khiTS is a macro for automatically doing tradeskill combines using recipes saved in an ini file.
Notes:
I've got the macro working pretty well now but it is not totally complete.
Please post any problems you have and I'll try to fix them as quickly as possible, usually the bugs that directly affect me are the ones that get fixed first.
!!!!WARNING!!!!
You mush have the following in your Recipes.ini file:
[Recipes]
Test=True
Or it won't find the recipes file, I was CTD'ing from buffer overflow using just ${Ini[recipes.ini]} since it now returns all the headings instead of just the first one.
Credits:
Thanks go out to DKAA for the insperation to write this, my original was strongly based on his tradeskill combine macro. Also thanks to Diggler for the creation of the original ini file format and his wife for the hard work she put in entering a large number of recipes, and finally to everyone that has entered thier own recipes on my website.
Setup:
Save the recipes.ini file to your macro directory. I will be updating that to use item id's shortly to avoid duplicates, but will allow aliases so you can call a recipe whatever you want.
Usage:
/macro khits "RecipeName" ["options"]
Code: Select all
|**
khiTS.mac
Author: Kaitain Heavy Industries
Date: 30 Apr 04
Version: 2.2.2.14
Description:
Performs tradeskill combines using recipes supplied in an ini file
Credits:
Inspired by Dont_Know_At_All's Trade Skills macro - The status report idea is completely stolen from him (but rewritten by me)
Ini file uses the format created by Diggler (this will eventually being changed to a new format using item id's)
Notes:
* Updated to use MQ2DataVars
* This is a complete overhaul of the whole macro in addition changing it to work with MQ2Data and MQ2DataVars
* You should be able to simply rename "sub main" to "sub khiTS" if you want to use this as an included file.
* No longer destroys tools or components used to do combines when destroy-results is enabled.
* This is a BIG macro and may be slow as hell on older computers.
Usage:
/macro khits <recipe_name> <options>
Example:
/macro khits bits "show-stats=0 destroy=0 abort-on-tell=0 end-on-trivial=0 silent-mode=0"
**|
#event SkillTrivial "You can no longer advance your skill from making this item"
#event SkillUp "You have become better at"
#event SkillFailure "You lacked the skills"
#event SkillSuccess "You have fashioned the items together to create something new"
#event FullInventory "There was no place to put that"
#event CombineError "You cannot combine these items in this container type!"
#chat tell
#define INIPATH "recipes.ini"
| ***** Tweek this to your computer, if you get a lot of an item in the combine container, increase this number
#define COMBINE_DELAY 4
| Main entry point
sub Main
/echo
/echo
/echo *****************************************
/echo khiTs: Tradeskills running : ${Time}
/echo *****************************************
/echo
| Check for no parameters or help
/if (${Defined[Param0]}==FALSE || ${String[${Param0}].Upper.Equal[HELP]}) {
/call displayHelp
/call clearCursor ${iDestroyResults}
/endmacro
}
| Variable declarations
| Recipe info
| The name of the combination being done, this is used to look up the recipe in the recipe.ini file
/declare recipeName string local NOT_SET
| container in which the recipe will be made
/declare containerName string local NOT_SET
| Loop variable, which component we are getting the name of
/declare iCompLoop int local 1
| The name of the current component we're getting
/declare currentComp string local NOT_SET
| Make sure we have that recipe in the ini file
/declare recipeCheck string local NOT_SET
| Settings : "abort-on-tell=0 destroy-results=0 end-on-trivial=0 show-stats=0 silent-mode=0"
| Stops the macro if someone sends you a tell
/declare abortOnTell int local 0
| How many itmes the user has requested be made
/declare makeThisMany int local 0
| Display when you succed, get skillups, fail, etc.
