thanks for the update... I ran across this about 5 days before it got nuked, it was a godsend to my connection... all I can figure is AoL isn't smart enough to hold back enough CPU for times of extreme stress (raid situations) which would get EQ out of sync somehow packet nu,bers would drop back, but I'd be lagged a good minute behind realtime, till I finally lost all connection... zoning or camping off helps get things sync'd back but not for long when it really matters.
anywho, regardless of what the cause is, EQCPU solved it, at least as far as I could tell in those 4~5 days... I look forward to giving it a good test once the conflict is solved, and hope the upcoming melee patch doesn't un-fix it again heh.
sorry I rambled on there... just wanted to say thanks for letting us know it's not been scrapped just yet
