Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.
Moderator: MacroQuest Developers
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DontShoot
- a lesser mummy

- Posts: 58
- Joined: Thu Jun 20, 2002 11:20 am
Post
by DontShoot » Tue Nov 11, 2003 9:03 am
Any of you uber xml'ers want to convert this ui?
The way I see it, for buff timers, there's a lot of room to the right of the buff graphic (this is for vertical buff window) that is blank space (after the buff text fade out).
The detailed target info and player info can go in the current standard-issue windows, maybe needing a slight enlargement of said windows.
I would think the x loc could go on the left hand side of the compass, and the y loc could go on the right hand side (there's plenty of blank space there).
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Doodman
- a ghoul

- Posts: 124
- Joined: Thu Jan 02, 2003 12:07 pm
Post
by Doodman » Tue Nov 11, 2003 10:16 am
Here is an example of what I did for my UI.
For the lablels for the buff names change:
To:
Code: Select all
<EQType>9999</EQType>
<TooltipReference>$char(buff,y) [$char(buff,y,durationsecs)]</TooltipReference>
Where y is the buff slot you're interested in.
Results in:
Shield Of Thorns [23:15]
Doodman
EQEmu Developer
www.eqemulator.net
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DontShoot
- a lesser mummy

- Posts: 58
- Joined: Thu Jun 20, 2002 11:20 am
Post
by DontShoot » Wed Nov 12, 2003 9:20 pm
well, that takes care of one thing, but I'd really like some of the juicier information (mob distance, etc) incorporated into Vert mod... anyone been fooling around with it?
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Teh_ish
- UI Guru
- Posts: 168
- Joined: Wed Nov 05, 2003 12:18 am
Post
by Teh_ish » Wed Nov 12, 2003 9:47 pm
I've been spending too much time playing the gem rather then working on UI stuff. I need to catch up. On the plus side I have a juicy update for ishi ui soon
This is pertinent because I'm going to start working on adding a few things to requested UIs. I'll probably stick the vert UI stuff in sometime in the next few days
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DontShoot
- a lesser mummy

- Posts: 58
- Joined: Thu Jun 20, 2002 11:20 am
Post
by DontShoot » Thu Nov 13, 2003 6:54 am
ah, mucho bueno senor
thanks :)
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distler
- orc pawn

- Posts: 29
- Joined: Mon Nov 03, 2003 10:04 am
Post
by distler » Thu Nov 13, 2003 3:43 pm
Vert UI
One of the blue ones... Dont remeber which one but it's easy to change colors.
Part 1 of 2
Here is a start, buff window:
Code: Select all
<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<Ui2DAnimation item="Buff_Numbers_Top">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces08.tga</Texture>
<Location>
<X>240</X>
<Y>1</Y>
</Location>
<Size>
<CX>13</CX>
<CY>253</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="Buff_Numbers_Bot">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces08.tga</Texture>
<Location>
<X>223</X>
<Y>161</Y>
</Location>
<Size>
<CX>13</CX>
<CY>93</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="Buff_Top">
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>0</Y>
</Location>
<Size>
<CX>13</CX>
<CY>253</CY>
</Size>
<Animation>Buff_Numbers_Top</Animation>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</StaticAnimation>
<StaticAnimation item="Buff_Bot">
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>251</Y>
</Location>
<Size>
<CX>13</CX>
<CY>93</CY>
</Size>
<Animation>Buff_Numbers_Bot</Animation>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</StaticAnimation>
<Ui2DAnimation item="A_BuffFrameTitleLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces08.tga</Texture>
<Location>
<X>151</X>
<Y>235</Y>
</Location>
<Size>
<CX>10</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameTitleMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces08.tga</Texture>
<Location>
<X>155</X>
<Y>235</Y>
</Location>
<Size>
<CX>4</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameTitleRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces08.tga</Texture>
