Moderator: MacroQuest Developers

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/varset CmdArrayNum 0 Code: Select all
#event Collapse "Your gate is too unstable, and collapses."
#event RootOff "Your Immobilize spell has worn off."
#event NoLOS "You cannot see your target."
#Event CastStart "You begin casting #*#"
#Event CastFizzle "Your spell fizzles!"
#Event CastInterrupt "Your spell is interrupted."
#Event CastInterrupt "Your casting has been interrupted."
#Event CastNoMana "Insufficient Mana to cast this spell!"
#Event CastTooFar "Your target is out of range, get closer!"
#Event Recovered "You haven't recovered yet..."
#event Recovered "Spell recovery time not yet met."
#Event CastResist "Your target resisted #*#"
#Event Distracted "You are too distracted to cast a spell now!"
#Event NoTarget "You must first select a target for this spell!"
#Event Sitting "You must be standing to cast a spell."
#Event NoMem "You do not seem to have that spell memorized."
#Event Stunned "You can't cast spells while stunned!"
#event Stunned "You *CANNOT* cast spells, you have been silenced!"
#event MissedNote "You miss a note, bringing your song to a close!"
#event ImmuneSlow "Your target is immune to changes in its attack speed."
#event NoOverWrite "Your spell would not have taken hold on your target."
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#Event Enraged "#*#has become ENRAGED."
#Event Offrage "#*#is no longer enraged."
#Event FoundFloorTrap "You sense a trap in this direction."
#Event FoundBoxTrap "You are certain that #*#"
#Event DisarmTrap "You have disarmed #*#"
#Event GettingHit "#*#YOU for #*#"
#Event AttackedMiss "#*#YOU, but #*#"
#Event Slash "You slash #*#"
#Event Hit "You Hit #*#"
#Event Bash "You Bash #*#"
#Event Pierce "You pierce #*#"
#Event ArcheryTooFar "Your target is too far away, get closer"
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/if (!${Defined[${VarName}DefaultValue]}) /declare ${VarName}DefaultValue string outer
/varset ${VarName}DefaultValue ${DefaultValue}Code: Select all
/If (${SelfBuffList.Equal[Buffs you wish to maintain of yourself sperated with |.]} || !${SelfBuffList.Length}) Code: Select all
/If (${SelfBuffList.Equal[${SelfBuffListDefaultValue}]} || !${SelfBuffList.Length}) Code: Select all
/if (!${AggroText.Find[say]} && ${AggroText.NotEqual[group]} && ${AggroText.NotEqual[out of character]} && ${AggroText.NotEqual[shout]} && !${AggroText.Find[guild]} && ${Target.ID}) { Code: Select all
/if (!${AggroText.Find[say]} && ${AggroText.[color=blue]Find[/color][group]} && ${AggroText.[color=blue]Find[/color][out of character]} && ${AggroText.[color=blue]Find[/color][shout]} && !${AggroText.Find[guild]} && ${Target.ID}) { Code: Select all
/if (!${AggroText.Find[say]} && ${AggroText.NotEqual[group]} && ${AggroText.NotEqual[out of character]} && ${AggroText.NotEqual[shout]} && !${AggroText.Find[guild]} && ${Target.ID}) {
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/if (!${AggroText.Find[say]} && ${AggroText.Find[group]} && ${AggroText.Find[out of character]} && ${AggroText.Find[shout]} && !${AggroText.Find[guild]} && ${Target.ID}) {
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/if (!${AggroText.Find[say]} && !${AggroText.Find[group]} && !${AggroText.Find[out of character]} && !${AggroText.Find[shout]} && !${AggroText.Find[guild]} && ${Target.ID}) {

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#Event CorpseTooFar "You are too far away to loot that corpse."
#event FollowOff "You are no longer auto-following#*#"
#Event Zoned "LOADING, PLEASE WAIT..."
#Event Appear "You appear."
#Event Appearing "You feel yourself starting to appear."
#Event LosingLev "You feel as if you are about to fall"
#Event SelfEcho "[MQ2] Genbot #*#"

