A forum for you to dump all the macros you create, allowing users to use, modify, and comment on your work.
Moderator: MacroQuest Developers
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vaelin
- orc pawn

- Posts: 21
- Joined: Fri Dec 19, 2003 8:52 pm
Post
by vaelin » Sat Jan 03, 2004 12:13 am
In bothealer.inc...
The ResetWatchTargets had a message sent without quotes, generating an odd message, fix is below...
Code: Select all
Sub ResetWatchTargets
/declare counter local
/for counter 1 to @WatchTargetCount
/target PC @WatchTargets(@counter)
/delay 25
/if $target(name)==@WatchTargets(@counter) {
/varset WatchTargetIDs(@counter) $target(id)
} else {
/call ChatOut 5 @MasterName "I failed to target @WatchTargets(@counter)."
}
/return
In botcore.inc, a silly spelling mistake that's been bugging me: ("Stoping.")
Code: Select all
Sub Do-stop
/dismount
/varset Supportstatus 0
/varset BreakOut 1
/varset LootTooFar 1
/varset Fail 1
/call ChatOut 5 @MasterName "Stopping."
/sendkey up up
/press d
/press d
/target clear
/press right
/return
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JimJohnson
- a grimling bloodguard

- Posts: 1299
- Joined: Sat Oct 11, 2003 6:00 am
Post
by JimJohnson » Sat Jan 03, 2004 3:12 am
if we wanted to put the autoblas into the v9 with yalp how would it look?
old auto blast
Code: Select all
Sub PersonalMain
/if n @ReportLom==1 /call CheckMana
/if n @AutoBehind==1 {
/if n @Combatstatus==1 {
/if $target()==TRUE {
/if n $distance($calc($target(y)-$cos($target(heading))*10),$calc($target(x)-$sin($target(heading))*10))>6 {
/call Do-behind
}
}
}
}
/if n @Supportstatus==1 {
/if "$target(name,clean)"=="@FollowTarget" {
/varset Supportstatus 0
/return
}
/if n @AutoBlast==1 {
/if "$target()"=="TRUE" {
/if n $target(hp,pct)<=@BlastPct {
/call ChatOut 5 @MasterName "Blasting %t. with @BlastSpell."
/call SpellSub "@BlastSpell"
}
}
}
}
/return
current main with yalp/ canni
Code: Select all
Sub PersonalMain
/if n @ReportLom==1 {
/call CheckMana
/if n @IsCleric==1 /call CheckYaulp
/if n @IsShaman==1 /call CheckCann
}
/if n @Performing==1 /call Singalong
/if n @AutoBehind==1 {
/if n @Combatstatus==1 {
/if $target()==TRUE {
/if n $distance($calc($target(y)-$cos($target(heading))*10),$calc($target(x)-$sin($target(heading))*10))>6 {
/call Do-behind
}
}
}
}
/if n @DoIncite==1 {
/if n @Combatstatus==1 {
/if $target()==TRUE {
/if @InciteTimer<=1 {
/disc incite
/varset InciteTimer 35s
}
}
}
}
/return
would it look like
Code: Select all
Sub PersonalMain
/if n @ReportLom==1
/call CheckMana{
/if n @IsCleric==1 /call CheckYaulp
/if n @IsShaman==1 /call CheckCann
}
/if n @Performing==1 /call Singalong
/if n @AutoBehind==1 {
/if n @Combatstatus==1 {
/if $target()==TRUE {
/if n $distance($calc($target(y)-$cos($target(heading))*10),$calc($target(x)-$sin($target(heading))*10))>6 {
/call Do-behind
}
}
}
}
/if n @AutoBlast==1 {
/if "$target()"=="TRUE" {
/if n $target(hp,pct)<=@BlastPct {
/call ChatOut 5 @MasterName "Blasting %t. with @BlastSpell."
/call SpellSub "@BlastSpell"
/if n @DoIncite==1 {
/if n @Combatstatus==1 {
/if $target()==TRUE {
/if @InciteTimer<=1 {
/disc incite
/varset InciteTimer 35s
}
}
}
}
/return
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fatmike
- decaying skeleton

- Posts: 9
- Joined: Sat Dec 27, 2003 12:42 pm
Post
by fatmike » Sat Jan 03, 2004 9:55 am
ok, i saved everything to the folder as directed, then when i /mac genbot (Mastername) i get in red "Couldnt open macro file: ( path to file, which is correct)"
obviously im doing something wrong, but i cant figure out what, i can run other macros on this machine with no problems
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fatmike
- decaying skeleton

- Posts: 9
- Joined: Sat Dec 27, 2003 12:42 pm
Post
by fatmike » Sat Jan 03, 2004 10:00 am
ok, just found out somthing else.
in my release directory, all the other macros i run have a differnt icon, so i figured maybe semething is messed up with the prg i saved.
i tried to open up all the other macros, which work, but they give me an error saying cannot open etc.
can anyone tell me how i can open one mac but the game cant, then i cant open the macs that the game can?
i know im a retard, but any help would be appreciated.
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Otterboyy
- decaying skeleton

- Posts: 9
- Joined: Fri Nov 14, 2003 11:21 am
Post
by Otterboyy » Sat Jan 03, 2004 10:56 am
just off the top of my head, it sounds like you might have a file extension issue.
go to dos and check the name of the file from there.
chances are the file that has the different icon that the rest of the macros has a .txt extension.
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fatmike
- decaying skeleton

- Posts: 9
- Joined: Sat Dec 27, 2003 12:42 pm
Post
by fatmike » Sat Jan 03, 2004 11:39 am
thanks for the tip. the problem was that i had caps lock on , so the name of the file apparently was "GENBOT.MAC.txt" didnt know that was possible.
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fatmike
- decaying skeleton

