A forum for the general posts relating to MacroQuest. *DEPRECATED: This forum is no longer in public use, but remains here for your reading pleasure. Enjoy
Moderator: MacroQuest Developers
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frabtik
- a ghoul

- Posts: 114
- Joined: Sat Feb 21, 2004 10:07 am
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by frabtik » Wed Apr 21, 2004 9:21 am
Anyone looked at ToT yet? I am still browsing through the phase2 info but don't see anything right off that looks like this. From what I can see ToT could have many uses esp if the info is always available if you have the skill (possibly even always available to everyone even and just client restricted like much of the info MQ accesses now). Instead of having to target a mob and assist to see if it is aggroed or use some type of distance/heading code you could just pull this info from some spawn tot info that is supplied now with this new ability. No I don't have any idea if this info is available without targeting the mob first etc. but if it is seems it would be quite useful.
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Lax
- We're not worthy!

- Posts: 3524
- Joined: Thu Oct 17, 2002 1:01 pm
- Location: ISBoxer
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Contact:
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by Lax » Wed Apr 21, 2004 11:52 am
everyone asks for it, but I'm too lazy to look for it currently. Knock yourself out

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Wildcat
- orc pawn

- Posts: 21
- Joined: Mon Aug 11, 2003 11:04 pm
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by Wildcat » Wed Apr 21, 2004 2:04 pm
frabtik wrote:Anyone looked at ToT yet? I am still browsing through the phase2 info but don't see anything right off that looks like this. From what I can see ToT could have many uses esp if the info is always available if you have the skill (possibly even always available to everyone even and just client restricted like much of the info MQ accesses now). Instead of having to target a mob and assist to see if it is aggroed or use some type of distance/heading code you could just pull this info from some spawn tot info that is supplied now with this new ability. No I don't have any idea if this info is available without targeting the mob first etc. but if it is seems it would be quite useful.
I've spent some time looking for it but not too much. I was heckled for my approach and in seeking help so gave up on it. It didn't seem to be a spawnid, and it didn't seem to be a pointer to a spawninfo in either the spawninfo or the actor info of the target's spawnid. That was about as far as I got before coming here for help and being discourged from continuing.
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Lax
- We're not worthy!

- Posts: 3524
- Joined: Thu Oct 17, 2002 1:01 pm
- Location: ISBoxer
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Contact:
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by Lax » Thu Apr 22, 2004 1:07 pm
It is indeed a pointer and it is added to the next zip

Sorry to have to heckle you but it takes 2 mins to do it by looking at the code where it might take you hours to search through memory..