/declare showStats int local 0
| Keeps MQ window spam to a minimum
/declare silentMode int local 0
| GenPurpParms
/declare slotNumber int local 1
| For looping through containers
| Only declare outer variables once, this is in case you use this as an include
/if (${Defined[components]}==FALSE) {
| Recipe info
| Array of components used to make the recipe
/declare components[10] string outer
| Container in which the recipe will be made
/declare containerNum string outer NOT_SET
| The number of components in this recipe
/declare iCompCount int outer 0
/declare bCombineDone bool outer FALSE
/declare bSkillTrivial bool outer FALSE
| Settings
| Destroys the results of a combine (but not any items used in the combine)
/declare iDestroyResults int outer 0
| Stops the macro when you can no longer get skillups from doing the combine
/declare iEndOnTrivial int outer 0
| Skillup info
| How many times you've tried a combination
/declare iSkillAttempts int outer 0
| How many times it worked
/declare iSkillSuccess int outer 0
| How many times it didn't work
/declare iSkillFailure int outer 0
| How many skill points you have received
/declare iSkillUps int outer 0
| The results of what we are making
/declare sResults string outer NOT_SET
} else {
| Clean out the last components used, this is in case we have not cleared the variables or are using this as an include
/deletevar components
/declare components[10]
}
| Read the settings
|Get requested recipe's name
/varset recipeName ${Param0}
| If there is only one parameter, then there are no options
/echo khiTS: Reading parameters
/if (${Defined[Param1]}==TRUE) {
/call parseArguments "abort-on-tell" "${Param1}"
/varset abortOnTell ${Macro.Return}
/call parseArguments "destroy-results" "${Param1}"
/varset iDestroyResults ${Macro.Return}
/call parseArguments "end-on-trivial" "${Param1}"
/varset iEndOnTrivial ${Macro.Return}
|/call parseArguments "make-this-many" "${Param1}"
|/varset makeThisMany ${Macro.Return}
/call parseArguments "show-stats" "${Param1}"
/varset showStats ${Macro.Return}
/call parseArguments "silent-mode" "${Param1}"
/varset silentMode ${Macro.Return}
} else {
| Default settings
/varset abortOnTell 0
/varset iDestroyResults 0
/varset iEndOnTrivial 0
/varset showStats 0
/varset silentMode 0
}
| *** Get recipe container and ingredients
| Make sure the recipe file exists (the recipes thing is a fix for a bug in the Ini function)
/varset recipeCheck ${Ini[INIPATH,recipes]}
/if (${recipeCheck.Equal[NULL]}) {
/echo khiTS Error: Recipe file not found
/echo Path = INIPATH\recipe.ini
/goto :khiTSCleanUpMacro
}
| Make sure this recipe exists in the recipe.ini file
/varset recipeCheck ${Ini[INIPATH,${recipeName}]}
/if (${recipeCheck.Equal[NULL]}) {
/echo khiTS Error: Recipe not found
/echo Recipe name = ${recipeName}
/goto :khiTSCleanUpMacro
}
| Get the container name
/varset containerName ${Ini[INIPATH,${recipeName},Cont]}
/if (${containerName.Equal[NULL]}) {
/echo khiTS Error: Error in ini file for this recipe, no container is specified
/echo Recipe name = ${RecipeName}
/goto :khiTSCleanUpMacro
}
| Read the ingredients for the recipe from the ini file
/varset iCompLoop 0
:khiTSReadComponentsLoop
/varset currentComp ${Ini[INIPATH,${recipeName},Comp${iCompLoop}]}
/if (${String[${currentComp}].NotEqual[null]}) {
/varcalc iCompLoop ${iCompLoop}+1
/varset components[${iCompLoop}] ${currentComp}
