Archived Zip Announcements: 2/17 - 8/18/2004

General announcements relating to the modularized MacroQuest2 system.

Moderator: MacroQuest Developers

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Post by Lax » Wed Apr 14, 2004 6:06 pm

04 14 2004a zip

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14 Apr 2004 by Lax:
- Fixed MQ2KeyBinds
- Fixed MQ2ChatWnd.ini
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Post by Lax » Thu Apr 15, 2004 6:51 pm

2004 04 15 zip

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15 Apr 2004 by Lax:
- Fixed /destroy crash
- Fixed "random" crash on zoning with MQ2Map loaded, due to a bug in the recently revised ConColor
- Fixed /cast issue casting "Bane" instead of "Bane of Nife" etc
- Fixed spell manager structure
- Fixed /doortarget id #, which would invariably crash
- Fixed and changed /keypress so that it also accepts key combinations, and will not crash no matter how hard you try.
  /keypress with key combinations will have the same effect as /keypress using the command name, it will not
  type the key into the chat window.  If you need to type into a window specifically (chat windows, social edit, etc)
  /keypress <key> chat
  example: /keypress e chat
  Note that you cannot use both hold and chat, and chat is only valid for the key not a command name.
  ** /sendkey and /press will give a warning the first time per session they are used that they are
     now completely obsolete and you should switch to /keypress.  they will be removed soon.
- Fixed and tested "heading" type's "To String"
- /newif will no longer quietly execute the "false" branch when it fails to parse the conditions.  The conditions
  after parsing MQ2Data/MQ2Parm will be displayed in an error message, and the macro will end.
- Other minor issues fixed
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Post by Lax » Sat Apr 17, 2004 5:36 pm

2004 04 17 zip

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17 Apr 2004 by Lax:
- Fixed "window" data type's "To String"
- Fixed all VC6 project files so PDB/MAP files are produced for debugging
- New MQ2Data type
  invslot - Inventory slot (not necessarily "in your inventory", this may be in merchant window, bank, etc)
  see reference for current list of members.
- Added/changed MQ2Data members
  invslot item.InvSlot: Inventory slot for this item
- New MQ2Data Top-Level Objects
  invslot InvSlot[name]: Inventory slot by name
  invslot InvSlot[#]: Inventory slot by number
  item FindItem[name]: Find item on character by partial name match.  FindItem[=name] will find exact
  item FindItemBank[name]: Find item in bank by partial name match.  FindItem[=name] will find exact
  item SelectedItem: When using a merchant, etc. this is the selected item
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Post by Lax » Mon Apr 19, 2004 1:22 pm

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19 Apr 2004 by Lax:
- ** MQ2DATA PHASE TWO ** If something is missing from MQ2Data it's because you never opened
  your damn mouth.  If you need something in MQ2Data whether it was previously available or
  not, speak up.  You're on your own if you want to figure out how to enable MQ2Parm at this
  point, good luck (I'm making it difficult on you so you will get your ass in gear)!  The
  readme is not yet updated.
- Fixed alerts being missing from SpawnMatchesSearch.  They worked in some spawn searches but
  not others.
- character.Inventory now uses the same numbering as InvSlot
- Added/changed MQ2Data members
  invslot invslot.Pack: Container that must be opened to access the slot with /itemnotify
  int invslot.Slot: Slot # inside that pack
  string invslot.Name: For inventory slots not inside packs, the slot name
  string spawn.ConColor: GREEN, LIGHT BLUE, BLUE, WHITE, YELLOW, RED
  int character.PetBuff[name]: Finds slot with this spell name
  spell character.PetBuff[n]: The spell in this slot (1-29)
  int character.GroupLeaderExp: Group leadership exp
  int character.GroupLeaderPoints: Group leadership points
  int character.RaidLeaderExp: Raid leadership exp
  int character.RaidLeaderPoints: Raid leadership points
  int character.Platinum: Platinum
  int character.Gold: Gold
  int character.Silver: Silver
  int character.Copper: Copper
  int character.PlatinumBank: Platinum in bank
  int character.GoldBank: Gold in bank
  int character.SilverBank: Silver in bank
  int character.CopperBank: Copper in bank
- New MQ2Data Top-Level Objects
  int FindItemCount[name]: Count of items on character by partial name match.  FindItemCount[=name] will find exact
- MQ2FPS plugin now adds these Top-Level Objects (these are NOT in the reference because they
  are from a plugin not built in):
  float FPS - Current frames per second
  int MaxFPS - Current max frames per second
  bool Foreground - Is this session in the foreground?
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Post by Lax » Wed Apr 21, 2004 4:05 pm

