Post your completed (working) macros here. Only for macros using MQ2Data syntax!
Moderator: MacroQuest Developers
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Azum
- a hill giant

- Posts: 229
- Joined: Wed Jun 04, 2003 5:04 am
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by Azum » Thu May 06, 2004 3:02 pm
Quick Update, added delay to Harvest to eliminate spam-while-stunned.
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Azum
- a hill giant

- Posts: 229
- Joined: Wed Jun 04, 2003 5:04 am
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by Azum » Thu May 06, 2004 3:42 pm
Updated afnuke.mac again
Added Familiar toggle. See main post
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Azum
- a hill giant

- Posts: 229
- Joined: Wed Jun 04, 2003 5:04 am
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by Azum » Thu May 06, 2004 7:22 pm
Another small update - afnuke.mac updated. See main post.
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Azum
- a hill giant

- Posts: 229
- Joined: Wed Jun 04, 2003 5:04 am
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by Azum » Thu May 06, 2004 7:34 pm
afnuke.mac updated again, see main post.
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Azum
- a hill giant

- Posts: 229
- Joined: Wed Jun 04, 2003 5:04 am
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by Azum » Fri May 07, 2004 2:20 am
Used the macro extensively tonight, and I'm not seeing any issues with resists causing spells to be recast. When my nuke is resisted, its not recast. When my concussion is resisted, its not recast.
You sure you were using this macro?

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newstarter
- decaying skeleton

- Posts: 8
- Joined: Wed Dec 10, 2003 10:24 am
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by newstarter » Fri May 07, 2004 3:33 am
Yes im 100% sure :) I had to disable the /if (${Macro.Return.Equal["CAST_RESISTED"]}) /goto :StartCast line in spellcast.inc before it stopped doing it, it was only on concussion it was recasting on resist.
and thx for a great macro :)
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ml2517
- a grimling bloodguard

- Posts: 1216
- Joined: Wed Nov 12, 2003 1:12 am
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by ml2517 » Fri May 07, 2004 5:01 am
newstarter wrote:Yes im 100% sure :) I had to disable the /if (${Macro.Return.Equal["CAST_RESISTED"]}) /goto :StartCast line in spellcast.inc before it stopped doing it, it was only on concussion it was recasting on resist.
and thx for a great macro :)
*hint* get the actual spellcast.inc that he linked and it wouldn't even try to recast on resist.
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Azum
- a hill giant

- Posts: 229
- Joined: Wed Jun 04, 2003 5:04 am
Post
by Azum » Fri May 07, 2004 2:53 pm
Updated afnuke.mac again, slight rehaul to add .INI file support. See main post.
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Azum
- a hill giant

- Posts: 229
- Joined: Wed Jun 04, 2003 5:04 am
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by Azum » Fri May 07, 2004 5:30 pm
Oops, updated afnuke.mac again, had left some /echos in for debugging purposes. Removed them.
Also added Shield of Maelin toggle. See main post
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Azum
- a hill giant

- Posts: 229
- Joined: Wed Jun 04, 2003 5:04 am
Post
by Azum » Fri May 07, 2004 8:11 pm
Added .INI documentation, see main post.
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Azum
- a hill giant

- Posts: 229
- Joined: Wed Jun 04, 2003 5:04 am
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by Azum » Sun May 09, 2004 12:34 am
Big update to afnuke.mac
Many nice changes and improvements. See main post.
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Azum
- a hill giant

- Posts: 229
- Joined: Wed Jun 04, 2003 5:04 am
Post
by Azum » Sun May 09, 2004 3:45 pm
afnuke.mac updated again, see main post.
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lullimarka
- orc pawn

- Posts: 21
- Joined: Mon Nov 18, 2002 8:48 am
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by lullimarka » Sun May 09, 2004 4:02 pm
very nice !! really looking forward to testing this out !!!
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Azum
- a hill giant

- Posts: 229
- Joined: Wed Jun 04, 2003 5:04 am
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by Azum » Sun May 09, 2004 4:48 pm
afnuke.mac and .INI documentation updated, see main post.
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Azum
- a hill giant

- Posts: 229
- Joined: Wed Jun 04, 2003 5:04 am
Post
by Azum » Sun May 09, 2004 6:35 pm
afnuke.mac and afnuke.txt updated. Added Manarobe functionality, see main post.