/goto :khiTSReadComponentsLoop
}
/varset iCompCount ${iCompLoop}
| Find the combine container number
/if (${containerName.Equal[Enviro]}) {
/if (${Window[Enviro].Open}==FALSE) {
/echo khiTS Error: You must have the enviromental container open first (${Window[Enviro].Open})
/goto :khiTSCleanUpMacro
}
/varset containerNum e
} else {
| Not an enviromental container so find the container's pack number, this is how we will refer to it from now on
/varset containerNum ${FindItem[=${containerName}].InvSlot.ID}
/if (${containerNum}) {
/varcalc containerNum ${containerNum}-21
/varset containerNum ${containerNum.Arg[0,.]}
} else {
| Didn't find the container
/echo khiTS Error: Could not find container in your inventory (x)
/echo Contanier name = ${containerName}
/goto :khiTSCleanUpMacro
}
}
:khiTSFoundContainerNum
| Open inventory if not open
/echo khiTS: Opening inventory and containers
/if (${Window[Inventory].Open}==FALSE) {
/windowstate inventory open
}
| Open all packs if they aren't already - you have to handle arranging them and you have to have "use ctrl-r-click" set properly - for now
/for slotNumber 1 to 8
/if (${Window[Pack${slotNumber}].Open}==FALSE) {
/itemnotify pack${slotNumber} rightmouseup
}
/next slotNumber
| Remove anything from the cursor if needed
/call clearCursor ${iDestroyResults}
| Clear the combine pack
/call cleanPack ${containerNum}
| If you can't clean out the pack - exit
/if (${Macro.Return}==FALSE) {
/echo khiTS Error: Unable to clean out pack (${containerNum})
/return
}
:khiTSCombineLoop
|/echo combine loop
| Delete or Save items depending on settings
/call clearCursor ${iDestroyResults}
/if (${sResults.Equal[NOT_SET]}) {
/echo khiTS: Making ${recipeName}
} else {
/echo khiTS: Making ${sResults} - Count = ${FindItemCount[${sResults}]}
}
| Move ingredients to container
/call addComponents
/if (${Macro.Return}==FALSE) {
/echo khiTS Error: Component not found
/goto :khiTSCleanUpMacro
}
| Combine
/varset bCombineDone FALSE
/varcalc iSkillAttempts ${iSkillAttempts}+1
:DoCombineLoop
|/echo Combining
/delay COMBINE_DELAY
/call clearCursor ${iDestroyResults}
/if (${String[${containerNum}].Equal[e]}) {
/combine enviro
} else {
/combine pack${containerNum}
}
| needs this delay here to make sure the combine is finished, you may need to tweek this to your computer/connection 10 should be safe, I can get away with 7
/delay COMBINE_DELAY
| Keep track of what we've done - these events are called individually so they do not conflict with a parent macro if this macro is used as an included file
/doevents SkillTrivial
/doevents SkillUp
/doevents SkillFailure
/doevents SkillSuccess
/doevents CombineError
/doevents FullInventory
/doevents tell
/if (!${bCombineDone}) {
/goto :DoCombineLoop
}
| See if we have made enough
|/if (${String[${makeThisMany}].Equal[${iSkillSuccess}]}) {
| /goto :khiTSCleanUpMacro
|}
/goto :khiTSCombineLoop
| The macro is ending, clean up
:khiTSCleanUpMacro
| /mqpause
| Delete or Save items depending on settings - Just in case
/call clearCursor ${iDestroyResults}
/call cleanPack ${containerNum}
/call DisplayStats
/endmacro
/return
| Removes anything on the cursor. If DestroyResults is 1, then it will destroy anything not in the components array
sub clearCursor(int DestroyResults)
|/echo Destroy Results = ${DestroyResults}
:khiTSClearCursorLoop
/delay 5
| Is there anything on the cursor?
