Moderator: MacroQuest Developers
What I do is target a mob manually, then manually /pet attack it. After that the problem is solved. When the new mob is dead, the pet does not have the old mob targeted.Terramantian wrote:killing the pet works :p
That's what I've been doing manually... for a quick fix might want to add a line that does that if you get stuck in the target loop too long. I believe also that /pet hold followed by /pet back will clear its target. But obviously not a lot of people will have that hehe.
Code: Select all
|LOOK FOR:
|Nuke some?
/call DoTheNuke
|Maintain my important buffs
/call MaintainCriticalSelfBuffs
|Maintain pet buffs
/call MaintainPetBuffs
|Heal myself if needed
/call HealMyself
|ADD THIS JUST AFTER:
/call HealPet


Code: Select all
/if ( ${Me.Pet.Distance}>30 ) {m
DEBUG_1 Waiting for pet to come.
/goto :WaitForMyPet