(issue resolved)

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Lax
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(issue resolved)

Post by Lax » Fri Mar 12, 2004 7:56 pm

in some cases, the map is not populated when you first log in. unload and then load the plugin and it will show spawns.
Last edited by Lax on Sat Mar 13, 2004 11:35 am, edited 1 time in total.
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burrito
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Post by burrito » Fri Mar 12, 2004 8:06 pm

/unload mq2map gets rid of mq. What am I doing wrong?

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Post by CyberCide » Fri Mar 12, 2004 8:10 pm

burrito wrote:/unload mq2map gets rid of mq. What am I doing wrong?
Your not doing anything wrong at all. If you want to unload MQ, then that is the perfect way.

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Post by brat » Fri Mar 12, 2004 8:13 pm

/plugin mq2map unload

RTFM

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Post by SwiftyMUSE » Fri Mar 12, 2004 8:13 pm

the command is /plugin mq2map unload

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Post by DJPrez » Sat Mar 13, 2004 4:00 am

I am doing what is said above /plugin MQ2Map unload --- confirms Plugin 'MQ2Map' unloaded --- then I /plugin MQ2Map.load --- confirms Plugin 'MQ2Map' loaded ........ I open up the map and target myself and see nothing on map, even when I target someone else in the zone I still see no "red" targeted character names.?.?.?.?

Is there anything else I can try?

Thanks!

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Post by Grep » Sat Mar 13, 2004 7:26 am

Using latest version i got a CTD while unloading/reloading mq2map at least a couple times.

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Post by DreamKing » Sat Mar 13, 2004 9:31 am

I am unable to actually make it to character select to unload anything. I usually CTD just before. Not sure if it's helpful but here's from my dbg.txt file: Not complaining.. Just pointing it out.

[Sat Mar 13 08:21:23 2004]00257:Start world done. (load2)

[Sat Mar 13 08:21:23 2004]00258:load done.

[Sat Mar 13 08:21:23 2004]00259:Starting char select.

[Sat Mar 13 08:21:23 2004]00260:Clearing display buffers.

[Sat Mar 13 08:21:23 2004]00261:Display buffers cleared.

[Sat Mar 13 08:21:27 2004]00262:fatal error in main thread Code = c0000005 ADDR=0x00000000

[Sat Mar 13 08:21:27 2004]00263:EAX=00000000 EBX=ffffffff ECX=0012dc08 EDX=005e4298

[Sat Mar 13 08:21:27 2004]00264:ESI=163266e8 EDI=16324a18 EBP=0012dc08 ESP=0012dbec

<stack dump>

[Sat Mar 13 08:21:27 2004]00666:Process was trying to READ invalid data.

[Sat Mar 13 08:21:27 2004]00667:Invalid access occurred at virtual address 0x00000000.

[Sat Mar 13 08:21:27 2004]00668:Fatal error occurred in mainthread! (Release Client #630)

[Sat Mar 13 08:21:27 2004]00669:Client Version: Mar 5 2004 15:01:03
[Sat Mar 13 08:21:27 2004]00670:Skin Directory: UIFiles\Default\
[Sat Mar 13 08:21:27 2004]00671:Graphics DLL Loaded: EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 Intel(R) Pentium(R) 4 CPU 3.00GHz [1:15.2.9-11100]

[Sat Mar 13 08:21:27 2004]00672:Crash (char = , zone = load2)

[Sat Mar 13 08:21:27 2004]00673:Local Player's World location at time of crash: 0.000000, -1120.000000, 385.750916.

[Sat Mar 13 08:21:27 2004]00674:Gamestate at crash = 1

[Sat Mar 13 08:21:30 2004]00675:2 processor(s) of type 586. Physical memory = 511 Megs.

[Sat Mar 13 08:21:30 2004]00676:Intel P4 3001

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Elric
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Post by Elric » Sat Mar 13, 2004 11:04 am

Whoa. When did Burrito become a dev?

*Boggles at his rank.*
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Leezard
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Post by Leezard » Sat Mar 13, 2004 11:05 am

Thats his avatar ;)
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Elric
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Post by Elric » Sat Mar 13, 2004 11:06 am

Summinabitch. That's annoying as hell.

Dude, get rid of that stupid avatar.
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Lax
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Post by Lax » Sat Mar 13, 2004 11:35 am

Err... the bug described in this thread is no longer an issue in the latest version, PLEASE start your own thread. (locking this one)
Lax Lacks
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* Multiboxing with ISBoxer: Quick Start Video
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