/if (${String[${Cursor}].NotEqual[Null]}) {
/if (${DestroyResults}==1) {
| Make sure the item on the cursor is not something we want to save
/for saveCount 1 to 10
/if (${components[${iCompLoop}].Equal[${Cursor.Name}]) {
/autoinv
/goto :khiTSClearCursorLoop
}
/next saveCount
| Whatever is on the cursor wasn't in the save list
/destroy
} else {
/autoinv
}
/goto :khiTSClearCursorLoop
}
/return
| Finds the value of an argument in a parameter string
sub parseArgument(string sArgument,string sParameters)
/declare iArgNum int local
| Loop variable
/declare sArgValue string local
| Save the current arg
/for iArgNum 1 to 10
/if (${sParameters.Arg[${iArgNum}, ].Left[-2].Equal[${sArgument}]}) {
/varset sArgValue ${sParameters.Arg[${iArgNum}, ].Right[1]}
/goto :FoundArg
}
/next iArgNum
:FoundArg
/return sArgValue
Sub DisplayStats
/echo
/echo khiTS: Stat display - Not Completely done
/echo ================================
/echo Attempts: ${iSkillAttempts}
/echo Successes: ${iSkillSuccess}
/echo Faliures: ${iSkillFailure}
/echo Skill Ups: ${iSkillUps}
/return
Sub Event_Chat
/if ($String[${abt}].Equal[TRUE]}) {
/echo khiTS: Got a tell, pausing.
/press mqpause
}
/return
Sub Event_CombineError
/echo khiTS: Combine Error - Oh shit, it's all fucked up
/call cleanPack ${containerNum}
/call clearCursor ${iDestroyResults}
/endmacro
/return
Sub Event_FullInventory
/echo khiTS Error: Your inventory is full, ending macro.
/call DisplayStats
/endmacro
/return
Sub Event_SkillFailure
/varcalc iSkillFailure ${iSkillFailure}+1
/varset bCombineDone TRUE
/return
Sub Event_SkillSuccess
/if (${sResults.Equal[NOT_SET]}) {
:WaitForIt
/delay 5
/varset sResults ${Cursor.Name}
/if (${sResults.Equal[NULL]}) /goto :WaitForIt
}
/varcalc iSkillSuccess ${iSkillSuccess}+1
/varset bCombineDone TRUE
/return
Sub Event_SkillUp
/varcalc iSkillUps ${iSkillUps}+1
/return
Sub Event_SkillTrivial
/if (!${bSkillTrivial}) {
/echo khiTS: Skill is trivial
/varset bSkillTrivial TRUE
}
/if (${iEndOnTrivial}==1) {
/call DisplayStats
/call cleanPack ${containerNum}
/call clearCursor ${iDestroyResults}
/endmacro
}
/return
| Return the number of free slots in your inventory or a container
sub freeInventory(int PackNumber,string ItemName)
| ItemName - If you are looking for free inventory available for a specific item give an item name
| PackNumber - If you want to look in just one pack for an item, give a pack number
| How many slots are available
/declare freeSlots int local 0
| Used for looping through inventory pack nunbers
/declare iPack int local 1
| Used for looping through pack slots
/declare iSlot int local 1
| Used with iPack to limit checking the contents of just one pack
/declare startPack int local 1
| Used with iPack to limit checking the contents of just one pack
/declare EndPack int local 8
| If no pack number is given, we need to define it and set it to null so we don't error out later
/if (!${Defined[PackNumber]}) {
/declare PackNumber local NULL
}
| Are we looking at an enviromental container or in our inventory
/if (${String[${PackNumber}].Equal[e]}) {
/if (${Window[Enviro].Open}==NULL) {
/echo freeInventory Error: You must have the enviromental container open before testing it for available space
/return -1
}
/if (${Defined[ItemName]}) {
/echo freeInventory Error: Currently this sub does not support checking for stackable ItemName space in an enviromental container
/return -1
}
