--What it does, Fishes till you run out of bait, if your pole breaks, it summons a new one from your fishermans companion, and auto equips it, drops fish scales, rusty daggers, and tattered cloth sandles on the ground, and keeps only the fish.
Code: Select all
| - Fish.mac -
|
#include routines.mac
#include spellcast.mac
Sub Main
/cleanup
:Fish
/if $invpanel==TRUE /press i
/call CheckPole
/if $return==1 /return
/doability Fishing
/delay 55
/if "$cursor(name)"=="Tattered Cloth Sandal" /click left
/if "$cursor(name)"=="Rusty Dagger" /click left
/if "$cursor(name)"=="Fish Scales" /click left
/if "$cursor(name)"=="Fresh Fish" /autoinventory
/click left auto
/goto :Fish
/return
Sub CheckPole
/if "$equip(primary,name)"~~"Brell's Fishin' Pole" /return 0
/if $invpanel==FALSE /press i
/click right inv slot 0
/delay 11s
/autoinventory
/press i
/return 0
Code: Select all
/click left destroyNow a few questions of my own.
the
Code: Select all
/click right inv slot 0Secondly, i read somewhere that "/finditem" is broken? Is this just old board stuff, or is it indeed broken?


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