Moderator: MacroQuest Developers

& I downloaded this one:MacroQuest Latest Source Zip (outdated)
IRC-latest.zip was last modified: November 20 2003 20:35:57.
The second, from what I understand is the new version “replacing the old one” (MQ2). Before moving forward with MQ2, I HAD to read your document.After you have read the information on MQ2, which you will NOT be able to compile without reading first, download it here:
MQ2 Latest Source Zip * DO NOT DOWNLOAD WITHOUT READING THE ABOVE LINK. IF YOU DO NOT READ, YOU FORFEIT YOUR PRIVELEDGE OF FREE SUPPORT.
MQ2-Latest.zip was last modified: December 10 2003 16:23:25.
Am I required to have the “old” macroquest somewhere on my machine?Don't overwrite your old macroquest stuff, put this in a new directory!?
What is Compiling? From what I could gather, I assume it’s what I need to do in order to make the MQ2 files work as a program. I also understand I need VS6.0+ to do this. Even after I know what compiling is, I doubt I’ll know how to do it in VS or whatever program needed (I have VS6.0, but will get what’s required if it’s not). Then, what exactly are Plugins? I’m guessing these are extra’s to give MQ2 more abilities?Compile the entire solution. Plugins currently loaded by default are:
MQ2Labels (ui labels)
MQ2FPS (fps limiter)
MQ2Map (spawns on the map)
MQ2ItemDisplay (item display mods -- haste, item value, etc)
MQ2ChatWnd (the "chat window")
MQ2EQBugFix (fixes crash on camping related to Journal window)
I will understand this when I know exactly what they are..To load or unload plugins while playing, use the /plugin command.
/plugin list
/plugin <name>
/plugin <name> unload
If you don't want to use the chat window plugin, you can use the default chat plugin (or both).
/plugin mq2chat
loads the default chat plugin
then you can
/plugin mq2chatwnd unload
and you're good to go.
What is the difference between the MacroQuest /who & EQ /who?Also, if you want the "/" command to do MacroQuest /who (it is EQ /who by default), try /alias / /who. I left it default to EQ who on purpose, so EQ who isn't removed altogether if you're looking to spam your window or if you just prefer the normal who at times. /w is aliased to the MQ who already.
This is the first time I’ve touched the MQ2 folder since I downloaded it. I ran the MQ2Auth.exe from the MQ2 directory on my desktop. It basically popped open a Dos Prompt box & disappeared. I assume it quickly created the files needed.For any bug reports, etc please prefix your threads with MQ2:, ie:
MQ2: Crash to desktop
Compiling instructions
BEFORE COMPILING WITH ANY METHOD - Run MQ2Auth.exe (NOTE: IF YOU ARE COMPILING FOR SOMEONE ELSE, THEY NEED TO RUN MQ2AUTH.EXE. THE FILES MQ2AUTH GENERATES ALLOWS MQ2 TO RUN ON THE COMPUTER IT IS GENERATED FROM. THE GENERATED FILES CAN ALLOW MULTIPLE PEOPLE TO RUN THE SAME COPY, SEE THE COMPILING FOR FRIENDS TOPICS)
Visual Studio 7 / .NET - Select "Release" configuration (should be already set), hit Build All. All DLLs and the MacroQuest2.exe will compile to the release directory.
Visual Studio 6 - Load the workspace. Set MQ2Main as active project. Hit Build MQ2Main.dll (F7). Now do Batch Build (under Build menu). Make sure everything in the batch build window that says "release" has a check by it. Click Build in the window. All should compile with no errors or warnings.
When I moved all the files and renamed the .exe to something less obvious, I tried to run the prog & got hit with a pop-up error:this means the project is built, take the .exe, .txt, .ini, and .dll files and put them in a working directory to run your binaries from (i.e c:\games\mq)
I looked in my original /Release Folder thinking I missed it, but it's not there. I have:A Required .DLL file, MQ2Main.DLL, was not found.
