
<Pressed>Inv_a</Pressed>
<Flyby>Inv_b</Flyby>
<Disabled>Inv_a</Disabled>
<PressedFlyby>Inv_b</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="GW_DisbandButton">
<ScreenID>DisbandButton</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>23</Y>
</Location>
<Size>
<CX>60</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Click to disband your target from the group</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>Dis_b</Normal>
<Pressed>Dis_a</Pressed>
<Flyby>Dis_b</Flyby>
<Disabled>Dis_a</Disabled>
<PressedFlyby>Dis_b</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="GW_FollowButton">
<ScreenID>FollowButton</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>3</Y>
</Location>
<Size>
<CX>60</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Accept an invitation to group</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>Fol_b</Normal>
<Pressed>Fol_a</Pressed>
<Flyby>Fol_b</Flyby>
<Disabled>Fol_a</Disabled>
<PressedFlyby>Fol_b</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="GW_DeclineButton">
<ScreenID>DeclineButton</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>23</Y>
</Location>
<Size>
<CX>60</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Refuse an invtitation to group</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>Dec_b</Normal>
<Pressed>Dec_a</Pressed>
<Flyby>Dec_b</Flyby>
<Disabled>Dec_a</Disabled>
<PressedFlyby>Dec_b</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="GW_LFGButton">
<ScreenID>LFGButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>-100</X>
<Y>-100</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<TooltipReference>Open LFG Window</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_LFGBtnNormal</Normal>
<Pressed>A_LFGBtnPressed</Pressed>
<Flyby>A_LFGBtnFlyby</Flyby>
<Disabled>A_LFGBtnNormal</Disabled>
<PressedFlyby>A_LFGBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Label item="GW_PlayerPercent1">
<ScreenID>TargetPercentage</ScreenID>
<EQType>35</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>154</X>
<Y>19</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="GW_PercentFig1">
<!-- <Font>1</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>101</X>
<Y>17</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="GW_PlayerPercent2">
<ScreenID>TargetPercentage</ScreenID>
<EQType>36</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>284</X>
<Y>19</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="GW_PercentFig2">
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>220</X>
<Y>17</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="GW_PlayerPercent3">
<ScreenID>TargetPercentage</ScreenID>
<EQType>37</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>421</X>
<Y>19</Y>
</Location>
<Size>
<CX>29</CX>
<CY>13</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="GW_PercentFig3">
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>360</X>
<Y>18</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="GW_PlayerPercent4">
<ScreenID>TargetPercentage</ScreenID>
<EQType>38</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>544</X>
<Y>19</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="GW_PercentFig4">
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>585</X>
<Y>46</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="GW_PlayerPercent5">
<ScreenID>TargetPercentage</ScreenID>
<EQType>39</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>674</X>
<Y>19</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="GW_PercentFig5">
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>738</X>
<Y>45</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="GW_F2">
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>72</X>
<Y>21</Y>
</Location>
<Size>
<CX>20</CX>
<CY>14</CY>
</Size>
<Text>F2</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="GW_F3">
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>202</X>
<Y>21</Y>
</Location>
<Size>
<CX>20</CX>
<CY>14</CY>
</Size>
<Text>F3</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="GW_F4">
