Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.
Moderator: MacroQuest Developers
-
Teh_ish
- UI Guru
- Posts: 168
- Joined: Wed Nov 05, 2003 12:18 am
Post
by Teh_ish » Thu Nov 13, 2003 6:42 pm
v0.3 released. Small update, the full version will not be posted this time around. If you don't have v0.2 you'll need it
-
Teh_ish
- UI Guru
- Posts: 168
- Joined: Wed Nov 05, 2003 12:18 am
Post
by Teh_ish » Sat Nov 15, 2003 2:47 am
I started making some very cool changes tonight. I'm releasing v0.4 tomorrow.. Expect some nifty stuff

-
[40oz]
- a hill giant

- Posts: 156
- Joined: Tue Nov 12, 2002 12:14 pm
Post
by [40oz] » Sat Nov 15, 2003 8:09 am
hey guy, nice work!
besides wanting a 1024x768 version, i haven't tried messing with it yet. i'm an xml novice but could probably figure this out, but could you put buffs on right side and spells on left side? i haven't even downloaded this yet, so if it's as simple as moving the windows with the mouse forgive me heh, if not, point me at what to look at and i'll do it for myself.
-
Teh_ish
- UI Guru
- Posts: 168
- Joined: Wed Nov 05, 2003 12:18 am
Post
by Teh_ish » Sat Nov 15, 2003 8:07 pm
[40oz] wrote:hey guy, nice work!
besides wanting a 1024x768 version, i haven't tried messing with it yet. i'm an xml novice but could probably figure this out, but could you put buffs on right side and spells on left side? i haven't even downloaded this yet, so if it's as simple as moving the windows with the mouse forgive me heh, if not, point me at what to look at and i'll do it for myself.
You can just move the windows. If you "/loadskin default 1" and then move the buff/spell bar windows around, then "/loadskin ishi 1" you'll have 'em in the new spots.
-
Teh_ish
- UI Guru
- Posts: 168
- Joined: Wed Nov 05, 2003 12:18 am
Post
by Teh_ish » Sat Nov 15, 2003 11:23 pm
v0.4 released! The first truely integrated UI is available!
-
Space-Boy
- a hill giant

- Posts: 242
- Joined: Wed Dec 04, 2002 12:53 pm
-
Contact:
Post
by Space-Boy » Mon Nov 17, 2003 3:39 am
nice looking but how do i get it to work properly? i have mq running and still all i get is unknowns in the ui itself =(
You have gotten better at Carpal Tunnel! (247)
-
Plazmic
- The One

- Posts: 800
- Joined: Fri Jun 14, 2002 12:31 am
-
Contact:
Post
by Plazmic » Mon Nov 17, 2003 4:19 am
Can you fix the 4th pet tab to actually display (and not have overlapping text?)
-
Teh_ish
- UI Guru
- Posts: 168
- Joined: Wed Nov 05, 2003 12:18 am
Post
by Teh_ish » Mon Nov 17, 2003 7:00 pm
Plazmic wrote:Can you fix the 4th pet tab to actually display (and not have overlapping text?)
4th pet tab? *blink* Erm. lemme look into this. I don't remember adding a 4th pet tab.
Edit: Doh found the problem. I added an extra tab way back to try and fiddle with some stuff and I left it incomplete. Updated PetWindow added to main
-
Space-Boy
- a hill giant

- Posts: 242
- Joined: Wed Dec 04, 2002 12:53 pm
-
Contact:
Post
by Space-Boy » Mon Nov 17, 2003 11:33 pm
i guess no one knows how to get it to work huh?
You have gotten better at Carpal Tunnel! (247)
-
RogerWilco
- a ghoul

- Posts: 86
- Joined: Thu Aug 28, 2003 4:05 am
Post
by RogerWilco » Tue Nov 18, 2003 12:32 am
Ter_ish I noticed something... when you click on a SK it lists the class as $if(2093=
just thought you might want to know this
-
Teh_ish
- UI Guru
- Posts: 168
- Joined: Wed Nov 05, 2003 12:18 am
Post
by Teh_ish » Tue Nov 18, 2003 12:47 am
Space-Boy wrote:i guess no one knows how to get it to work huh?
Most likely you're using .Net but you opened the dsw file. Open the .sln file. If you're not using .net, let me know.
RogerWilco wrote:Ter_ish I noticed something... when you click on a SK it lists the class as $if(2093=
Yeah I'm aware of the SK bug. Need to figure out why. It's very bizarre.
-
Space-Boy
- a hill giant

- Posts: 242
- Joined: Wed Dec 04, 2002 12:53 pm
-
Contact:
Post
by Space-Boy » Tue Nov 18, 2003 1:10 am
i hope youre talking about how i compile mq... i use vb6 and i have .net framework installed and yes i clicked on the dsw file, going to try what you said and i will edit in if it works =)
edit- is there a way to rearrange buffs and spells? (as in change the side the text appears on and swap spells to left and buffs to right??
please lemme know how hard it is and what to change =)
You have gotten better at Carpal Tunnel! (247)
-
Teh_ish
- UI Guru
- Posts: 168
- Joined: Wed Nov 05, 2003 12:18 am
Post
by Teh_ish » Tue Nov 18, 2003 2:03 pm
v0.4b released, fixes a bug caused by v0.4a where regen labels were not showing. Whoops
I'll look into making a reversed version of the buffwindow and the spellgems. I'm also gonna see about beginning to work on an ingame MQ2 plugin to allow realtime editing of the EQUI xml files, if possible.

-
theafkxper
- a hill giant

- Posts: 207
- Joined: Sun Sep 08, 2002 6:41 pm
Post
by theafkxper » Tue Nov 18, 2003 11:09 pm
yo Ishy, try adding quotes around your /if stuff for the sk error, thats usually the problem, as Shadow Knight is 2 words

-
GreyDire
- decaying skeleton

- Posts: 6
- Joined: Tue Oct 08, 2002 9:16 am
- Location: New Jersey
Post
by GreyDire » Wed Nov 19, 2003 10:04 am
Ish,
Is there a way to easily add the ability to move the MQ window around inyour UI? I've tried a couple of things but haven't had any luck doing that - or at least set it so it has a minimize/maximize tab on it? It pops up in a quite annoying place right now and I'd like to be able to either moveit or minimize/maximize the window - and to be frank - I am an extreme novice in working with EQUIs.
Thanks!
- GreyDire