| This is REALLY crappy and slow, but right now there is no way (that I know of) to examine the contents of an enviromental container
/for iPack 0 to 9
/shiftkey /click left enviro ${iPack}
/if (${Cursor.ID}==NULL) {
/varcalc freeSlots ${freeSlots}+1
} else {
/click left enviro ${iPack}
}
/next iPack
} else {
| Not enviromental container
| If a pack number was given, only look in that one pack
/if (${String[${PackNumber}].NotEqual[Null]}) {
/varset startPack ${PackNumber}
/varset EndPack ${PackNumber}
}
/for iPack ${startPack} to ${EndPack}
| /echo iPack = ${iPack}
| Check to see if there is a bag in this slot
/if (${Me.Inventory[Pack${iPack}].Container}==0) {
| No bag, see if there is anything
/if (${String[${Me.Inventory[21+${iPack}]}].Equal[Me]}) {
| Nothing in this slot
/if (${Defined[ItemName]}) {
| /echo Empty Pack slot
/varadd freeSlost 20
} else {
/varadd freeSlots 1
}
} else {
| See if this ItemName is what we are looking for, and see if there is free stackable space
/if (${Defined[ItemName]}) {
| /echo Name = ${Me.Inventory[21+${iPack}].Name} : iPack = ${iPack}
if (${Me.Inventory[21+${iPack}].Name.Equal[${ItemName}]}) {
| See how many stackable slots are available
/if (${Me.Inventory[21+${iPack}].Stackable}) {
/varcalc freeSlots ${freeSlots}+(20-${Me.Inventory[21+${iPack}].Stack})
}
}
}
}
} else {
| This is a bag
| Are we looking for item space or just free space
/if (${Defined[ItemName]}) {
/for iSlot 1 to ${Me.Inventory[Pack${iPack}].Container}
| /echo Looking at item: ${Me.Inventory[Pack${iPack}].Item[${iSlot}].Name}
| /echo ItemName = ${ItemName}
/if (${Me.Inventory[Pack${iPack}].Item[${iSlot}].Name.Equal[${ItemName}]}) {
| /echo Found item ${ItemName}
| Make sure it's stackable
/if (${Me.Inventory[Pack${iPack}].Item[${iSlot}].Stackable}) {
/varcalc freeSlots ${freeSlots}+(20-${Me.Inventory[Pack${iPack}].Item[${iSlot}].Stack})
}
} else {
/if (${String[${Me.Inventory[Pack${iPack}].Item[${iSlot}]}].Equal[null]}) {
/varcalc freeSlots ${freeSlots}+20
}
}
/next iSlot
} else {
| This is a bag, but item name is not given
/varcalc freeSlots ${freeSlots}+(${Me.Inventory[Pack${iPack}].Container}-${Me.Inventory[Pack${iPack}].Items})
}
}
/next iPack
}
/return ${freeSlots}
| Remove everything from a pack and puts in in your inventory
sub cleanPack(string PackNumber)
/echo khiTS: Cleaning out pack
/declare iSlot int local
| Used for looping through pack slots
/declare iCount int local
| How many freeslots are in the bag
/if (${String[${PackNumber}].Equal[e]}) {
/echo clearing enviro
|This is REALLY crappy and slow, but right now there is no way (that I know of) to examine the contents of an enviromental container
/for iSlot 1 to 10
/shiftkey /itemnotify enviro${iSlot} leftmouseup
/call clearCursor ${iDestroyResults}
/next iSlot
} else {
| Can't empty a non-pack duh!
/if (${Me.Inventory[Pack${PackNumber}].Container}==0) {
/return
}
/for iSlot 1 to ${Me.Inventory[Pack${PackNumber}].Container}
| Quit if the pack is empty
/if (${Me.Inventory[Pack${PackNumber}].Container}==0) {
/return TRUE
}
/if (${Me.Inventory[Pack${PackNumber}].Item[${iSlot}].ID}!=NULL) {
/varset iCount ${Me.Inventory[Pack${PackNumber}].Items}
/shiftkey /itemnotify in pack${PackNumber} ${iSlot} leftmouseup
/call clearCursor ${iDestroyResults}
| Make sure we aren't just putting it back in the same bag
/if (${Me.Inventory[Pack${PackNumber}].Items}==${iCount}) {
/echo CleanPack Error: Unable to empty pack.
