*UPDATED* SOES MQ2ed - (01-26-2005)

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

Moderator: MacroQuest Developers

User avatar
SirCodeAlot
a lesser mummy
a lesser mummy
Posts: 71
Joined: Sat Feb 28, 2004 5:29 pm
Location: Don't Really Know...
Contact:

Post by SirCodeAlot » Fri Jul 02, 2004 3:49 pm

Okay - still confused. What are you trying to make it look like? It already shows the info on-top of the compass bar. Supply me with two things - a screenshot of how it is right now (apparently wrong) and a description of what it should look like (according to you).

Thanks.
SCA

[url]http://eq.sircodealot.net[/url]

User avatar
aChallenged1
a grimling bloodguard
a grimling bloodguard
Posts: 1804
Joined: Mon Jun 28, 2004 10:12 pm

Post by aChallenged1 » Fri Jul 02, 2004 4:09 pm

How it should look is how it looks in your screen shot.

Screenshot PM'd with texture so compass png is not visible.
I'll pm you one of that shortly.

Apleif
decaying skeleton
decaying skeleton
Posts: 3
Joined: Fri Jul 02, 2004 6:04 pm

Post by Apleif » Fri Jul 02, 2004 6:07 pm

Thanks for an excellent UI, SCA, but would it be possible to add spell names into CastSpellWnd.xml? I tried a few ways, but it always ended up removing the mana/cost calculations, or crashing the UI. :-(

User avatar
SirCodeAlot
a lesser mummy
a lesser mummy
Posts: 71
Joined: Sat Feb 28, 2004 5:29 pm
Location: Don't Really Know...
Contact:

Post by SirCodeAlot » Sat Jul 03, 2004 7:49 am

Alright - that has been requested a few times now, so I will go ahead and add those. Just gotta find a way so that the Spell Bar doesn't take up the whole window and doesn't have wicked small spell names.

I'll see what I can do.
SCA

[url]http://eq.sircodealot.net[/url]

Apleif
decaying skeleton
decaying skeleton
Posts: 3
Joined: Fri Jul 02, 2004 6:04 pm

Post by Apleif » Sat Jul 03, 2004 10:13 am

I myself wouldn't mind just a way of adding the text, since the font sizes are quite easy to change (and I already changed that to size 1). :-)

User avatar
SirCodeAlot
a lesser mummy
a lesser mummy
Posts: 71
Joined: Sat Feb 28, 2004 5:29 pm
Location: Don't Really Know...
Contact:

Post by SirCodeAlot » Sat Jul 03, 2004 10:54 am

Updated 07-03-2004 - check first post for details.
SCA

[url]http://eq.sircodealot.net[/url]

Apleif
decaying skeleton
decaying skeleton
Posts: 3
Joined: Fri Jul 02, 2004 6:04 pm

Post by Apleif » Sat Jul 03, 2004 5:27 pm

Awesome work SCA, thanks a ton. :-)

User avatar
SirCodeAlot
a lesser mummy
a lesser mummy
Posts: 71
Joined: Sat Feb 28, 2004 5:29 pm
Location: Don't Really Know...
Contact:

Post by SirCodeAlot » Mon Jul 05, 2004 9:12 pm

I'm bored.... Anyone got any requests for this thing?

Maybe I will go work on a website or something =/
SCA

[url]http://eq.sircodealot.net[/url]

mekaniak
a hill giant
a hill giant
Posts: 290
Joined: Thu Sep 18, 2003 3:21 pm

Post by mekaniak » Mon Jul 05, 2004 11:17 pm

i got a request for ya...havent searched throughout the thread or anything so you may have already answered this or done it for all i know...Make it 1024X768(or whatever the next resolution down is) useable. My crappy flat screen wont go higher than that, but i love this UI. Mucho gracias in advance great sircodealot

EDIT: This was a stupid post.
I love the Power Glove, it's so bad

Say hello to M.C. Smurf!

[quote]<mekaniak> adios guys.
<dont_know_at_all> idiot
* mekaniak is now known as mekaniak_dinner
<Jacensolo> me?
<dont_know_at_all> not this time
[/quote]

[quote]
<dont_know_at_all> A_Enchanter_00, how the fuck should i know? it's your code[/quote]

I love quoting IRC chat.

User avatar
SukMage
a ghoul
a ghoul
Posts: 88
Joined: Fri Jun 04, 2004 5:08 pm

Post by SukMage » Tue Jul 06, 2004 5:51 am

Ok... Request here... When running the Wait4Rez.mac it fails to loot after the rez b/c with the new math I get spammed with the divide by zero error that was mostly fixed. When you actually have ZERO mana right after rez it still spams the error interrupting any macros running. I have tried to figure out an /if statement to add to it for that but can't seem to get it right. Can you poke around with it to see SCA? or anyone else for that matter?

User avatar
SirCodeAlot
a lesser mummy
a lesser mummy
Posts: 71
Joined: Sat Feb 28, 2004 5:29 pm
Location: Don't Really Know...
Contact:

Post by SirCodeAlot » Tue Jul 06, 2004 12:56 pm

Hmmm - didn't catch that one.

Must....fix....UI
SCA

[url]http://eq.sircodealot.net[/url]

alanak
decaying skeleton
decaying skeleton
Posts: 4
Joined: Tue May 18, 2004 1:41 pm

Post by alanak » Thu Jul 08, 2004 12:29 pm

Is there a way to remove the LineofSight spawn? It is not working for me and all it does is spam me with "No such 'spawn' member "LineOfSight"" when I select any PC or NPC

User avatar
aChallenged1
a grimling bloodguard
a grimling bloodguard
Posts: 1804
Joined: Mon Jun 28, 2004 10:12 pm

Post by aChallenged1 » Thu Jul 08, 2004 12:52 pm

Look in the target window xml file, I think that's where it is. I have not updated to that version, yet.

Gameross
a lesser mummy
a lesser mummy
Posts: 46
Joined: Mon May 03, 2004 10:11 am

LineofSight spawn

Post by Gameross » Thu Jul 08, 2004 6:15 pm

Alanak, this was just added to MQ. You just need to update your MQ and recompile to a more recent version.

User avatar
SukMage
a ghoul
a ghoul
Posts: 88
Joined: Fri Jun 04, 2004 5:08 pm

Post by SukMage » Fri Jul 09, 2004 5:51 pm

Anyone figure out the rez divide by zero error yet or is it not fixable since you are effectively dividing my zero while you actually have zero mana for those initial 6 seconds or so?