A forum for you to dump all the macros you create, allowing users to use, modify, and comment on your work.
Moderator: MacroQuest Developers
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Elric
- Cheese Whore

- Posts: 466
- Joined: Sun Nov 23, 2003 12:31 am
- Location: Tampa, Fl
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Contact:
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by Elric » Fri Jan 30, 2004 12:36 pm
Yeah. I get to 182, and the skillups stop. Stupid game.
Anyhow, if it's not your UI, try opening and closing all packs, and THEN trying to start it.
I know if you have some trouble with it clicking, it's most likely because MQ doesn't know WHERE the packs are.
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Mckorr
- Developer

- Posts: 2326
- Joined: Fri Oct 18, 2002 1:16 pm
- Location: Texas
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by Mckorr » Fri Jan 30, 2004 12:49 pm
Click has been pretty... well, not buggy, more like picky since I implemented the 2nd generation code. Hopefully the 3rd generation will clear most of that up if I ever get the time to actually finish it.
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shuttle
- a lesser mummy

- Posts: 62
- Joined: Mon Nov 11, 2002 6:08 am
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by shuttle » Sat Jan 31, 2004 5:23 pm
DyvimTvar
I had the same problem you did. I downloaded the latest zip file and compiled and my problem went away.
shuttle
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Spanky_Monkey
- a ghoul

- Posts: 103
- Joined: Wed Feb 19, 2003 3:10 pm
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by Spanky_Monkey » Sun Feb 01, 2004 8:31 am
Cleric. 335 Wis. Cost me ~701 PP to run this macro from 21-202... roughly 4 hours. I will get KEI and ad darkwood bows to get this to 222. I assure you it will take an assload more money

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Spanky_Monkey
- a ghoul

- Posts: 103
- Joined: Wed Feb 19, 2003 3:10 pm
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by Spanky_Monkey » Sun Feb 01, 2004 9:22 am
I went ahead and started using this script to make the rough darkwood bows to 235.. just a ferw minor changes and additions and it works flawlessly. just a lot more expensive

McKorr I'm so gunna use a couple of the snippets as ideas later I think. Rocking :)
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DyvimTvar
- orc pawn

- Posts: 16
- Joined: Wed Oct 22, 2003 1:21 pm
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by DyvimTvar » Sun Feb 01, 2004 10:59 pm
Shuttle,
Thanks man, that did it. Leave it to me to only upgrade when something forces me to.
For others that may have this problem, not only does your fletching kit have to be in your first slot, but your other slots have to be full, the macro relies on the purchase putting the items in your kit.
Just an fyi.
Dyvim Tvar
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Trudge
- decaying skeleton

- Posts: 1
- Joined: Tue Feb 10, 2004 12:22 am
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by Trudge » Sat Feb 21, 2004 9:04 pm
Hello all,
I was looking at what spanky did awhile back to make the Roughwood bows to 235 and I thought I would give it a whirl.
This is the code I changed
Sub RoughwoodBow
/call BuyItemSingle "Darkwood Bow Staff" 0
/call BuyItemSingle "Hemp Twine" 1
/call BuyItemSingle "Standard Bow Cam" 2
/call BuyItemSingle "Standard Bow Cam" 3
/call MakeArrows
/call SellItem class
/return
What I cant figure out is how to get the second cam in a separate slot and not added to the first cam to form a stack of 2.
Any threads on this one?
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deatos
- decaying skeleton

- Posts: 9
- Joined: Wed Mar 10, 2004 7:56 pm
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by deatos » Sat Mar 27, 2004 12:10 am
Trudge wrote:Hello all,
I was looking at what spanky did awhile back to make the Roughwood bows to 235 and I thought I would give it a whirl.
This is the code I changed
Sub RoughwoodBow
/call BuyItemSingle "Darkwood Bow Staff" 0
/call BuyItemSingle "Hemp Twine" 1
/call BuyItemSingle "Standard Bow Cam" 2
/call BuyItemSingle "Standard Bow Cam" 3
/call MakeArrows
/call SellItem class
/return
What I cant figure out is how to get the second cam in a separate slot and not added to the first cam to form a stack of 2.
Any threads on this one?
i am currently looking into how you would go about doing this,
does it really matter if they are stacked to begin with?
main() {
int a;
printf("im not a bug\n");
a = malloc(512);
free(a);
free(a);
}
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amml
- a lesser mummy

- Posts: 68
- Joined: Thu Apr 22, 2004 4:55 pm
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by amml » Thu Apr 22, 2004 4:58 pm
when i try to launch the script i get the following error message:
Ending macro: Failed to parse /if command
powerarrows.mac@ "$pack(0,combine)"==Fletching" /varset CombineID 0
Cleared the following: Timers Arrays
The current macro has ended
Usage: /if (<conditions>) <command>
I compiled the newset mq2 and have the fletching kit in the first inv slot, trying the whole think in pok.
Can anybody help me?
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python023
- a lesser mummy

- Posts: 30
- Joined: Sat Mar 27, 2004 12:26 pm
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by python023 » Thu Apr 22, 2004 8:23 pm
The PowerArrows 2 has to be updated to the new MQ2Data system and will therefore not work witht he latest version of MQ until is updated.
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amml
- a lesser mummy

- Posts: 68
- Joined: Thu Apr 22, 2004 4:55 pm
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by amml » Thu Apr 22, 2004 9:03 pm
how do i find out what i have to change so i can change it myself?
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Eat_the_meek
- orc pawn

- Posts: 11
- Joined: Sat Feb 07, 2004 9:03 pm
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by Eat_the_meek » Thu Apr 22, 2004 10:22 pm
I think you need to rework all the /if statements.
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amml
- a lesser mummy

- Posts: 68
- Joined: Thu Apr 22, 2004 4:55 pm
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by amml » Sat Apr 24, 2004 10:44 am
I tried it but i am not so good at it so could please somebody translate this script?