new sits.mac

A forum for you to dump all the macros you create, allowing users to use, modify, and comment on your work.

Moderator: MacroQuest Developers

Amadeus
The Maestro
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Post by Amadeus » Mon Oct 13, 2003 2:17 am

It's too bad someone with a lot of brains couldn't write a script/program that would write out a REAL locations.txt based on any given UI :)

AlphaBeta
a ghoul
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Post by AlphaBeta » Mon Oct 13, 2003 3:25 am

Has anyone tried this macro (Also sits.mac and ts.mac) using an oven? All I keep getting is that it can't find oven. Works fine with a spit tho. You know us girls we love to bake. :roll:

Also when working with "Cream" and the combine makes something called "Creamy Fennel Sauce". The macro can't seem to tell the diffrence. After my fist stack of Cream is gone, and the Creamy Fennel Sauce fills the empty space the Cream was in, it starts taking the Creamy Fennel Sauce insted of the Cream.

MSMage
a lesser mummy
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Post by MSMage » Mon Oct 13, 2003 3:43 am

Unless the result is selling well, id recommend just setting it to destroy result, or you could limit it to 20 combines and move the cream every 20. *shrug* Cant think of anything else to help.
MSMage

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dont_know_at_all
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Post by dont_know_at_all » Mon Oct 13, 2003 4:36 am

The oven is not an item combiner. It is enviro.

So open the oven and all your packs.
/macro sits default enviro "fresh fish" "bat wings"
and soon enough you are a master baker.

bakkal
decaying skeleton
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Post by bakkal » Mon Oct 13, 2003 7:07 am

wahoo, got it working, if you dont put "default" in it crashes to desktop. if you wouldnt mind would you give us an outlook setup like there was in ts.mac, having a few probs getting to set right to destroy stuff etc, and the echo spam is driving me nuts. with pottery combine returning sculpting tools, i can either delete both results (destroy=1) or keep both results (destroy=0), but i cant delete the first one and keep the second.

-thanks

Achy Wrists
a lesser mummy
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Post by Achy Wrists » Mon Oct 13, 2003 10:27 am

Ok, I'm glad it's not only me and I was afraid to say anything...

Not putting in some sort of option, even if it's "default", crashes EQ to desktop. I was gonna test that last night because I figured it was something I was doing since no one posted about it, but something came up.

As far as destroying stuff, I ran across this with one of the modified ts macros in the old version of the macro language. Put the scuplting tools as your first component, if it's not the first component in the parameter list with destroy set to true it gets destroyed.

AlphaBeta
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Post by AlphaBeta » Tue Oct 14, 2003 3:21 pm

Thanks dont_know_at_all,

I had no idea I had to use enviro. this will help me a ton <HUGS> :D

Also I had the crashing to desktop thing as well. Works ok if you feed it the right info tho.

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SimpleMynd_01
a lesser mummy
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typo?

Post by SimpleMynd_01 » Tue Oct 14, 2003 4:35 pm

Shouldn't this...

Code: Select all

   :DestroyCheck      
[color=red]   /if $FinishedProduct=="DESTROY" { [/color]
      /beep 
      /press F1 
      /echo This macro is currently set to destroy successful combines!!!! 
   } 

   :Begin 
[color=red]      /call ClearCursor $FinishedProduct[/color] 
      /doevents 

      /if "$target(name,clean)"=="$char(name)" { 
         /echo Pausing!! To resume, type /target clear or target something else. 
         :HoldingPattern 
            /delay 2s 
            /if "$target(name,clean)"=="$char(name)" /goto :HoldingPattern 
      } 
[color=red]      /if n $DesiredSuccesses!=0 /if n $DesiredSuccesses<=$SkillSuccessCounter { 
         /echo Created $int($DesiredSuccesses) items as requested! [/color]
         /call EndCombines 
      } 
      /for l0 0 to $int($calc(@TotalComp-1)) 
         |/echo calling AddComp "@a(@l0)" @l0 
         /call AddComp "@a(@l0)" @l0 
      /next l0 
look like...