<Location>
<X>170</X>
<Y>235</Y>
</Location>
<Size>
<CX>36</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces08.tga</Texture>
<Location>
<X>0</X>
<Y>254</Y>
</Location>
<Size>
<CX>5</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces08.tga</Texture>
<Location>
<X>0</X>
<Y>254</Y>
</Location>
<Size>
<CX>5</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces08.tga</Texture>
<Location>
<X>0</X>
<Y>254</Y>
</Location>
<Size>
<CX>5</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameRightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>buff.tga</Texture>
<Location>
<X>0</X>
<Y>59</Y>
</Location>
<Size>
<CX>5</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameRight">
<Cycle>true</Cycle>
<Frames>
<Texture>buff.tga</Texture>
<Location>
<X>0</X>
<Y>59</Y>
</Location>
<Size>
<CX>5</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameRightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>buff.tga</Texture>
<Location>
<X>0</X>
<Y>59</Y>
</Location>
<Size>
<CX>5</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>buff.tga</Texture>
<Location>
<X>0</X>
<Y>59</Y>
</Location>
<Size>
<CX>8</CX>
<CY>5</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>buff.tga</Texture>
<Location>
<X>0</X>
<Y>59</Y>
</Location>
<Size>
<CX>4</CX>
<CY>5</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>buff.tga</Texture>
<Location>
<X>0</X>
<Y>59</Y>
</Location>
<Size>
<CX>8</CX>
<CY>5</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameLeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>buff.tga</Texture>
<Location>
<X>0</X>
<Y>59</Y>
</Location>
<Size>
<CX>5</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>buff.tga</Texture>
<Location>
<X>0</X>
<Y>59</Y>
</Location>
<Size>
<CX>5</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameLeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>buff.tga</Texture>
<Location>
<X>0</X>
<Y>59</Y>
</Location>
<Size>
<CX>5</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<WindowDrawTemplate item="WDT_Buff">
<Background>wnd_bg_light_rock.tga</Background>
<VSBTemplate>
<UpButton>
<Normal>A_VSBUpNormal</Normal>
<Pressed>A_VSBUpPressed</Pressed>
<Flyby>A_VSBUpFlyby</Flyby>
<Disabled>A_VSBUpDisabled</Disabled>
<PressedFlyby>A_VSBUpPressedFlyby</PressedFlyby>
</UpButton>
<DownButton>
<Normal>A_VSBDownNormal</Normal>
<Pressed>A_VSBDownPressed</Pressed>
<Flyby>A_VSBDownFlyby</Flyby>
<Disabled>A_VSBDownDisabled</Disabled>
<PressedFlyby>A_VSBDownPressedFlyby</PressedFlyby>
</DownButton>
<Thumb>
<Top>A_VSBThumbTop</Top>
<Bottom>A_VSBThumbBottom</Bottom>
<Middle>A_VSBThumbMiddle</Middle>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Thumb>
<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
<MiddleTint>
<Alpha>255</Alpha>
<R>128</R>
<G>128</G>
<B>128</B>
</MiddleTint>
</VSBTemplate>
<HSBTemplate>
<UpButton>
<Normal>A_HSBLeftNormal</Normal>
<Pressed>A_HSBLeftPressed</Pressed>
<Flyby>A_HSBLeftFlyby</Flyby>
<Disabled>A_HSBLeftDisabled</Disabled>
<PressedFlyby>A_HSBLeftPressedFlyby</PressedFlyby>
</UpButton>
<DownButton>
<Normal>A_HSBRightNormal</Normal>
<Pressed>A_HSBRightPressed</Pressed>
<Flyby>A_HSBRightFlyby</Flyby>
<Disabled>A_HSBRightDisabled</Disabled>
<PressedFlyby>A_HSBRightPressedFlyby</PressedFlyby>
</DownButton>
<Thumb>
<Right>A_HSBThumbRight</Right>
<Left>A_HSBThumbLeft</Left>
<Middle>A_HSBThumbMiddle</Middle>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Thumb>
<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
<MiddleTint>
<Alpha>255</Alpha>
<R>128</R>
<G>128</G>
<B>128</B>
</MiddleTint>
</HSBTemplate>
<CloseBox>
<Normal>A_CloseBtnNormal</Normal>
<Pressed>A_CloseBtnPressed</Pressed>
<Flyby>A_CloseBtnFlyby</Flyby>
<Disabled>A_CloseBtnDisabled</Disabled>
<PressedFlyby>A_CloseBtnPressedFlyby</PressedFlyby>
</CloseBox>
<MinimizeBox>
<Normal>A_MinimizeBtnNormal</Normal>
<Pressed>A_MinimizeBtnPressed</Pressed>
<Flyby>A_MinimizeBtnFlyby</Flyby>
<Disabled>A_MinimizeBtnDisabled</Disabled>
<PressedFlyby>A_MinimizeBtnPressedFlyby</PressedFlyby>
</MinimizeBox>
<TileBox>
<Normal>A_TileBtnNormal</Normal>