2004 04 21 zip

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20 Apr 2004 by Lax:
- /if is now GONE.  /if is now the same as what /newif was.  /newif is aliased to /if.
- /sendkey and /press are now GONE.  Please update to /keypress, which as of 15 Apr 2004 allows
  pressing key combinations as well as the actual command.  Example:  /keypress alt+f
- /filter macros will now hide the output of /endmacro (if successful) and /zapvars (always)
- MQ2Labels updated for MQ2Data
- Fixed time.Year and time.Date
- Fixed charm invslot (number 0)
- Fixed ${If[]} handling of conditions
- Fixed FindItemCount to give the number of individual items rather than stacks
- MQ2EQIM plugin (which notifies you when someone on your EQIM buddy list changes) now keeps
  track of your buddy list and adds a MQ2Data type and Top-Level Objects:
  ** buddy type
  Members:
  ...string Name: Buddy's name (may be fennin.Name or just Name, depending on how you added them)
  ...string Status: "Removed from list",  	"Offline",	"EQIM",	"EQIM (AFK)",	"Unknown Status(4)",	"Playing",	"Playing (AFK)"
  ...int StatusID: Numeric representation of the above (0,1,2,3,4,5,6)
  To String: Same as Name
  ** Top-Level Objects
  buddy Buddy[name]: Info on buddy with this name
  buddy Buddy[n]: Buddy with this index number in the system
  int Buddies: Size of the buddy index (will not necessarily be equal to the number of buddies, but n in Buddy[n] will never exceed this number)
- Added Top-Level Object:
  int FindItemBankCount[name]: Count of items in bank by partial name match.  FindItemBankCount[=name] will find exact
- Changed "character" member "PlatShared" to "PlatinumShared"
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Post by Lax » Wed Apr 21, 2004 5:56 pm

2004 04 21b zip

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21 Apr 2004 by Lax:
- Fixed if/newif
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Post by Lax » Fri Apr 23, 2004 2:55 am

2004 04 23 zip

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22 Apr 2004 by Lax:
- Readme.html has been removed from the zip by request of its author.  It is being worked on
  and will return.
- /selectitem GONE
- /finditem GONE
- /click functionality has been SEVERELY reduced.  It will now function given an x,y,
  and on an item or spawn (target).  Upgrade to /notify for UI interaction.
  /notify <window> <button screen id> <notification>
  example:
  /notify LootWnd DoneButton leftmouseup
  Window names and control ScreenID's are found in the XML files, and are NOT screwed up
  by custom interfaces (unless your UI does not have the button)
- Fixed item slot name discrepancies.  What was previously "primary" and "secondary" is
  "mainhand" and "offhand".  It was one thing in some places, but not in others.  Should
  be all the same now.
- Underscores(_) are again valid in variable names
- Added "STUN" to spawn.State
- Fixed Ini Top-Level Object
- ** Added/changed MQ2Data type members
  string macroquest.Error: Last normal error message (replaces $getlasterror but will NOT have the old values!)
  string macroquest.SyntaxError: Last syntax error message (usage: /blahblah)
  string macroquest.MQ2DataError: Last MQ2Data parsing error message
  spawn spawn.TargetOfTarget: Target of target (May only work in "Me": ${Me.TargetOfTarget.PctHps}, etc)
  int item.BuyPrice: Price to buy this item at this merchant
  int item.SellPrice: Price to sell this item at this merchant
  item merchant.Item[name]: Finds an item by partial name at this merchant (use merchant.Item[=name] for exact)
  item corpse.Item[name]: Finds an item by partial name in this corpse (use corpse.Item[=name] for exact)
  float character.PctGroupLeaderExp: Group leadership exp as a %
  float character.PctRaidLeaderExp: Raid leadership exp as a %- bool character.Stunned: Stunned?
  bool spawn.Sitting: Sitting?
  bool spawn.Standing: Standing?
  bool spawn.Ducking: Ducking?
  bool spawn.Binding: Binding wounds?
  bool spawn.Feigning: Feigning?
  bool spawn.Invited: Invited to group?
  bool class.PetClass: Pet class? (shaman, necromancer, mage, beastlord)
  bool class.PureCaster: Pure caster? (can gate!)
  bool class.CanCast: Can usually cast? (not melee only)
  bool class.DruidType: Druid/Ranger?
  bool class.ShamanType: Shaman/Beastlord?
  bool class.NecromancerType: Necromancer/Shadowknight?
  bool class.ClericType: Cleric/Paladin?
  float math.Sqrt[formula]: The square root of formula
- New MQ2Data type "plugin"
- New TLOs
  plugin Plugin[name]: Finds plugin by name
  plugin Plugin[n]: Plugin by number, starting with 1 and stopping whenever the list runs out of plugins.
- Fixed LastSpawn[n] and LastSpawn[-n], also added them to reference.
- New command: /combine <pack> - hits combine on this container
- New command: /drop - drops item on cursor
- New command: /clearerrors - clears each of the "last errors"
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Post by Lax » Fri Apr 23, 2004 12:14 pm