/return FALSE
}
}
/next iSlot
}
/delay 5
/echo Done Cleaning pack
/return TRUE
| Put the components needed into the container
sub addComponents
|/echo khiTS: Adding Components
/delay 5
/declare iPack int local
| Used for looping through inventory pack nunbers
/declare iSlot int local
| Used for looping through pack slots
/declare compNum int local
| Loop integer
/declare combSlot int local
| The slot number in the combine container to put the next item
/varset combSlot 1
/for compNum 1 to ${iCompCount}
| /echo components[${compNum}] = ${components[${compNum}]} : Length = ${components[${compNum}].Length}
/if (${components[${compNum}].Length}==0) {
| Didn't fail, so must have passed
/return TRUE
}
| Find the item - can't use ${FindItem[]} because I want to ignore anything in the combine container
/for iPack 1 to 8
| Don't look in the container we are using to do the combine
/if (${String[${iPack}].NotEqual[${containerNum}]}) {
| Look inside bags
/if (${Me.Inventory[Pack${iPack}].Container}>0) {
/for iSlot 1 to ${Me.Inventory[Pack${iPack}].Container}
| Does this item match the component
/if (${components[${compNum}].Equal[${Me.Inventory[Pack${iPack}].Item[${iSlot}].Name}]}) {
/call AddComp ${Me.Inventory[Pack${iPack}].Item[${iSlot}].InvSlot.ID} ${containerNum} ${combSlot}
/if (!${Macro.Return}) {
/return FALSE
}
/varcalc combSlot ${combSlot}+1
/goto :FoundItem
}
/next iSlot
} else {
| Handle stuff not in bags
/if (${components[${compNum}].Equal[${Me.Inventory[21+${iPack}]}]}) {
/call AddComp (21+${iPack}) ${containerNum} ${combSlot}
/if (!${Macro.Return}) {
/return FALSE
}
/varcalc combSlot ${combSlot}+1
/goto :FoundItem
}
}
}
/next iPack
| Didn't find the item
/echo khiTS addComponents: Couldn't find component: ${components[${compNum}]}
/return FALSE
:FoundItem
/next compNum
/return TRUE
sub AddComp(int InvSlotNum,string CombinePackNumber,int CombineSlotNumber)
| InvSlotNum - The slot in which the item exists
| CombinePackNumber - Destination pack number, e for enviro
| CombineSlotNumber - Destination slot number
|/echo InvSlotNum = ${InvSlotNum}
|/echo CombinePackNumber = ${CombinePackNumber}
|/echo CombineSlotNumber = ${CombineSlotNumber}
/if (!${Defined[InvSlotNum]} || !${Defined[CombinePackNumber]} || !${Defined[CombineSlotNumber]}) {
/echo AddComp Error: You must specify the component's InvSlotNum.ID, the container number, and the container slot in which to put the compents
/echo Syntax: /call AddComp <InvSlotNum> <Pack Number> <Slot Number in Pack>
/return FALSE
}
| Check container to see if it is full
/if (${CombinePackNumber.Equal[e]}) {
| No way I know of to check enviro containers for space - but I'm ignorant so...