- Posts: 9
- Joined: Sat Dec 27, 2003 12:42 pm
Post
by fatmike » Sat Jan 03, 2004 2:39 pm
ok, i have 3 comps, on 2 of em it works fine, but on the other, i finally got the genbot saved correctly, but now when i run it, i get an error saying cannot open include file botcore.inc.
all i did was copy and paste and save it as "botcore.inc", which worked fine on my other copms, but this one comp still is giving me problems, any ideas?
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Achy Wrists
- a lesser mummy

- Posts: 36
- Joined: Wed Aug 27, 2003 4:17 pm
Post
by Achy Wrists » Sat Jan 03, 2004 10:22 pm
In the following code:
Code: Select all
Sub ResetWatchTargets
/declare counter local
/for counter 1 to @WatchTargetCount
/target PC @WatchTargets(@counter)
/delay 25
/if $target(name)==@WatchTargets(@counter) {
/varset WatchTargetIDs(@counter) $target(id)
} else {
/call ChatOut 5 @MasterName "I failed to target @WatchTargets(@counter)."
}
/return
Don't you need a "/next counter"?
Also, how would i check buffs to see if my bot has haste and to cast item haste every 6 seconds while fighting if he doesn't?
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Zacaria
- orc pawn

- Posts: 19
- Joined: Wed Dec 03, 2003 5:47 pm
Post
by Zacaria » Sun Jan 04, 2004 11:38 am
good call, was wondering why that didnt work :)
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2boxingFiend
- decaying skeleton

- Posts: 5
- Joined: Tue Dec 16, 2003 11:39 am
Post
by 2boxingFiend » Tue Jan 06, 2004 3:35 pm
i was thinking about adding this add on to personal but don't know which loop to add this into.
in personal.inc added
/declare FACycleCount global
/declare FACycleDur timer
/declare FACycleTarget global
/declare FACycleTargetID global
Sub Do-fa
/if $defined(Param1)==FALSE (
/return
}
/if @Param1="off" {
/varset FACycleCount 0
/return
}
/target @Param1
/delay 25
/if $target()==TRUE {
/varadd FACycleCount 1
/varset FACycleTarget(@FACycleCount) $target(name)
/varset FACycleID(@FACycleCount) $target(id)
} else {
/call ChatOut 3 @MasterName "Who did you want to me to target?"
}
/return
Sub CheckFA
/declare counter local
/for counter 1 to @FACycleCount
/target PC @FACycleTarget(@counter)
/delay 25
/if $target(name)==@FACycleTarget(@counter) {
/if n @FACycleDur>0 {
/call SpellSub Ferine Avatar
}
}
/varset FACycle 9m
/if n @SitAfterCast==1 /varset SitTimer @DelayBeforeSit
/return
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Bad Karma
- a snow griffon

- Posts: 346
- Joined: Sat Nov 22, 2003 9:34 pm
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Contact:
Post
by Bad Karma » Tue Jan 06, 2004 7:57 pm
Achy Wrists wrote:Also, how would i check buffs to see if my bot has haste and to cast item haste every 6 seconds while fighting if he doesn't?
You could do something to the effect of:
Code: Select all
/if n $char(buff,"@haste")==0 /call cast item "clicky haste item name"
You would have to set up a list of....all....the possible haste spells in an .ini and cycle through this....or include it in a series for each spell... I do not know believe that there is any way to tell if a buff with a specific EFFECT is currently active or not. [char$(buff,xx) where xx = AC, HP, HASTE, etc. - would be nice, but doubt it's possible...unless you have spellsearch...but that's for another forum topic to discuss!]
As for only doing this while in combat, you can check $combat, or just put it in your attack loop so it only gets checked during that routine.
[b]- Bad Karma
________________________________________[/b]
In our own quest for excellence, we should strive to take the time to help those who help themselves.
All others should [b]RTFM[/b]!!!!!!!!!
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Spliffeh
- orc pawn

- Posts: 15
- Joined: Wed Jan 07, 2004 4:42 pm
Post
by Spliffeh » Wed Jan 07, 2004 5:03 pm
Just a quick note to say thanks to the author(s) of this awesome Macro. It's an excellent contribution. THANKS!

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DevlinX
- flagrant idiot
- Posts: 11
- Joined: Fri Nov 28, 2003 2:25 pm
Post
by DevlinX » Thu Jan 08, 2004 2:53 am
Really lik this macro, but have been having some problems. It seems to want to do everything twice. I issue a command, lets say "Root", it will stand up do that spell, sit down then stand up again and cast the spell again. Does this with any heal spell i say to cast also, as well as the nuke spell. It also doesnt seem to want to auto heal either. It could be just something I set up wrong, I don't know. I am going to delete the ini file for the bot and try it again to see if I have better results.
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operat0r
- RTFM, then ask again
- Posts: 61
- Joined: Thu Aug 28, 2003 2:04 am
Post
by operat0r » Thu Jan 08, 2004 4:13 pm
EDIT
Last edited by
operat0r on Fri Jan 09, 2004 1:41 am, edited 1 time in total.
with love moron #6895423686
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operat0r
- RTFM, then ask again
- Posts: 61
- Joined: Thu Aug 28, 2003 2:04 am
Post
by operat0r » Thu Jan 08, 2004 5:16 pm

I let something attack me and ntohing happends ...
1.mac
EDIT : for evernts to work you have to add /doevents and must be in loops
Last edited by
operat0r on Fri Jan 09, 2004 1:40 am, edited 1 time in total.
with love moron #6895423686