2004 04 23 A

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23 Apr 2004 by Lax:
- Changed top #turbo to 40, still defaults to 20
- Fixed Ini Top-Level Object again
- Fixed "enviro" slots so that they work for enviro1-10 not just 1-8
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Post by Lax » Sat Apr 24, 2004 10:11 pm

Santa lax brings the goodies.
2004 04 24 zip

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23 Apr 2004 by Lax (more):
- Added MQ2Data Type:
  skill (see reference for members)
- Added MQ2Data Top-Level Objects:
  string GroupLeaderName: group leader's name (works even if they are out of zone)
  spawn GroupLeader: group leader (only works if they are in zone)
  skill Skill[n]: Skill by number
  skill Skill[name]: Skill by name
- Added/Changed MQ2Data Members:
  spawn spawn.NearestSpawn[search]: Find the nearest spawn matching this search, to this spawn (most efficient on yourself)
  spawn spawn.NearestSpawn[n,search]: Find the nth nearest spawn matching this search, to this spawn (most efficient on yourself)
  string window.List[n]: Get the first-column text for the nth item in a list box.  Example: ${Window[TradeskillWnd].Child[RecipeList].List[1]}
  int window.List[text]: Find an item in a list box by partial match (use window.List[=text] for exact)  Example: ${Window[TradeskillWnd].Child[RecipeList].List[=Inky Shadow Silk]}
  int string.Count[char]: Count the number of occurrences of a particular character in the string
  bool window.Checked: Checked? (useful for buttons)
  string string.Left[-length]: The left ("all but" length) of the string.. Left[-1] of "Left" will be "Lef"
  string string.Right[-length]: The right ("all but" length) of the string.. Right[-1] of "Left" will be "eft"
  bool character.RangedReady: Ranged attack ready?
  bool character.AltTimerReady: Alternate timer ready? (Bash/Slam/Frenzy/Backstab.  Note that AbilityReady works fine with most of these)
  int macroquest.Running: Running time of current MQ2 session, in milliseconds
- Fixed AbilityReady for the alternate timer abilities (Bash, Slam, Frenzy, Backstab, possibly others)
- Fixed /ctrlkey /shiftkey and /altkey.  They would sometimes "stick" the key down.
- Added a notification to /notify "listselect", used to select the nth item in a list box.
  Example: /notify TradeskillWnd RecipeList listselect 1
  Use 0 to clear your selection.
- ${Group[0]} is now the same as ${Me}.  Group members are still 1-5.
- Added command to MQ2FPS:
  /render <fg|bg> <#|~#>
  Sets the foreground or background rendering rate.  This is how many out of n frames MQ2FPS
  will allow to be drawn.  You keep moving full speed, the client responds to mouse or keys,
  the UI is still drawn... but, the world itself will not be drawn as often.
  Use with ~ to draw n-1 out of n frames, or without to draw 1 out of n frames.
  e.g. /render bg ~3 will draw 2 out of 3 frames.  /render bg 3 will draw 1 out of 3 frames.
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Post by Lax » Sun Apr 25, 2004 2:35 am

20040425 zip
first one to say "The changelog says 25th but I downloaded it on the 24th" gets my fist in their ass, congrats to you for living between me and the international date line. suck it.

