Hide / Evade

A forum for reporting bugs NOT related to custom plugins.

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Mysteryman
a lesser mummy
a lesser mummy
Posts: 39
Joined: Wed Apr 14, 2004 4:11 pm

Hide / Evade

Post by Mysteryman » Sun Apr 25, 2004 7:26 pm

More of an "why" then bug I guess...

${Me.AbbilityReady[hide]|}

Works great when your hiding, need to check hide etc..

I can hide, move, and BEFORE the button repops.. Ability ready reports false as it should. works fine. when the button for hide is poped back up, it reports true.

During combat, this doesn't work. As soon as hide comes off while evading, the AbilityReady returns true, even though the button is not "poped" back up.

I'm also noticing that alot of times, if i Hide during combat for the purpose of evade, the message I get is that I HIDE, not evade.... don't get the extra rogue spame there like "normally" would..

Any suggestions / work arounds for this behavior?

chickenisgoot
a ghoul
a ghoul
Posts: 84
Joined: Tue Oct 07, 2003 10:52 am

Post by chickenisgoot » Mon Apr 26, 2004 9:22 am

I've noticed the same thing. Auto Evade logic in genbot is failing because of this.