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Snowbanx
- a lesser mummy

- Posts: 31
- Joined: Sun Feb 22, 2004 4:56 am
Post
by Snowbanx » Sat May 22, 2004 6:53 pm
I can get this to work fine, only problem is that for some reason it won't stop when i am out of bandages.
Feal free to correct any of my mistakes as this is my frist macro, =)
Code: Select all
|binding.mac -- 5.22.2004
|
#Event Nobandage "You can't bandage without bandages, go buy some."
Sub Main
/echo binding.mac Started....
/target id ${Group[0].ID}
/sit
/delay 2
:loop_bandage
/if (${Me.PctHPs} < 70) {
/if (${Me.AbilityReady[Bind Wound]}) {
/doability "Bind Wound"
}
/delay 5
/goto :loop_bandage
}
/echo Binding Done. Exiting.
/end
Sub Event_Nobandage
/echo No Bandages. Exiting.
/endmac
/return
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signal0
- a lesser mummy

- Posts: 32
- Joined: Thu Apr 01, 2004 10:07 pm
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Contact:
Post
by signal0 » Sat May 22, 2004 7:24 pm
You just need a /doevents statement.
Code: Select all
|binding.mac -- 5.22.2004
|
#Event Nobandage "You can't bandage without bandages, go buy some."
Sub Main
/echo binding.mac Started....
/target id ${Group[0].ID}
/sit
/delay 2
:loop_bandage
[color=red]/doevents[/color]
/if (${Me.PctHPs} < 70) {
/if (${Me.AbilityReady[Bind Wound]}) {
/doability "Bind Wound"
}
/delay 5
/goto :loop_bandage
}
/echo Binding Done. Exiting.
/end
Sub Event_Nobandage
/echo No Bandages. Exiting.
/endmac
/return
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wassup
- Official Guardian and Writer of TFM

- Posts: 1487
- Joined: Sat Oct 26, 2002 5:15 pm
Post
by wassup » Sat May 22, 2004 7:24 pm
You are missing /doevents
Code: Select all
|binding.mac -- 5.22.2004
|
#Event Nobandage "You can't bandage without bandages, go buy some."
Sub Main
/echo binding.mac Started....
/target id ${Group[0].ID}
/sit
/delay 2
:loop_bandage
/if (${Me.PctHPs} < 70) {
/if (${Me.AbilityReady[Bind Wound]}) /doability "Bind Wound"
/delay 5
[color=cyan]/doevents[/color]
/goto :loop_bandage
}
/echo Binding Done. Exiting.
/end
Sub Event_Nobandage
/echo No Bandages. Exiting.
/endmac
/return
Edit: Edited a typo
Last edited by
wassup on Sat May 22, 2004 9:29 pm, edited 1 time in total.
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Snowbanx
- a lesser mummy

- Posts: 31
- Joined: Sun Feb 22, 2004 4:56 am
Post
by Snowbanx » Sat May 22, 2004 8:40 pm
well damn, i am sure that will work now, totaly fergot about /do events.
Thanks guys, i would have been searching for my answer for a VERY long time i think.
*thumbs up for the good work* =)
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wassup
- Official Guardian and Writer of TFM

- Posts: 1487
- Joined: Sat Oct 26, 2002 5:15 pm
Post
by wassup » Sat May 22, 2004 9:28 pm
One other thing... I always try to avoid using events when I can...
Maybe try this too, replace Bandages_Name with whatever the bandages are called you use:
Code: Select all
|binding.mac -- 5.22.2004
Sub Main
/echo binding.mac Started....
/target myself
/sit
/delay 2
:loop_bandage
/if (${Me.PctHPs} < 70) {
/if (!${FindItem[=[color=cyan]Bandages_Name[/color]]}) /call NoBandages
/if (${Me.AbilityReady[Bind Wound]}) {
/doability "Bind Wound"
/delay 5
/goto :loop_bandage
}
/echo Binding Done. Exiting.
/endmacro
/return
Sub NoBandages
/echo No Bandages. Exiting.
/endmac
/return
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eqjoe
- a grimling bloodguard

- Posts: 984
- Joined: Sat Sep 28, 2002 12:26 pm
Post
by eqjoe » Sun May 23, 2004 1:36 pm
Wassup wrote:One other thing... I always try to avoid using events when I can...
Almost all my macros are event driven......
Any reason you try to avoid using events?
-j
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wassup
- Official Guardian and Writer of TFM

- Posts: 1487
- Joined: Sat Oct 26, 2002 5:15 pm
Post
by wassup » Sun May 23, 2004 5:08 pm
Probably because they used to take more time to process than a simple comparison?
Use events when you have to... not because you can IMO.
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Programmer
- a hill giant

- Posts: 195
- Joined: Mon Dec 01, 2003 2:41 am
Post
by Programmer » Sun May 23, 2004 6:20 pm
Normally I would say events are best in situations where they are available. This sort of rotuine though is best without depending on an event. The reason is simple: it's not necessary to use an event to determine if you are out of bandages, as shown by Wassup.
The number one rule of programming: don't make things more complicated than they need to be to get the job done.
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thunderly
- decaying skeleton

- Posts: 5
- Joined: Thu May 27, 2004 12:18 pm
Post
by thunderly » Wed Jun 02, 2004 1:05 am
I've been using a variant of these for a while, but the something that I'd like to add to it is to get the macro to stop if I move or am attacked. I've looked through some other macros like the hunters and such and I think I can tell how to code it up, but didn't know if there was one already done that had those types of features.