} else {
/if (${Me.Inventory[pack${CombinePackNumber}].Container}-${Me.Inventory[pack${CombinePackNumber}].Items}==0) {
/echo AddComp Error: Unable to add this item to the container, it is full
/return FALSE
}
}
:FindEmptySlot
| /echo CombineSlot = ${CombineSlotNumber}
/if (${CombinePackNumber.Equal[e]}) {
/if (${CombineSlotNumber}>10) {
/echo AddComp Error: Unable to find and empty slot in enviro container, it is full
/return FALSE
}
} else {
/if (${CombineSlotNumber}>${Me.Inventory[pack${CombinePackNumber}].Container}) {
/echo AddComp Error: Unable to find and empty slot in this container, it is full
/return FALSE
}
}
| See if there's anything in the slot in which we are trying to put the combine component
/if (${CombinePackNumber.Equal[e]}) {
/itemnotify in enviro ${CombineSlotNumber} leftmouseup
| Make sure the cursor is clear, otherwise something was in that slot
/if (${Cursor.ID}!=NULL) {
/itemnotify in enviro ${CombineSlotNumber} leftmouseup
/varcalc CombineSlotNumber ${CombineSlotNumber}+1
/varset CombineSlotNumber ${String[${CombineSlotNumber}].Arg[0,.]}
/goto :FindEmptySlot
}
} else {
/if (${Me.Inventory[pack${CombinePackNumber}].Item[${CombineSlotNumber}].ID}!=NULL) {
/varcalc CombineSlotNumber ${CombineSlotNumber}+1
/varset CombineSlotNumber ${String[${CombineSlotNumber}].Arg[0,.]}
/goto :FindEmptySlot
}
}
| Slot is empty, so go ahead and put item into it
| Found it, pick it up and move it to the combine container
/ctrlkey /itemnotify ${InvSlotNum} leftmouseup
| /echo ComponentName = ${ComponentName}
| /echo CombinePackNumber = ${CombinePackNumber}
/if (${String[${CombinePackNumber}].Equal[e]}) {
/itemnotify in enviro ${CombineSlotNumber} leftmouseup
} else {
/itemnotify in pack${CombinePackNumber} ${CombineSlotNumber} leftmouseup
}
/return TRUE
| Explain to the user how to use the macro
sub displayHelp
/echo Syntax: /macro khiTS "<recipe name>" "<options>"
/echo Example: /macro khiTS "bits" "show-stats=0 destroy=0 abort-on-tell=0 end-on-trivial=0"
/echo -
/echo MAKE SURE THAT
/echo * Recipe.ini is in your macro folder, or INIPATH points to your recipe.ini file
/echo * Inventory is open.
/echo * All your containers are open.
/echo * Nothing crosses over each other, all windows (bags, inventory, buttons) must be free.
/echo * Your windos positions are saved (by closing them and opening them again after they have been moved).
/echo -
/echo Options:
/echo --------
/echo * show-stats
/echo -- Syntax: show-stats=1|0
/echo -- Example: show-stats=0
/echo -- Shows combine statistics.
/echo -- Set to 1 for show showing stats, 0 to leave out the stats.
/echo -- Default set to 1 (show stats).
/echo -
/echo * destroy
/echo -- Syntax: destroy=1|0
/echo -- Example: destroy=1
/echo -- Tells the macro wether end-result is destroyed or kept.
/echo -- Set to 1 for destroying end-result, 1 to keep end-result.
/echo -- Default set to 0 (keep end-result).
/echo -
/echo * abort-on-tell
/echo -- Syntax: abort-on-tell=1|0
/echo -- Example: abort-on-tell=1
/echo -- Tell the macro wether it should /endmacro when recieving a tell.
/echo -- Set to 1 for ending macro on tells, 0 to ignore tells.
/echo -- Default set to 0 (ignore tells).
/echo -
/echo * end-on-trivial
/echo -- Syntax: end-on-trivial=1|0
/echo -- Example: end-on-trivial=1
/echo -- Tell the macro wether it should stop combines when recieving a trivial message.
/echo -- Set to 1 for ending macro on trivial, 0 to ignore trivial.
/echo -- Default set to 0 (ignore trivial).
/echo -
/echo * combines
/echo -- Syntax: combine=#
/echo -- Example: combine=100
/echo -- The number of successfull combines you want made (or till no more components are available).
/echo -- Set to 0 for unlimited combines (or till no more components are available), or to the wanted amount.
/echo -- Default set to 0 (unlimited).
/echo -
/echo * default
/echo -- Syntax: default
/echo -- Tell the macro to use all default settings, any other options set will be ignored and defaults will be used.
/return