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>333</X>
<Y>21</Y>
</Location>
<Size>
<CX>20</CX>
<CY>13</CY>
</Size>
<Text>F4</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="GW_F5">
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>462</X>
<Y>21</Y>
</Location>
<Size>
<CX>20</CX>
<CY>14</CY>
</Size>
<Text>F5</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="GW_F6">
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>592</X>
<Y>21</Y>
</Location>
<Size>
<CX>20</CX>
<CY>14</CY>
</Size>
<Text>F6</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<!-- Advanced Group Testing -->
<Gauge item="GW_Gauge1100">
<ScreenID>Gauge1</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>69</X>
<Y>-7</Y>
</Location>
<Size>
<CX>120</CX>
<CY>38</CY>
</Size>
<TextOffsetX>0</TextOffsetX>
<TextOffsetY>14</TextOffsetY>
<GaugeOffsetX>20</GaugeOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>250</R>
<G>250</G>
<B>250</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>11</EQType>
<GaugeDrawTemplate>
<!--
<Background>A_GaugeBackground</Background>-->
<Fill>Playergauge100</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<!--
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
-->
</GaugeDrawTemplate>
</Gauge>
<Gauge item="GW_PetGauge1##">
<ScreenID>PetGauge1</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>89</X>
<Y>36</Y>
</Location>
<Size>
<CX>100</CX>
<CY>3</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>0</R>
<G>250</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>17</EQType>
<GaugeDrawTemplate>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>
<Gauge item="GW_Gauge2100">
<ScreenID>Gauge1</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>199</X>
<Y>-7</Y>
</Location>
<Size>
<CX>120</CX>
<CY>38</CY>
</Size>
<TextOffsetX>0</TextOffsetX>
<TextOffsetY>14</TextOffsetY>
<GaugeOffsetX>20</GaugeOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>250</R>
<G>250</G>
<B>250</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>12</EQType>
<GaugeDrawTemplate>
<Fill>Playergauge100</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<!-- <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
-->
</GaugeDrawTemplate>
</Gauge>
<Gauge item="GW_PetGauge2##">
<ScreenID>PetGauge2</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>219</X>
<Y>36</Y>
</Location>
<Size>
<CX>100</CX>
<CY>3</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>0</R>
<G>250</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>18</EQType>
<GaugeDrawTemplate>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>
<Gauge item="GW_Gauge3100">
<ScreenID>Gauge1</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>330</X>
<Y>-7</Y>
</Location>
<Size>
<CX>120</CX>
<CY>38</CY>
</Size>
<TextOffsetX>0</TextOffsetX>
<TextOffsetY>14</TextOffsetY>
<GaugeOffsetX>20</GaugeOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>250</R>
<G>250</G>
<B>250</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>13</EQType>
<GaugeDrawTemplate>
<Fill>Playergauge100</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<!-- <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
-->
</GaugeDrawTemplate>
</Gauge>
<Gauge item="GW_PetGauge3##">
<ScreenID>PetGauge3</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>350</X>
<Y>36</Y>
</Location>
<Size>
<CX>100</CX>
<CY>3</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>0</R>
<G>250</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>19</EQType>
<GaugeDrawTemplate>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>
<Gauge item="GW_Gauge4100">
<ScreenID>Gauge1</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>459</X>
<Y>-7</Y>
</Location>
<Size>
<CX>120</CX>
<CY>38</CY>
</Size>
<TextOffsetX>0</TextOffsetX>
<TextOffsetY>14</TextOffsetY>
<GaugeOffsetX>20</GaugeOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>250</R>
<G>250</G>
<B>250</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>14</EQType>
<GaugeDrawTemplate>
<Fill>Playergauge100</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<!-- <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
