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Moderator: MacroQuest Developers
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Elric
- Cheese Whore

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by Elric » Tue Jun 01, 2004 5:49 am
The tradeskill macros that were being worked on?
We had the PowerArrows, and the Brew macro for Mino brew in SH. But people said they were working on other ones that never got posted. (IE: Pottery, Tailoring, Smithing, so on... and so on.)
Just wondering, since I'm starting work on tradeskills for my enchanter's shawl, and figure the quickest way would be to run each of these macs for a few days. If anyone's working on them, give a holler so I don't waste time making sloppy ones here.
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robdawg
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by robdawg » Tue Jun 01, 2004 12:52 pm
I am going to be doing one for JC here soon. Should be an automated one the get someone from 1-250 for about 10k-20k. Not sure on cost becuase I haven't gone through it yet. :)
ROBDAWG
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Elric
- Cheese Whore

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by Elric » Tue Jun 08, 2004 6:38 pm
So noone but Robdawg was even continuing work on the Power-series of tradeskill macs, eh?
That's proven sad. :-\
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Onezero
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by Onezero » Tue Jun 08, 2004 11:49 pm
I think I was the one who was going to work on a line of "Power" tradeskill macros, but I never got around to it because school picked up and things got very busy for me. I recently had to reformat my computer so I don't have copies of the PowerTradeskill code that I had written up, but I had a general format for each tradeskill that used INI files to store the tradeskill data, etc. I had it setup something like "PowerSmithing.mac" would read from "PowerSmithing.ini" to find out what recipes it needed to combine in what order based on skill level, and then it would read from "PowerRecipes.ini" to find the detailed information for each recipe. The "PowerRecipes.ini" would store info about each recipe including it's pathfile, trivials, components, etc. I had the system working great, but only had the PowerPottery one finished. I don't really have any cash or time left to invest in tradeskills so I am not going to bother rewriting the PowerTradeskills line, but if someone else would like to that would be awesome

.[b].[/b]:[b]:[/b] Onezero
"[i]Health is merely the slowest rate at which you can die.[/i]"
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Oid
- a snow griffon

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by Oid » Wed Jun 09, 2004 3:58 pm
I'd post my tradeskill macro but it's redundant, and god damn funny.
Smokey the Lax says only you can prevent reproduction.
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colt45
- orc pawn

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by colt45 » Thu Jun 10, 2004 6:19 am
I'd psot mine, but I just posted my first tiny tradeskill macro this morning, it doesnt even loop on it's own, or buy items, but I'm going to work on it and turn it into a nice one, hopefully :) plesae let me know hwta you guys think so far, and what I can do to make it better.
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Oid
- a snow griffon

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by Oid » Thu Jun 10, 2004 3:37 pm
Code: Select all
#event missing "You are missing #*#"
#event trivial "You can no longer advance your skill from making this item."
#event skillup "You have become better at #1#"
#event succ "You have fashioned the items together to create something new!"
Sub Main
/declare stoptriv int outer
/varset stoptriv ${Param0}
/declare succs int outer
/varset succs 0
/declare skillups int outer
/varset skillups 0
:loop
/notify TradeSkillWnd CombineButton leftmouseup
/delay 5
/notify TradeSkillWnd CombineButton leftmouseup
/delay 5
/if (${Cursor.ID}) {
/autoinv
}
/delay 1
/if (${Cursor.ID}) {
/autoinv
}
/doevents
/goto :loop
/return
Sub Event_missing(string Line)
/echo You had ${succs} succesful combines and ${skillups} skill increases.
/end
/return
Sub Event_trivial(string Line)
/if (${stoptriv}==1) {
/popup Combine has gone trivial
/echo You had ${succs} succesful combines and ${skillups} skill increases.
/end
}
/return
Sub Event_succ(string Line)
/varcalc succs ${succs}+1
/return
Sub Event_skillup(string Line, string SkillNum)
/echo ${SkillNum}
/varcalc skillups ${skillups}+1
/return
mind you this started as a :loop /click left Loc Loc, /autoinv, /autoinv /goto :loop
Smokey the Lax says only you can prevent reproduction.