<Pressed>A_TileBtnPressed</Pressed>
<Flyby>A_TileBtnFlyby</Flyby>
<Disabled>A_TileBtnDisabled</Disabled>
<PressedFlyby>A_TileBtnPressedFlyby</PressedFlyby>
</TileBox>
<Border>
<TopLeft>A_BuffFrameTopLeft</TopLeft>
<Top>A_BuffFrameTop</Top>
<TopRight>A_BuffFrameTopRight</TopRight>
<RightTop>A_BuffFrameRightTop</RightTop>
<Right>A_BuffFrameRight</Right>
<RightBottom>A_BuffFrameRightBottom</RightBottom>
<BottomRight>A_BuffFrameBottomRight</BottomRight>
<Bottom>A_BuffFrameBottom</Bottom>
<BottomLeft>A_BuffFrameBottomLeft</BottomLeft>
<LeftTop>A_BuffFrameLeftTop</LeftTop>
<Left>A_BuffFrameLeft</Left>
<LeftBottom>A_BuffFrameLeftBottom</LeftBottom>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Border>
<Titlebar>
<Right>A_BuffFrameTitleRight</Right>
<Left>A_BuffFrameTitleLeft</Left>
<Middle>A_BuffFrameTitleMiddle</Middle>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Titlebar>
</WindowDrawTemplate>
<Button item="BW_Buff0_Button">
<ScreenID>Buff0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>13</X>
<Y>0</Y>
</Location>
<Size>
<CX>160</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--</TooltipReference>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> -->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>22</CX>
<CY>22</CY>
</DecalSize>
</Button>
<Button item="BW_Buff1_Button">
<ScreenID>Buff1</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>13</X>
<Y>23</Y>
</Location>
<Size>
<CX>160</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup />
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>22</CX>
<CY>22</CY>
</DecalSize>
</Button>
<Button item="BW_Buff2_Button">
<ScreenID>Buff2</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>13</X>
<Y>46</Y>
</Location>
<Size>
<CX>160</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup />
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>22</CX>
<CY>22</CY>
</DecalSize>
</Button>
<Button item="BW_Buff3_Button">
<ScreenID>Buff3</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>13</X>
<Y>69</Y>
</Location>
<Size>
<CX>160</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup />
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!-- Default and not used
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>22</CX>
<CY>22</CY>
</DecalSize>
</Button>
<Button item="BW_Buff4_Button">
<ScreenID>Buff4</ScreenID>
<!--<Font>3</Font> Default -->
<RelativePosition>true</RelativePosition>
<Location>
<X>13</X>
<Y>92</Y>
</Location>
<Size>
<CX>160</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference />
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Default -->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--Default
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>22</CX>
<CY>22</CY>
</DecalSize>
</Button>
<Button item="BW_Buff5_Button">
<ScreenID>Buff5</ScreenID>
<!--<Font>3</Font> Defautl -->
<RelativePosition>true</RelativePosition>
<Location>
<X>13</X>
<Y>115</Y>
</Location>
<Size>
<CX>160</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Default -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Default -->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>22</CX>
<CY>22</CY>
</DecalSize>
</Button>
<Button item="BW_Buff6_Button">
<ScreenID>Buff6</ScreenID>
<!--<Font>3</Font> Default -->
<RelativePosition>true</RelativePosition>
<Location>
<X>13</X>
<Y>138</Y>
</Location>
<Size>
<CX>160</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference />
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Default -->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>22</CX>
<CY>22</CY>
</DecalSize>
</Button>
<Button item="BW_Buff7_Button">
<ScreenID>Buff7</ScreenID>
<!--<Font>3</Font> Use defaults -->
<RelativePosition>true</RelativePosition>
<Location>
<X>13</X>
<Y>161</Y>
</Location>
<Size>
<CX>160</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Use defaults -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Use Defaults -->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!-- Use defaults
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>22</CX>
<CY>22</CY>
</DecalSize>
</Button>
<Button item="BW_Buff8_Button">