-->
</GaugeDrawTemplate>
</Gauge>
<Gauge item="GW_PetGauge4##">
<ScreenID>PetGauge4</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>479</X>
<Y>36</Y>
</Location>
<Size>
<CX>100</CX>
<CY>3</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>0</R>
<G>250</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>20</EQType>
<GaugeDrawTemplate>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>
<Gauge item="GW_Gauge5100">
<ScreenID>Gauge1</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>589</X>
<Y>-7</Y>
</Location>
<Size>
<CX>120</CX>
<CY>38</CY>
</Size>
<TextOffsetX>0</TextOffsetX>
<TextOffsetY>14</TextOffsetY>
<GaugeOffsetX>20</GaugeOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>250</R>
<G>250</G>
<B>250</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>15</EQType>
<GaugeDrawTemplate>
<Fill>Playergauge100</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<!-- <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
-->
</GaugeDrawTemplate>
</Gauge>
<Gauge item="GW_PetGauge5##">
<ScreenID>PetGauge5</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>609</X>
<Y>36</Y>
</Location>
<Size>
<CX>100</CX>
<CY>3</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>0</R>
<G>250</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>21</EQType>
<GaugeDrawTemplate>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>
<!-- Group END -->
<Label item="GW_HPLabel1">
<ScreenID>HPLabel1</ScreenID>
<EQType>35</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>-64</X>
<Y>-108</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Text>Playername123456</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item="GW_HPPercLabel1">
<ScreenID>HPPercLabel1</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>-64</X>
<Y>-108</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="GW_HPLabel2">
<ScreenID>HPLabel2</ScreenID>
<EQType>36</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>-64</X>
<Y>-108</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Text>Playername123456</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item="GW_HPPercLabel2">
<ScreenID>HPPercLabel2</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>-64</X>
<Y>-108</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="GW_HPLabel3">
<ScreenID>HPLabel3</ScreenID>
<EQType>37</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>-64</X>
<Y>-108</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Text>Playername123456</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item="GW_HPPercLabel3">
<ScreenID>HPPercLabel3</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>-64</X>
<Y>-108</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="GW_HPLabel4">
<ScreenID>HPLabel4</ScreenID>
<EQType>38</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>-64</X>
<Y>-108</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Text>Playername123456</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item="GW_HPPercLabel4">
<ScreenID>HPPercLabel4</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>-64</X>
<Y>-108</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="GW_HPLabel5">
<ScreenID>HPLabel5</ScreenID>
<EQType>39</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>-64</X>
<Y>-108</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Text>Playername123456</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item="GW_HPPercLabel5">
<ScreenID>HPPercLabel5</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>-64</X>
<Y>-108</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="Group_Name_1">
<ScreenID>Group1</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>69</X>
<Y>7</Y>
</Location>
<Text>Group (F2)</Text>
<Size>
<CX>100</CX>
<CY>14</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<EQType>30</EQType>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
</Label>
<Label item="Group_Name_2">
<ScreenID>Group2</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>199</X>
<Y>8</Y>
</Location>
<Text>Group (F3)</Text>
<Size>
<CX>100</CX>
