Frequncy UI - I Like turtles

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

Moderator: MacroQuest Developers

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Dniper
a lesser mummy
a lesser mummy
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Post by Dniper » Sat Dec 06, 2003 3:51 am

The buff window appears to show all timers set to 6 seconds so I have "0:06" spammed down my screen in the buff area. Dunno why it's doing this all of the sudden, new patch?

Anyone else notice this?

ml2517
a grimling bloodguard
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Post by ml2517 » Sat Dec 06, 2003 3:53 am

Don't think so. I just logged off a character that runs this skin and it was fine.

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Dniper
a lesser mummy
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Post by Dniper » Sat Dec 06, 2003 1:33 pm

Fixed it, just had to kill my character.

Thanks for the reply though.

battaile
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Color code in Target Window?

Post by battaile » Fri Dec 12, 2003 5:37 pm

Great UI, I'm really enjoying using it!

One question, sorry if this has been covered but I did not see it:

Is there any way to make the con-color show up in the /target window? If so and noones done it yet, I was going to try to modify it tonight but if there is some reason not to (ie feature incompatible with this UI) would like to know.

Thanks again, UI has been awesome so far!

Lane
a hill giant
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Post by Lane » Fri Dec 12, 2003 6:36 pm

Is there any way to make the con-color show up in the /target window? If so and noones done it yet, I was going to try to modify it tonight but if there is some reason not to (ie feature incompatible with this UI) would like to know.
I have been thiking of adding this to the target window I use, but what use would it be? I can see the level of the mob I'm fighting, and all the con color does is tell me the lvl range of the mob.

I really can't see a good use for it, but would like to hear any ideas as to why have it in there.

-Lane

battaile
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Post by battaile » Fri Dec 12, 2003 9:31 pm

"I really can't see a good use for it, but would like to hear any ideas as to why have it in there. "

Well, I think most here are 65 and you know what level things LB at, so I can see where it wouldnt be that useful once you got used to glancing for the level instead of seeing the color. Unfortunatly I'm still leveling hehe, so as I gain level the LB level changes. Granted this is no biggy and I just need to pay more attention, but my next point is the bigger reason.

When they introduced the colorcon on target window into game, I didnt think much of it, but I quickly got hooked on it, and I think it is because of the quick recognition factor. Really didnt realize how much so until I did not have it. At the same time if I cant figure it out and noone else adds it I'm sure its something I can get used to not having. :)

blamstick
orc pawn
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Post by blamstick » Fri Dec 12, 2003 11:49 pm

well with 3d target rings, they show up as the con color of the mob so you don't really need it in the target window if you have 3d rings turned on.

battaile
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Post by battaile » Sat Dec 13, 2003 12:56 am

Well, thats how I've been trying to rationalize it to myself actually, but truthfully there are plenty of times when I'm targetting something where I cant see the mob or their ring. Looking at the friggin default target window I dont even see where the con-color part is, gonna keep diggin around when lfg i guess. =)

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Elric
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Post by Elric » Sat Dec 13, 2003 10:02 am

The target ring doesn't even work on my vidcard. I run a Riva TNT2, not supported.. I can't remember exactly what allows the con color, but if you take a look at your default target window, compared to the other one.. I'm sure you can find a code difference, and change it like that.

Even if it's just a different reference to the same resource, like TargetBox.tga or something.
-Elric

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Elric
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Post by Elric » Sat Dec 13, 2003 10:19 am

This part of my code was commented to show what had changed on Nov. 5th, when the concolor first came out.

If you can make use of it, I'm glad. If not, I'm sorry. Me and my targetbox don't get along too much right now.

Code: Select all

<TextureInfo item = "TargetBox.tga">
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</TextureInfo>

<Ui2DAnimation item = "A_TargetBox">
<Cycle>false</Cycle>
<Frames>
<Texture>TargetBox.tga</Texture>
<Location>
<X>6</X>
<Y>2</Y>
</Location>
<Size>
<CX>116</CX>
<CY>28</CY>
</Size>
</Frames>
</Ui2DAnimation>

<StaticAnimation item = "A_TargetBoxStaticAnim">
<ScreenID>A_TargetBoxStaticAnim</ScreenID>
<Animation>A_TargetBox</Animation>
</StaticAnimation>
-Elric

acidburn
orc pawn
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Prob

Post by acidburn » Mon Dec 22, 2003 2:54 am

Ok the UI rocks totally it worked for me up till the 12 18th patch and now i got MQ2 to work again this UI isnt working at all as if MQ2 isnt running or somehting i posted somethgin else about it in a diff forum. I dont know if it is only a little thing that needs changing or what it is but really need to get it working again, all i see is UnknowLabel all over the place atm lol just let me know what i need to do to get it up and runnin again and ill try it out for sure if i am able to.

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Dniper
a lesser mummy
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Post by Dniper » Mon Dec 22, 2003 2:59 am

The MQ2 Labels Plugin appears to not be working correctly since the last patch with the offsets Snapple and some others supplied.

Just sit tight until after the 23rd, after that patch I'm betting things will start to be sorted out much more.
Veni, vidi, vici.

acidburn
orc pawn
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alrighty

Post by acidburn » Mon Dec 22, 2003 3:16 am

All right sounds like a plan wish i could get it workin before hand but i'll try and manage :?

mekaniak
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Post by mekaniak » Sat Dec 27, 2003 3:31 pm

works after December 25th update.
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acidburn
orc pawn
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woot

Post by acidburn » Sat Dec 27, 2003 8:41 pm

Yea im glad to have it working again. This UI rox totally, an idea woudl there be any way to add a timer on when u can use Mod Rods again after using one. just an idea though might be pretty usefull.