<ScreenID>Buff8</ScreenID>
<!--<Font>3</Font>Defaults-->
<RelativePosition>true</RelativePosition>
<Location>
<X>13</X>
<Y>184</Y>
</Location>
<Size>
<CX>160</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Use default -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>Use default-->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>22</CX>
<CY>22</CY>
</DecalSize>
</Button>
<Button item="BW_Buff9_Button">
<ScreenID>Buff9</ScreenID>
<!--<Font>3</Font>Use Defaults -->
<RelativePosition>true</RelativePosition>
<Location>
<X>13</X>
<Y>207</Y>
</Location>
<Size>
<CX>160</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Use Defaults -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> -->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>22</CX>
<CY>22</CY>
</DecalSize>
</Button>
<Button item="BW_Buff10_Button">
<ScreenID>Buff10</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>13</X>
<Y>230</Y>
</Location>
<Size>
<CX>160</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>22</CX>
<CY>22</CY>
</DecalSize>
</Button>
<Button item="BW_Buff11_Button">
<ScreenID>Buff11</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>13</X>
<Y>253</Y>
</Location>
<Size>
<CX>160</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>22</CX>
<CY>22</CY>
</DecalSize>
</Button>
<Button item="BW_Buff12_Button">
<ScreenID>Buff12</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>13</X>
<Y>276</Y>
</Location>
<Size>
<CX>160</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>22</CX>
<CY>22</CY>
</DecalSize>
</Button>
-
distler
- orc pawn

- Posts: 29
- Joined: Mon Nov 03, 2003 10:04 am
Post
by distler » Thu Nov 13, 2003 3:47 pm
part 2 of 2
Code: Select all
<Button item="BW_Buff13_Button">
<ScreenID>Buff13</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>13</X>
<Y>299</Y>
</Location>
<Size>
<CX>160</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>22</CX>
<CY>22</CY>
</DecalSize>
</Button>
<Button item="BW_Buff14_Button">
<ScreenID>Buff14</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>13</X>
<Y>322</Y>
</Location>
<Size>
<CX>160</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>22</CX>
<CY>22</CY>
</DecalSize>
</Button>
<Label item="BW_Buff0">
<ScreenID>Buff0Label</ScreenID>
<Location>
<X>48</X>
<Y>0</Y>
</Location>
<EQType>45</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Size>
<CX>172</CX>
<CY>20</CY>
</Size>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>False</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff1">
<ScreenID>Buff1Label</ScreenID>
<Location>
<X>48</X>
<Y>23</Y>
</Location>
<EQType>46</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Size>
<CX>172</CX>
<CY>20</CY>
</Size>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>False</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff2">
<ScreenID>Buff2Label</ScreenID>
<Location>
<X>48</X>
<Y>46</Y>
</Location>
<EQType>47</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Size>
<CX>172</CX>
<CY>20</CY>
</Size>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>False</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff3">
<ScreenID>Buff3Label</ScreenID>
<Location>
<X>48</X>
<Y>69</Y>
</Location>
<EQType>48</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Size>
<CX>172</CX>
<CY>19</CY>
</Size>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>False</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff4">
<ScreenID>Buff4Label</ScreenID>
<Location>
<X>48</X>
<Y>92</Y>
</Location>
<EQType>49</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Size>
<CX>172</CX>
<CY>20</CY>
</Size>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>False</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff5">
<ScreenID>Buff5Label</ScreenID>
<Location>
<X>48</X>
<Y>115</Y>
</Location>
<EQType>50</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Size>
<CX>172</CX>
<CY>20</CY>
</Size>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>False</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff6">
<ScreenID>Buff6Label</ScreenID>
<Location>
<X>48</X>
<Y>138</Y>
</Location>