<CY>14</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<EQType>31</EQType>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
</Label>
<Label item="Group_Name_3">
<ScreenID>Group3</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>330</X>
<Y>7</Y>
</Location>
<Text>Group (F4)</Text>
<Size>
<CX>100</CX>
<CY>14</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<EQType>32</EQType>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
</Label>
<Label item="Group_Name_4">
<ScreenID>Group4</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>459</X>
<Y>7</Y>
</Location>
<Text>Group (F5)</Text>
<Size>
<CX>100</CX>
<CY>14</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<EQType>33</EQType>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
</Label>
<Label item="Group_Name_5">
<ScreenID>Group5</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>589</X>
<Y>7</Y>
</Location>
<Text>Group (F6)</Text>
<Size>
<CX>100</CX>
<CY>14</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<EQType>34</EQType>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
</Label>
<Label item="GW_Level1">
<ScreenID>ClassLabel1</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group[1].Level}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>72</X>
<Y>32</Y>
</Location>
<Size>
<CX>10</CX>
<CY>12</CY>
</Size>
<Text></Text>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="GW_Level2">
<ScreenID>ClassLabel2</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group[2].Level}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>202</X>
<Y>32</Y>
</Location>
<Size>
<CX>10</CX>
<CY>12</CY>
</Size>
<Text></Text>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="GW_Level3">
<ScreenID>ClassLabel3</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group[3].Level}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>333</X>
<Y>32</Y>
</Location>
<Size>
<CX>10</CX>
<CY>12</CY>
</Size>
<Text></Text>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="GW_Level4">
<ScreenID>ClassLabel4</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group[4].Level}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>462</X>
<Y>32</Y>
</Location>
<Size>
<CX>10</CX>
<CY>12</CY>
</Size>
<Text></Text>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="GW_Level5">
<ScreenID>ClassLabel5</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group[5].Level}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>592</X>
<Y>32</Y>
</Location>
<Size>
<CX>10</CX>
<CY>12</CY>
</Size>
<Text></Text>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="GW_Class1">
<ScreenID>ClassLabel1</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group[1].Class}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>85</X>
<Y>32</Y>
</Location>
<Size>
<CX>65</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="GW_Class2">
<ScreenID>ClassLabel2</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group[2].Class}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>215</X>
<Y>32</Y>
</Location>
<Size>
<CX>65</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="GW_Class3">
<ScreenID>ClassLabel3</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group[3].Class}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>346</X>
<Y>32</Y>
</Location>
<Size>
<CX>65</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="GW_Class4">
<ScreenID>ClassLabel4</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group[4].Class}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>485</X>
<Y>32</Y>
</Location>
<Size>
<CX>65</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="GW_Class5">
<ScreenID>ClassLabel5</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group[5].Class}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>605</X>
<Y>32</Y>
</Location>
<Size>
<CX>65</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="GroupWindow">
<ScreenID />
<RelativePosition>false</RelativePosition>
<Location>
<X>516</X>
<Y>78</Y>
</Location>
<Size>
<CX>745</CX>
<CY>46</CY>
</Size>
<Text />
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Advanced Grouping Window</TooltipReference>
