Hunter + Pathing Request

Macro requests from before the user variable changes that broke all macros

Moderator: MacroQuest Developers

Makai
decaying skeleton
decaying skeleton
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Joined: Sat Oct 12, 2002 7:41 am

Hunter + Pathing Request

Post by Makai » Sat Oct 12, 2002 7:47 am

I have been TRYING to make a modified version of the hunter macro that would follow a set of Loc's and kill all mobs in the alert with a 10 or 20foot radius. I'm sorry to say that I've made about 0 progress, and can't even get the array's right (it's been 5+ years since I did any programming and this macro language seems a bit sensitive). Anyway, I was hoping someone could either modify the hunter script themselves, or give some tips on how to get it done. The reason I want this script is to get +chardok faction in droga, as the other scripts I've seen all get stuck on walls. Also I've noticed a few bugs with the hunter script that have killed me while afk. The main one being that sometimes attack just isn't on (no idea why), or sometimes it gets stuck with a corpse as target and just stands there getting beat on. I've also had it run into a wall endlessly trying to fight something, while getting beat on by another mob. And I've had it go into rest mode and try to sit, get hit, and just stand there. I assume you've all heard of those bugs before, but maybe it's just me. Anyway, thanks in advance to anyone who's got ideas on how to get this script mod up and running.

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Fippy
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Post by Fippy » Sat Oct 12, 2002 9:52 am

The pathing part is not really that difficult to do. I dont have time to do it though i have too manu other projects on the go.

The problems you are encountering with the hunter script are mostly caused by lag. If the script send the /stand command but the server doesnt see it for some reason then there is no way the script can know this. The same with /attack.

In any case the script is not designed to be ran whilst AFK. Scripting whilst AFK is just asking to be banned and I wont ever design a script that will be flawless enough to hunt whilst afk.

However when the new MQ with improved alerts comes along I am gonna overhaul the aggro management in the script as its not very elegant atm.

Fippy

BTW My definition of AFK is being unable to respond to an event such as a tell within 20 seconds or so.

Makai
decaying skeleton
decaying skeleton
Posts: 6
Joined: Sat Oct 12, 2002 7:41 am

Post by Makai » Sat Oct 12, 2002 4:58 pm

My idea of afk is when my gf keeps whining and I gotta go give her some attention for a few mins, or when I gotta go make dinner :)
As for the attack thing, is there some place in the code that I could just add an extra /stand & /attack on, so these are always on and not a problem? And what about the corpse targeting thing where it gets stuck with a body targeted and doesn't move?