<EQType>51</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Size>
<CX>172</CX>
<CY>20</CY>
</Size>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>False</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff7">
<ScreenID>Buff7Label</ScreenID>
<Location>
<X>48</X>
<Y>161</Y>
</Location>
<EQType>52</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Size>
<CX>172</CX>
<CY>19</CY>
</Size>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>False</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff8">
<ScreenID>Buff8Label</ScreenID>
<Location>
<X>48</X>
<Y>184</Y>
</Location>
<EQType>53</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Size>
<CX>172</CX>
<CY>20</CY>
</Size>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>False</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff9">
<ScreenID>Buff9Label</ScreenID>
<Location>
<X>48</X>
<Y>207</Y>
</Location>
<EQType>54</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Size>
<CX>172</CX>
<CY>20</CY>
</Size>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>False</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff10">
<ScreenID>Buff10Label</ScreenID>
<Location>
<X>48</X>
<Y>230</Y>
</Location>
<EQType>55</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Size>
<CX>172</CX>
<CY>20</CY>
</Size>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>False</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff11">
<ScreenID>Buff11Label</ScreenID>
<Location>
<X>48</X>
<Y>253</Y>
</Location>
<EQType>56</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Size>
<CX>172</CX>
<CY>20</CY>
</Size>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>False</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff12">
<ScreenID>Buff12Label</ScreenID>
<Location>
<X>48</X>
<Y>276</Y>
</Location>
<EQType>57</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Size>
<CX>172</CX>
<CY>20</CY>
</Size>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>False</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff13">
<ScreenID>Buff13Label</ScreenID>
<Location>
<X>48</X>
<Y>299</Y>
</Location>
<EQType>58</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Size>
<CX>172</CX>
<CY>20</CY>
</Size>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>False</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff14">
<ScreenID>Buff14Label</ScreenID>
<Location>
<X>48</X>
<Y>322</Y>
</Location>
<EQType>59</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Size>
<CX>172</CX>
<CY>20</CY>
</Size>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>False</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff0_Duration">
<ScreenID>Buff0Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>$char(buff,1,durationsecs)</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>10</Y>
</Location>
<Size>
<CX>153</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff1_Duration">
<ScreenID>Buff0Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>$char(buff,2,durationsecs)</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>33</Y>
</Location>
<Size>
<CX>153</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff2_Duration">
<ScreenID>Buff0Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>$char(buff,3,durationsecs)</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>56</Y>
</Location>
<Size>
<CX>153</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff3_Duration">
<ScreenID>Buff0Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>$char(buff,4,durationsecs)</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>79</Y>
</Location>
<Size>
<CX>153</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff4_Duration">
<ScreenID>Buff0Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>$char(buff,5,durationsecs)</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>102</Y>
</Location>
<Size>
<CX>153</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff5_Duration">
<ScreenID>Buff0Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>$char(buff,6,durationsecs)</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>125</Y>
</Location>
<Size>
<CX>153</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff6_Duration">
