Noticed this today heh... not that it's messing the script up.
Code: Select all
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|SUB: MainAttack - Handles the fighting
|----------------------------------------------------------------------------
Sub DowntimeWork
/call StopAllMovement "DowntimeWork"
I've thrown....
at the end of the downtime script, so that my BL cast para whenever it's up, I still have to test that it's working correctly tho :p
Edit...
Para add in isn't working for me... unsure why, but it's not that crucial, and I'm a newbie when it comes to MQ scripting.
I'm having some pretty major issues with the macro pulling 1 mob, then turning and pulling another, am completely unsure why it's doing this. However, it's quite dangerous to my char's well being when it has an entire camp of mobs on him.