Regarding the "merchant" Tradeskill 'quests'

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Draekz
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Regarding the "merchant" Tradeskill 'quests'

Post by Draekz » Sat Feb 28, 2004 12:58 pm

I was wondering, theres those new merchant tradeskill quests in Abysmal, which uses very trivial combines (unfortunately well over 80 - 100 in some cases) and it doesnt yield exp, plat or anything..the only point to these quests is to combine a trillion things..hand them in ONE BY ONE unstacked...and then eventually get told how to combine some other crap (which is actually the "reward"...i spent about 2 hours doing that with pottery last night) anyway..i'd liek to do it in case it leads somewhere, but all the clicking and single handed pass offs to the npc in question is just very tedious and such.

New paragraph:

Anyway, my question is, would anyone be interested in trying to create a macro, that would work off an NPC of your choice (perhaps add the npc somewhere in the command line, such as /mac doquest Malakiv(npcname) <itemone> <itemtwo> <kiln> etc etc...this way, it wouldnt totally automate the entire quest, but would continually combine everything hand it into the quest guy one by one..and when he finally hands you new stuff..you have to take control and re-insert the new values for the new items he gives you.

Anyway..come to think of it, it would probably be extremely complicated to program and not sure if its worth while, but it was an idea that would save countless boredom hours for almost no reward lol

Yah..lost track of thought and now dont care..but it was an idea.

Draekz

bob_the_builder
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Post by bob_the_builder » Sat Feb 28, 2004 1:44 pm

You take take any macros and make it an #include , just make sure to change the Sub Main to something .

So...

Code: Select all

#include goto.inc
#include questitem.inc
#include khiTS.inc
#include buyitems.inc

Sub Main
   /call goto X,Y
|  Use that if you need to walk some were
   /target Malakiv
   /click right target
   /call buyitems <whatever_you_need_>
   /click left merchant done
   /call khiTS <name_of_combine_in_ini>
...etc ... etc
/return
So anyways do you catch the gist of using #include to make your macros?

Bob

Draekz
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a hill giant
Posts: 263
Joined: Thu Aug 01, 2002 6:07 pm
Location: Winnipeg, Manitoba, Canada

Post by Draekz » Mon Mar 01, 2004 2:17 am

Ahh yes i get it :) actually practiced using an include of your buyitems macro bob!

But the merchant doesnt require buying/selling..he gives it to you when u say a specific phrase (help to be exact)..and he hands you whatever items need combining (a stack of 20)..then once u combine and shite..u hand it back to him (much like a quest mob..not like a merchant).

But after screwing around with advpath tonight i think i can handle this one now :) appreciate the pointers bob!

Draekz