<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>A_Gauge_bg01</Pieces>
<Pieces>A_Gauge_bg02</Pieces>
<Pieces>A_Gauge_bg03</Pieces>
<Pieces>A_Gauge_bg04</Pieces>
<Pieces>A_Gauge_bg05</Pieces>
<Pieces>A_Gauge_bg06</Pieces>
<Pieces>GW_InviteButton</Pieces>
<Pieces>GW_DisbandButton</Pieces>
<Pieces>GW_FollowButton</Pieces>
<Pieces>GW_DeclineButton</Pieces>
<!-- Advanced Gauge Testing -->
<Pieces>GW_Gauge1100</Pieces>
<!--
<Pieces>GW_Gauge160</Pieces>
<Pieces>GW_Gauge130</Pieces>
<Pieces>GW_Gauge110</Pieces>
-->
<Pieces>GW_Gauge2100</Pieces>
<!--
<Pieces>GW_Gauge260</Pieces>
<Pieces>GW_Gauge230</Pieces>
<Pieces>GW_Gauge210</Pieces>
-->
<Pieces>GW_Gauge3100</Pieces>
<!--
<Pieces>GW_Gauge360</Pieces>
<Pieces>GW_Gauge330</Pieces>
<Pieces>GW_Gauge310</Pieces>
-->
<Pieces>GW_Gauge4100</Pieces>
<!--
<Pieces>GW_Gauge460</Pieces>
<Pieces>GW_Gauge430</Pieces>
<Pieces>GW_Gauge410</Pieces>
-->
<Pieces>GW_Gauge5100</Pieces>
<!--
<Pieces>GW_Gauge560</Pieces>
<Pieces>GW_Gauge530</Pieces>
<Pieces>GW_Gauge510</Pieces>
-->
<!-- Ends -->
<Pieces>GW_PetGauge1##</Pieces>
<Pieces>GW_PetGauge2##</Pieces>
<Pieces>GW_PetGauge3##</Pieces>
<Pieces>GW_PetGauge4##</Pieces>
<Pieces>GW_PetGauge5##</Pieces>
<Pieces>GW_LFGButton</Pieces>
<Pieces>GW_PlayerPercent1</Pieces>
<Pieces>GW_PercentFig1</Pieces>
<Pieces>GW_PlayerPercent2</Pieces>
<Pieces>GW_PercentFig2</Pieces>
<Pieces>GW_PlayerPercent3</Pieces>
<Pieces>GW_PercentFig3</Pieces>
<Pieces>GW_PlayerPercent4</Pieces>
<Pieces>GW_PercentFig4</Pieces>
<Pieces>GW_PlayerPercent5</Pieces>
<Pieces>GW_PercentFig5</Pieces>
<Pieces>GW_F2</Pieces>
<Pieces>GW_F3</Pieces>
<Pieces>GW_F4</Pieces>
<Pieces>GW_F5</Pieces>
<Pieces>GW_F6</Pieces>
<Pieces>GW_Level1</Pieces>
<Pieces>GW_Level2</Pieces>
<Pieces>GW_Level3</Pieces>
<Pieces>GW_Level4</Pieces>
<Pieces>GW_Level5</Pieces>
<Pieces>GW_Class1</Pieces>
<Pieces>GW_Class2</Pieces>
<Pieces>GW_Class3</Pieces>
<Pieces>GW_Class4</Pieces>
<Pieces>GW_Class5</Pieces>
<Pieces>GW_HPLabel1</Pieces>
<Pieces>GW_HPPercLabel1</Pieces>
<Pieces>GW_HPLabel2</Pieces>
<Pieces>GW_HPPercLabel2</Pieces>
<Pieces>GW_HPLabel3</Pieces>
<Pieces>GW_HPPercLabel3</Pieces>
<Pieces>GW_HPLabel4</Pieces>
<Pieces>GW_HPPercLabel4</Pieces>
<Pieces>GW_HPLabel5</Pieces>
<Pieces>GW_HPPercLabel5</Pieces>
<!--
<Pieces>Group_Name_1</Pieces>
<Pieces>Group_Name_2</Pieces>
<Pieces>Group_Name_3</Pieces>
<Pieces>Group_Name_4</Pieces>
<Pieces>Group_Name_5</Pieces>
-->
</Screen>
</XML>
-
magictiger
- a snow griffon

- Posts: 450
- Joined: Sun Mar 21, 2004 2:24 pm
Post
by magictiger » Wed Jul 21, 2004 2:50 pm
This is just me being lazy and all for not trying myself first, but any idea what would be needed to put the rainbow HP gauge and bubbled air and stamina gauges back into Jumpy's AYA mod?
-
RedManCommeth
- a hill giant

- Posts: 185
- Joined: Sun Jul 11, 2004 12:15 pm
Post
by RedManCommeth » Fri Jul 30, 2004 3:11 pm
This stuff is beautifull! Top notch.
Buff bar mods no longer required though.
I especially love the mods to the group window, I HATE trying to figgure out int caster level 65 titles.
If there was anything else I really wanted to add target info wise, I would put it in a 4th tab in the pet window.
RedManCommeth
-
RedManCommeth
- a hill giant

- Posts: 185
- Joined: Sun Jul 11, 2004 12:15 pm
Post
by RedManCommeth » Tue Aug 03, 2004 2:22 pm
If there was anything else I really wanted to add target info wise, I would put it in a 4th tab in the pet window.
And so... I did.
I added:
- my speed
- target's speed and their ugly name (a_rathe_councilman03)
- current running macro
- name of item on the cursor
This is not polished at all, mainly I am throwing it up becasue this is a great and simple way for the less UI savvy to add things to their UI.
Also, you COULD use a completly vanilla Aya7.5 and put a bunch of the other stuff into this window instead, as long as the 4th tab isn't selected it is pretty inconspicuous.
I have higlighted the two things I added for the macro one, adding anything else you simply need to add the same lines for your own stuff.
