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Moderator: MacroQuest Developers
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curiosity
- a lesser mummy

- Posts: 46
- Joined: Fri Jul 16, 2004 1:20 pm
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by curiosity » Sat Jul 31, 2004 7:34 am
Alright, I've seen a few places on the forums that talk about using the Find command and trying to use the path given to you to locate mobs, etc....and it turns out all the Find calculations are done server-side. But I'd like to be able to use Find to locate an NPC and have my guy follow the Find path, and since it is obvious that the locs for the Find path are sent to the client (since we can see it), how tough would this be to impliment into MQ2?
I'm sure a Dev would have to respond to this, but I'd like to know the possibilities OR if anyone already knows a way to do it.
Thx~
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Drumstix42
- a grimling bloodguard

- Posts: 808
- Joined: Mon May 03, 2004 4:25 pm
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by Drumstix42 » Sat Jul 31, 2004 3:42 pm
With the use of /face, MQ2Map, and other snippet macros, you really don't even need this.
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curiosity
- a lesser mummy

- Posts: 46
- Joined: Fri Jul 16, 2004 1:20 pm
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by curiosity » Sat Jul 31, 2004 5:29 pm
I know I could mix and match a dozen macros to put together a hearty 20k line macro to handle this, but wouldn't it be easier to just use a system already implimented into EQ?? That's my point.
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Drumstix42
- a grimling bloodguard

- Posts: 808
- Joined: Mon May 03, 2004 4:25 pm
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by Drumstix42 » Sun Aug 01, 2004 12:37 am
Well if your talking about something automated. You'd still have to map out the course of your character getting from Point A to Point B, and I know that the pathing, such as EQ's Find function, is definately not client side.
Correct me if I'm wrong.
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curiosity
- a lesser mummy

- Posts: 46
- Joined: Fri Jul 16, 2004 1:20 pm
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by curiosity » Mon Aug 02, 2004 7:13 am
Let me make this more clear:
Yes, the mathematics of the Find feature are done Server side, but EVERY node for that path that is calculated is sent to the client! If we know exactly where the data is for that path, we can easily make an auto-follow feature that follows those nodes sent to the client to the target. However this wouldn't be perfect, because I'm sure everyone has noticed that on occasion the Find feature will lead you into the ground, or into a wall, etc....
I hope that clears up what I'm talking about. I'm not talking about trying to make the server do calculations to find something you wouldn't be able to normally use the Find feature for, because obviously that would put a big X over your head....lol.
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Drumstix42
- a grimling bloodguard

- Posts: 808
- Joined: Mon May 03, 2004 4:25 pm
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by Drumstix42 » Mon Aug 02, 2004 3:21 pm
if you say so.
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Mimatas
- a hill giant

- Posts: 262
- Joined: Wed Mar 10, 2004 4:22 pm
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by Mimatas » Mon Aug 02, 2004 3:41 pm
It's pretty likely that the nodes of the path are sent to the client.. but it's not always followable anyway. I've seen the path go up walls, through floors, and many other strange things. It wouldn't be terribly reliable in some zones.
On the other hand, it could be really useful in places like the bazaar and a number of fairly flat city zones. I think this has been mentioned already, however... and is on the list of things to do.. but not very high.. if I remember correctly.
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curiosity
- a lesser mummy

- Posts: 46
- Joined: Fri Jul 16, 2004 1:20 pm
Post
by curiosity » Mon Aug 02, 2004 5:25 pm
Don't mean to knock on you or anything....but I believe I have mentioned everything you already said
Alright, I've seen a few places on the forums that talk about using the Find command and trying to use the path given to you to locate mobs, etc
vs
I think this has been mentioned already, however
and
However this wouldn't be perfect, because I'm sure everyone has noticed that on occasion the Find feature will lead you into the ground, or into a wall, etc....
vs
but it's not always followable anyway. I've seen the path go up walls, through floors, and many other strange things. It wouldn't be terribly reliable in some zones
but thx for the input