Code: Select all

   :DestroyCheck      
[color=green]   /if @FinishedProduct=="DESTROY" { [/color]
      /beep 
      /press F1 
      /echo This macro is currently set to destroy successful combines!!!! 
   } 

   :Begin 
[color=green]      /call ClearCursor @FinishedProduct [/color]
      /doevents 

      /if "$target(name,clean)"=="$char(name)" { 
         /echo Pausing!! To resume, type /target clear or target something else. 
         :HoldingPattern 
            /delay 2s 
            /if "$target(name,clean)"=="$char(name)" /goto :HoldingPattern 
      } 
[color=green]      /if n @DesiredSuccesses!=0 /if n @DesiredSuccesses<=@SkillSuccessCounter { 
         /echo Created $int(@DesiredSuccesses) items as requested! [/color]
         /call EndCombines 
      } 
      /for l0 0 to $int($calc(@TotalComp-1)) 
         |/echo calling AddComp "@a(@l0)" @l0 
         /call AddComp "@a(@l0)" @l0 
      /next l0 
And if not, how come?

-SimpleMynd

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dont_know_at_all
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Post by dont_know_at_all » Tue Oct 14, 2003 5:16 pm

heh, because I didn't test those features...

Sorry about that.

sturmbringer
decaying skeleton
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Post by sturmbringer » Wed Oct 15, 2003 4:10 am

Hmmm,
how to use it for Alchemy ?

/macro ts default enviro "Hydrangea" "Sumbul"

Medicine
Alchemy
"Foldable Medicine Bag"


hmm nothing works ..... any idear ?
thx
Sturm

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Slice
a hill giant
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Post by Slice » Wed Oct 15, 2003 10:10 am

Try this:

/macro ts default #medicine "Hydrangea" "Sumbul"
Slice

bzt
a lesser mummy
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Posts: 77
Joined: Fri Oct 10, 2003 3:39 pm

Post by bzt » Sat Oct 18, 2003 3:45 pm

what am I doing wrong? I have all bags and inventory open. I have a stack of "bat wing" and a stack of "fresh fish". I have my spit open. No bags opr anything overlapping. default UI running. I type:

/macro ts "destroy=0" "spit" "fresh fish" "bat wing"

and it says "can not find fresh fish" and ends the macro. if I put bat wing first, it says can not find bat wing and ends...

yal
a lesser mummy
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Post by yal » Sat Oct 18, 2003 6:05 pm

Item names are case sensitive.
ie Fresh Fish not fresh fish.
Bat Wings not bat wings.

bzt
a lesser mummy
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Post by bzt » Sat Oct 18, 2003 7:11 pm

I use caps, exactly as the item is listed in my invenorty, and it still gives me the same message.

[Sat Oct 18 17:09:23 2003] [MacroQuest] Component 1: Bat Wing
[Sat Oct 18 17:09:23 2003] [MacroQuest] Component 2: Fresh Fish
[Sat Oct 18 17:09:24 2003] Couldn't find a 'bat wing'
[Sat Oct 18 17:09:24 2003] [MacroQuest] Could not find << Bat Wing >>
[Sat Oct 18 17:09:25 2003] [MacroQuest] Combine Statistics - Successes: 0, Failures: 0, Trivial: 0
[Sat Oct 18 17:09:25 2003] [MacroQuest] Unable to complete a combine. No Stats to report
[Sat Oct 18 17:09:25 2003] Cleared the following: Timers Vars Arrays
[Sat Oct 18 17:09:25 2003] The current macro has ended.


See, it even reports back to me in camp Bat Wing, but says it cant find a bat wing...same for the fish...

/cry

Falco
orc pawn
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Post by Falco » Sat Oct 18, 2003 8:33 pm

see my post here http://macroquest2.com/phpBB2/viewtopic ... rade+skill
an try it that way... who knows.. might work /shrug if not you can beat me with sticks... just not big ones