AFNuke mac (Wiz Bot Mac update: 12-02-04)

Post your completed (working) macros here. Only for macros using MQ2Data syntax!

Moderator: MacroQuest Developers

Azum
a hill giant
a hill giant
Posts: 229
Joined: Wed Jun 04, 2003 5:04 am

Post by Azum » Thu May 06, 2004 3:02 pm

Quick Update, added delay to Harvest to eliminate spam-while-stunned.

Azum
a hill giant
a hill giant
Posts: 229
Joined: Wed Jun 04, 2003 5:04 am

Post by Azum » Thu May 06, 2004 3:42 pm

Updated afnuke.mac again

Added Familiar toggle. See main post

Azum
a hill giant
a hill giant
Posts: 229
Joined: Wed Jun 04, 2003 5:04 am

Post by Azum » Thu May 06, 2004 7:22 pm

Another small update - afnuke.mac updated. See main post.

Azum
a hill giant
a hill giant
Posts: 229
Joined: Wed Jun 04, 2003 5:04 am

Post by Azum » Thu May 06, 2004 7:34 pm

afnuke.mac updated again, see main post.

Azum
a hill giant
a hill giant
Posts: 229
Joined: Wed Jun 04, 2003 5:04 am

Post by Azum » Fri May 07, 2004 2:20 am

Used the macro extensively tonight, and I'm not seeing any issues with resists causing spells to be recast. When my nuke is resisted, its not recast. When my concussion is resisted, its not recast.

You sure you were using this macro? ;)

newstarter
decaying skeleton
decaying skeleton
Posts: 8
Joined: Wed Dec 10, 2003 10:24 am

Post by newstarter » Fri May 07, 2004 3:33 am

Yes im 100% sure :) I had to disable the /if (${Macro.Return.Equal["CAST_RESISTED"]}) /goto :StartCast line in spellcast.inc before it stopped doing it, it was only on concussion it was recasting on resist.

and thx for a great macro :)

ml2517
a grimling bloodguard
a grimling bloodguard
Posts: 1216
Joined: Wed Nov 12, 2003 1:12 am

Post by ml2517 » Fri May 07, 2004 5:01 am

newstarter wrote:Yes im 100% sure :) I had to disable the /if (${Macro.Return.Equal["CAST_RESISTED"]}) /goto :StartCast line in spellcast.inc before it stopped doing it, it was only on concussion it was recasting on resist.

and thx for a great macro :)
*hint* get the actual spellcast.inc that he linked and it wouldn't even try to recast on resist.

Azum
a hill giant
a hill giant
Posts: 229
Joined: Wed Jun 04, 2003 5:04 am

Updated

Post by Azum » Fri May 07, 2004 2:53 pm

Updated afnuke.mac again, slight rehaul to add .INI file support. See main post.

Azum
a hill giant
a hill giant
Posts: 229
Joined: Wed Jun 04, 2003 5:04 am

Post by Azum » Fri May 07, 2004 5:30 pm

Oops, updated afnuke.mac again, had left some /echos in for debugging purposes. Removed them.

Also added Shield of Maelin toggle. See main post

Azum
a hill giant
a hill giant
Posts: 229
Joined: Wed Jun 04, 2003 5:04 am

Another update

Post by Azum » Fri May 07, 2004 8:11 pm

Added .INI documentation, see main post.

Azum
a hill giant
a hill giant
Posts: 229
Joined: Wed Jun 04, 2003 5:04 am

update

Post by Azum » Sun May 09, 2004 12:34 am

Big update to afnuke.mac

Many nice changes and improvements. See main post.

Azum
a hill giant
a hill giant
Posts: 229
Joined: Wed Jun 04, 2003 5:04 am

Another update

Post by Azum » Sun May 09, 2004 3:45 pm

afnuke.mac updated again, see main post.

lullimarka
orc pawn
orc pawn
Posts: 21
Joined: Mon Nov 18, 2002 8:48 am

Post by lullimarka » Sun May 09, 2004 4:02 pm

very nice !! really looking forward to testing this out !!!

Azum
a hill giant
a hill giant
Posts: 229
Joined: Wed Jun 04, 2003 5:04 am

Another update

Post by Azum » Sun May 09, 2004 4:48 pm

afnuke.mac and .INI documentation updated, see main post.

Azum
a hill giant
a hill giant
Posts: 229
Joined: Wed Jun 04, 2003 5:04 am

Another update

Post by Azum » Sun May 09, 2004 6:35 pm

afnuke.mac and afnuke.txt updated. Added Manarobe functionality, see main post.