<ScreenID>Buff0Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>$char(buff,7,durationsecs)</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>148</Y>
</Location>
<Size>
<CX>153</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff7_Duration">
<ScreenID>Buff0Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>$char(buff,8,durationsecs)</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>171</Y>
</Location>
<Size>
<CX>153</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff8_Duration">
<ScreenID>Buff0Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>$char(buff,9,durationsecs)</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>194</Y>
</Location>
<Size>
<CX>153</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff9_Duration">
<ScreenID>Buff0Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>$char(buff,10,durationsecs)</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>217</Y>
</Location>
<Size>
<CX>153</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff10_Duration">
<ScreenID>Buff0Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>$char(buff,11,durationsecs)</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>240</Y>
</Location>
<Size>
<CX>153</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff11_Duration">
<ScreenID>Buff0Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>$char(buff,12,durationsecs)</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>263</Y>
</Location>
<Size>
<CX>153</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff12_Duration">
<ScreenID>Buff0Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>$char(buff,13,durationsecs)</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>286</Y>
</Location>
<Size>
<CX>153</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff13_Duration">
<ScreenID>Buff0Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>$char(buff,14,durationsecs)</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>309</Y>
</Location>
<Size>
<CX>153</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff14_Duration">
<ScreenID>Buff0Duration</ScreenID>
<EQType>9999</EQType>
<TooltipReference>$char(buff,15,durationsecs)</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>332</Y>
</Location>
<Size>
<CX>153</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Screen item="BuffWindow">
<!--<ScreenID/>-->
<Text />
<RelativePosition>false</RelativePosition>
<Location>
<X>550</X>
<Y>230</Y>
</Location>
<Size>
<CX>195</CX>
<CY>370</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<DrawTemplate>WDT_Buff</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>Buff_Top</Pieces>
<Pieces>Buff_Bot</Pieces>
<Pieces>BW_Buff0_Button</Pieces>
<Pieces>BW_Buff1_Button</Pieces>
<Pieces>BW_Buff2_Button</Pieces>
<Pieces>BW_Buff3_Button</Pieces>
<Pieces>BW_Buff4_Button</Pieces>
<Pieces>BW_Buff5_Button</Pieces>
<Pieces>BW_Buff6_Button</Pieces>
<Pieces>BW_Buff7_Button</Pieces>
<Pieces>BW_Buff8_Button</Pieces>
<Pieces>BW_Buff9_Button</Pieces>
<Pieces>BW_Buff10_Button</Pieces>
<Pieces>BW_Buff11_Button</Pieces>
<Pieces>BW_Buff12_Button</Pieces>
<Pieces>BW_Buff13_Button</Pieces>
<Pieces>BW_Buff14_Button</Pieces>
<Pieces>BW_Buff0</Pieces>
<Pieces>BW_Buff1</Pieces>
<Pieces>BW_Buff2</Pieces>
<Pieces>BW_Buff3</Pieces>
<Pieces>BW_Buff4</Pieces>
<Pieces>BW_Buff5</Pieces>
<Pieces>BW_Buff6</Pieces>
<Pieces>BW_Buff7</Pieces>
<Pieces>BW_Buff8</Pieces>
<Pieces>BW_Buff9</Pieces>
<Pieces>BW_Buff10</Pieces>
<Pieces>BW_Buff11</Pieces>
<Pieces>BW_Buff12</Pieces>
<Pieces>BW_Buff13</Pieces>
<Pieces>BW_Buff14</Pieces>
<Pieces>BW_Buff0_Duration</Pieces>
<Pieces>BW_Buff1_Duration</Pieces>
<Pieces>BW_Buff2_Duration</Pieces>
<Pieces>BW_Buff3_Duration</Pieces>
<Pieces>BW_Buff4_Duration</Pieces>
<Pieces>BW_Buff5_Duration</Pieces>
<Pieces>BW_Buff6_Duration</Pieces>
<Pieces>BW_Buff7_Duration</Pieces>
<Pieces>BW_Buff8_Duration</Pieces>
<Pieces>BW_Buff9_Duration</Pieces>
<Pieces>BW_Buff10_Duration</Pieces>
<Pieces>BW_Buff11_Duration</Pieces>
<Pieces>BW_Buff12_Duration</Pieces>
<Pieces>BW_Buff13_Duration</Pieces>
<Pieces>BW_Buff14_Duration</Pieces>
</Screen>
</XML>