Code: Select all
<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<StaticAnimation item="PW_EndDecal">
<ScreenID>PW_EndDecal</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>6</X>
<Y>5</Y>
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<Animation>EndDecal</Animation>
</StaticAnimation>
<StaticAnimation item="PW_EndNumberDecal">
<ScreenID>PW_EndNumberDecal</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>118</X>
<Y>5</Y>
</Location>
<Size>
<CX>72</CX>
<CY>14</CY>
</Size>
<Animation>EndNumDecal</Animation>
</StaticAnimation>
<StaticAnimation item="PW_EndBackDecal">
<ScreenID>PW_EndBackDecal</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>32</X>
<Y>5</Y>
</Location>
<Size>
<CX>86</CX>
<CY>14</CY>
</Size>
<Animation>XpBackDecal</Animation>
</StaticAnimation>
<Label item="PWFavorNumber">
<EQType>117</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>171</X>
<Y>70</Y>
</Location>
<Size>
<CX>52</CX>
<CY>14</CY>
</Size>
<Text>99999</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<StaticAnimation item="PW_STDecal#">
<ScreenID>PW_STDecal#</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>21</Y>
</Location>
<Size>
<CX>220</CX>
<CY>64</CY>
</Size>
<Animation>PW_STDecal</Animation>
</StaticAnimation>
<Gauge item="PIW_Player_Fatigue">
<ScreenID>EndGauge</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>32</X>
<Y>6</Y>
</Location>
<Size>
<CX>60</CX>
<CY>11</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>220</R>
<G>150</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>240</G>
<B>240</B>
</LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>3</EQType>
<GaugeDrawTemplate>
<Fill>XpFill</Fill>
<LinesFill>XpLineFill</LinesFill>
</GaugeDrawTemplate>
</Gauge>
<Ui2DAnimation item="A_PetSpellIcons">
<Cycle>false</Cycle>
<Grid>true</Grid>
<Vertical>false</Vertical>
<CellHeight>40</CellHeight>
<CellWidth>40</CellWidth>
<Frames>
<Texture>Spells01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>Spells02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>Spells03.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>Spells04.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>Spells05.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="PetBlueIconBackground">
<Cycle>true</Cycle>
<Frames>
<Texture>CS_Buttons.bmp</Texture>
<Location>
<X>4</X>
<Y>4</Y>
</Location>
<Size>
<CX>124</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="PetRedIconBackground">
<Cycle>true</Cycle>
<Frames>
<Texture>CS_Buttons.bmp</Texture>
<Location>
<X>4</X>
<Y>104</Y>
</Location>
<Size>
<CX>120</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Button item="PIW_PetBuff0_Button">
<ScreenID>PetBuff0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>5</X>
<Y>4</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> -->
<ButtonDrawTemplate>
<Normal>PetBlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff1_Button">
<ScreenID>PetBuff1</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>25</X>
<Y>4</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup />
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff2_Button">
<ScreenID>PetBuff2</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>45</X>
<Y>4</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup />
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff3_Button">
<ScreenID>PetBuff3</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>65</X>
<Y>4</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup />
<ButtonDrawTemplate>
<Normal>PetBlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!-- Default and not used
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff4_Button">
<ScreenID>PetBuff4</ScreenID>
<!--<Font>3</Font> Default -->
<RelativePosition>true</RelativePosition>
<Location>
<X>85</X>
<Y>4</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference />
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Default -->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--Default
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff5_Button">
<ScreenID>PetBuff5</ScreenID>
<!--<Font>3</Font> Defautl -->
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>4</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Default -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Default -->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff6_Button">
<ScreenID>PetBuff6</ScreenID>
<!--<Font>3</Font> Default -->
<RelativePosition>true</RelativePosition>
<Location>
<X>125</X>
<Y>4</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference />
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Default -->
<ButtonDrawTemplate>
<Normal>PetBlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff7_Button">
<ScreenID>PetBuff7</ScreenID>
<!--<Font>3</Font> Use defaults -->
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>4</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Use defaults -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Use Defaults -->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!-- Use defaults
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff8_Button">
<ScreenID>PetBuff8</ScreenID>
<!--<Font>3</Font>Defaults-->
<RelativePosition>true</RelativePosition>
<Location>
<X>5</X>
<Y>24</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Use default -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>Use default-->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff9_Button">
<ScreenID>PetBuff9</ScreenID>
<!--<Font>3</Font>Use Defaults -->
<RelativePosition>true</RelativePosition>
<Location>
<X>25</X>
<Y>24</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Use Defaults -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> -->
<ButtonDrawTemplate>
<Normal>PetBlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff10_Button">
<ScreenID>PetBuff10</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>45</X>
