Custom ui inventory file and macros using inventory items.

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[40oz]
a hill giant
a hill giant
Posts: 156
Joined: Tue Nov 12, 2002 12:14 pm

Post by [40oz] » Thu Oct 16, 2003 1:46 am

thanks for the good explanation~ i'm gonna trudge through the source code and try to get reacquainted with it. maybe i'll see a few nice fixes while i'm at it.

it sounds like things should work with any ui... i guess it depends a lot on how the xml file is layed out, if it's easy to get through.

ministry
decaying skeleton
decaying skeleton
Posts: 9
Joined: Tue Oct 14, 2003 11:19 am

Post by ministry » Sun Oct 19, 2003 3:25 pm

Everythings working fine now Mckorr. The problem i had with clicking on my finger was because i didnt have /click left lfinger. Instead i was using /click left finger and it wasnt working due to that. Also I found out when you put in the line #finditem handmade backpack, it actually picks it up and you have to tell it to put it back down by putting in the line /click left in the next line, then /click right to open it up.

Mckorr
Developer
Developer
Posts: 2326
Joined: Fri Oct 18, 2002 1:16 pm
Location: Texas

Post by Mckorr » Mon Oct 20, 2003 10:06 am

Glad you got it worked out. Inevitably there will be work arounds required, simply because of the complexity of interfacing MQ with EQ.

I did the best I could with the mouse routines, and a number of talented folks have since tweaked them to hell and gone. Overall the system works as intended, and usually very well. I'm sure there is still room for improvement and optimization, but since in general MQ is actually faster than EQ (that's why you need delays after /click) I haven't seen any compelling reason to go back and tighten up the code, other than for neatness... which I may get around to one of these days.
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