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25 Apr 2004 by Lax:
- Fixed once and for all the /itemnotify and /notify crashes
- Fixed the rendering rate defaults (will no longer flicker like a strobe light ;)
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Post by Lax » Sun Apr 25, 2004 3:43 am

20040425a

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25 Apr 2004 by Lax (more):
- Fixed spawn.NearestSpawn
- Changed buff.ID so that it gives the song # or buff # instead of the spell's ID
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Post by Lax » Sun Apr 25, 2004 3:22 pm

20040425b

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25 Apr 2004 by Lax (even more):
- Hopefully fixed crash caused by fixing the "LastCommand" stuff...
- Added MQ2Data Members:
  int character.MaxEndurance: Max endurance
  int character.PctEndurance: Percent endurance
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Post by Lax » Sun Apr 25, 2004 9:03 pm

20040425C

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25 Apr 2004 by Lax (revision C changes):
- Fixed merchant.Item[=name] and corpse.Item[=name]
- Fixed character.PctEndurance
- Fixed problems with tabs in macros, and also with leading and trailing whitespace
- MQ2DataVars is READY.  Keep an eye out for important announcements about this!
- Added MQ2Data types for MQ2DataVars: array, timer
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Post by Lax » Tue Apr 27, 2004 5:17 am

20040427 zip

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26 Apr 2004 by Lax:
- Various error messages have been updated to be more specific.
- Fixed "outer" scope not being cleared by /endmacro.  Removed /zapvars in MQ2DataVars 
  since all it did was clear the outer scope.  It's no longer needed because the old global
  scope is separated into two scopes in MQ2DataVars.
- Fixed FindInvSlotForContents function (used in item.InvSlot.  item.InvSlot will no longer
  give NULL for valid items in your inventory/bank)
- Sub parameters (including those for events) are now allowed to have a type other than 
  string, when MQ2DataVars is enabled, like so:
  Sub MySub(int A, string B, float C)
- Fixed out-of-bounds by 1 crash in MQ2DataVar arrays
- MQ2FPS now allows you to disable the framerate display with /fps off (/fps on to enable again)
- MQ2EQIM feature set adjusted.  Now keeps your list of buddies (per character) and the last
  time they were seen online or on eqim (by any character).  Your friends list is automatically
  added as buddies.  A member was also added to the "buddy" type EQIM adds, time buddy.LastSeen.
- ${Ini} will allow either relative or absolute paths.  Also slightly modified what it gives
  you when you try to get a list of keys and supply a default (previously it would ignore
  the default and give NULL if there was no list).
- Improved parsing of " and ] within MQ2Data indexing.
  ${String["hi"]}: hi
  ${String["hi","hi"]}: hi,hi
  ${String[""hi""]}: "hi"
  ${String[hi"hi"hi]}: hi"hi"hi
  ${String[[MQ2] - Hi]}: [MQ2] - Hi
  ${String["""]}: "
- MQ2BzSrch plugin is now updated for MQ2Data.
  MQ2Data reference for MQ2BzSrch (because it's a plugin, not in main reference)
  -------
  Types added- bazaar, bazaaritem
  TLO's added- bazaar Bazaar: Bazaar search info
  ---
  bazaar 
  Members:
  ...bool Done: Search complete?
  ...int Count: Result count
  ...bazaaritem Item[n]: Result info by index (1-based)
  To String: Same as Done
  ---
  bazaaritem 
  Members:
  ...string Name: Item name
  ...spawn Trader: The guy selling it
  ...int Price: Price the guy is selling it for
  ...int Quantity: Number of this item this guy has
  ...int ItemID: The item's ID number
  ...int Value: Value of the item?
  To String: Same as Name
  -------
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Post by Lax » Tue Apr 27, 2004 6:07 pm

20040427a

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27 Apr 2004 by Lax:
- spawn.MaxRange now uses the proper melee range algorithm
- Fixed a crash bug in the Ini TLO
- Added proper relative/absolute path detection to /ini
- Fixed window.Checked
- Added MQ2Data members:
  int window.Style: Window style code
  bool window.Enabled: Enabled?
  bool window.Highlighted: Highlighted/mouse over?
Lax Lacks
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