<Y>24</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff11_Button">
<ScreenID>PetBuff11</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>65</X>
<Y>24</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff12_Button">
<ScreenID>PetBuff12</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>85</X>
<Y>24</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>PetBlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff13_Button">
<ScreenID>PetBuff13</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>24</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff14_Button">
<ScreenID>PetBuff14</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>125</X>
<Y>24</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff15_Button">
<ScreenID>PetBuff15</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>24</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> -->
<ButtonDrawTemplate>
<Normal>PetBlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff16_Button">
<ScreenID>PetBuff16</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>5</X>
<Y>44</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup />
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff17_Button">
<ScreenID>PetBuff17</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>25</X>
<Y>44</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup />
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff18_Button">
<ScreenID>PetBuff18</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>45</X>
<Y>44</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup />
<ButtonDrawTemplate>
<Normal>PetBlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!-- Default and not used
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff19_Button">
<ScreenID>PetBuff19</ScreenID>
<!--<Font>3</Font> Default -->
<RelativePosition>true</RelativePosition>
<Location>
<X>65</X>
<Y>44</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference />
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Default -->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--Default
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff20_Button">
<ScreenID>PetBuff20</ScreenID>
<!--<Font>3</Font> Defautl -->
<RelativePosition>true</RelativePosition>
<Location>
<X>85</X>
<Y>44</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Default -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Default -->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff21_Button">
<ScreenID>PetBuff21</ScreenID>
<!--<Font>3</Font> Default -->
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>44</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference />
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Default -->
<ButtonDrawTemplate>
<Normal>PetBlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff22_Button">
<ScreenID>PetBuff22</ScreenID>
<!--<Font>3</Font> Use defaults -->
<RelativePosition>true</RelativePosition>
<Location>
<X>125</X>
<Y>44</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Use defaults -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Use Defaults -->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!-- Use defaults
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff23_Button">
<ScreenID>PetBuff23</ScreenID>
<!--<Font>3</Font>Defaults-->
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>44</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Use default -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>Use default-->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff24_Button">
<ScreenID>PetBuff24</ScreenID>
<!--<Font>3</Font>Use Defaults -->
<RelativePosition>true</RelativePosition>
<Location>
<X>5</X>
<Y>67</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Use Defaults -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> -->
<ButtonDrawTemplate>
<Normal>PetBlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff25_Button">
<ScreenID>PetBuff25</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>25</X>
<Y>67</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff26_Button">
<ScreenID>PetBuff26</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>45</X>
<Y>67</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff27_Button">
<ScreenID>PetBuff27</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>65</X>
<Y>67</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>PetBlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff28_Button">
<ScreenID>PetBuff28</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>85</X>
<Y>67</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_PetBuff29_Button">
<ScreenID>PetBuff29</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>67</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<Button item="PIW_AttackButton">
<ScreenID>AttackButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>19</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Attack</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Attack</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="PIW_FollowButton">
<ScreenID>FollowButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>82</X>
<Y>19</Y>
</Location>
<Size>
<CX>40</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Follow Me</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Follow</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="PIW_TauntButton">
<ScreenID>TauntButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>39</Y>
</Location>
<Size>
<CX>40</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Taunt</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Taunt</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="PIW_GuardButton">
<ScreenID>GuardButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>82</X>
<Y>39</Y>
</Location>
<Size>
<CX>40</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Guard Here</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Guard</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="PIW_SitButton">
<ScreenID>SitButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>39</Y>
</Location>
<Size>
<CX>40</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Sit Down</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Sit</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<!-- The stand button will ignore its own size/location and always be under the sit button (for smooth toggling) -->
<Button item="PIW_StandButton">
<ScreenID>StandButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>39</Y>
</Location>
<Size>
<CX>40</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Stand Up</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Stand</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="PIW_BackButton">
<ScreenID>BackButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>42</X>
<Y>39</Y>
</Location>
<Size>
<CX>40</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Back Off</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Back</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="PIW_LostButton">
<ScreenID>LostButton</ScreenID>
<Font>3</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>19</Y>
</Location>
<Size>
<CX>40</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Get Lost</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Lost</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Gauge item="PIW_PetHPGauge">
<ScreenID>PetHPGauge</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>-11</Y>
</Location>
<Size>
<CX>108</CX>
<CY>24</CY>
</Size>
<GaugeOffsetY>16</GaugeOffsetY>
<Text>No Pet</Text>
<TextOffsetY>-25</TextOffsetY>
<TextOffsetX>-25</TextOffsetX>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>240</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>16</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<!-- Inventry Info -->
<InvSlot item="InvSlot1#">
<ScreenID>InvSlot1</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>87</X>
<Y>43</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Background>A_RecessedBox20</Background>
<EQType>1</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_HEAD 2 -->
<InvSlot item="InvSlot2#">
<ScreenID>InvSlot2</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>67</X>
<Y>3</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Background>A_RecessedBox20</Background>
<EQType>2</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_FACE 3 -->
<InvSlot item="InvSlot3#">
<ScreenID>InvSlot3</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>107</X>
<Y>3</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Background>A_RecessedBox20</Background>
<EQType>3</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_R_EAR 4 -->
<InvSlot item="InvSlot4#">
<ScreenID>InvSlot4</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>107</X>
<Y>43</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Background>A_RecessedBox20</Background>
<EQType>4</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_NECK 5 -->
<InvSlot item="InvSlot5#">
<ScreenID>InvSlot5</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>87</X>
<Y>3</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Background>A_RecessedBox20</Background>
<EQType>5</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_SHOULDERS 6 -->
<InvSlot item="InvSlot6#">
<ScreenID>InvSlot6</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>67</X>
<Y>43</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Background>A_RecessedBox20</Background>
<EQType>6</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_ARMS 7 -->
<InvSlot item="InvSlot7#">
<ScreenID>InvSlot7</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>47</X>
<Y>3</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Background>A_RecessedBox20</Background>
<EQType>7</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_ABOUT_BODY (Back) 8 -->
<InvSlot item="InvSlot8#">
<ScreenID>InvSlot8</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>147</X>
<Y>43</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Background>A_RecessedBox20</Background>
<EQType>8</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_L_WRIST 9 -->
<InvSlot item="InvSlot9#">
<ScreenID>InvSlot9</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>47</X>
<Y>23</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Background>A_RecessedBox20</Background>
<EQType>9</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_R_WRIST 10 -->
<InvSlot item="InvSlot10#">
<ScreenID>InvSlot10</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>27</X>
<Y>23</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Background>A_RecessedBox20</Background>
<EQType>10</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_RANGE 11 -->
<InvSlot item="InvSlot11#">
<ScreenID>InvSlot11</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>47</X>
<Y>43</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Background>A_RecessedBox20</Background>
<EQType>11</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_HANDS 12 -->
<InvSlot item="InvSlot12#">
<ScreenID>InvSlot12</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>147</X>
<Y>23</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Background>A_RecessedBox20</Background>
<EQType>12</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_PRIMARY 13 -->
<InvSlot item="InvSlot13#">
<ScreenID>InvSlot13</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X&g
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N3mo
- a lesser mummy

- Posts: 63
- Joined: Tue Apr 13, 2004 11:51 am
Post
by N3mo » Thu Aug 12, 2004 7:15 pm
how exactly do i copy paste this into a xml file? do i need to DL some editor or what?
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magictiger
- a snow griffon

- Posts: 450
- Joined: Sun Mar 21, 2004 2:24 pm
Post
by magictiger » Thu Aug 12, 2004 11:16 pm
Too big for one post, Redman.