A forum for feature requests/discussions and user submitted patches that improve MQ2
Moderator: MacroQuest Developers
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EqMule
- Developer

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by EqMule » Thu Oct 09, 2003 10:24 am
October 9, 2003 3:00 am patchmessage wrote: Find Feature added. This will create a mystical indication of the path to take to find certain people. This feature works in the Bazaar and in newbie zones and cities. In the Bazaar you just click on the merchant you seek in the Bazaar window and click the Find Trader button. For all other uses, just hit CTRL+F to open the window, select someone on the list and click the Find button. This will locate any Bazaar trader or any NPC with an alternate name, such as (Spell Vendor). The exception is that it will not locate NPCs in the Wayfarer's Camps.
if this is what I think it is... /walkto <y> <x> <z> just became an item on my todo list


o/
If you like MQ2 and would like to contribute, please do. My goal is 25 donations per month.
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donations for this month's patches.
Bitcoin: 1Aq8ackjQ4f7AUvbUL7BE6oPfT8PmNP4Zq
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MacroFiend
- a grimling bloodguard

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by MacroFiend » Thu Oct 09, 2003 10:28 am
I'm curious how they will add it ... will it be like /mapfilter target ... or will it be like the blue-line on the compas when you are heading to an LDoN adventure zone after taking an adventure.
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EqMule
- Developer

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- Joined: Fri Jan 03, 2003 9:57 pm
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Contact:
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by EqMule » Thu Oct 09, 2003 10:33 am
im hoping they will "autowalk" my char along a path to the selected merchant... or just "miniport" him... but they cant be that stupid or can they?

o/
If you like MQ2 and would like to contribute, please do. My goal is 25 donations per month.
So far I've received

donations for this month's patches.
Bitcoin: 1Aq8ackjQ4f7AUvbUL7BE6oPfT8PmNP4Zq
Krono: PM me.
I can always use characters for testing, PM me if you can donate one.
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MacroFiend
- a grimling bloodguard

- Posts: 662
- Joined: Mon Jul 28, 2003 2:47 am
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by MacroFiend » Thu Oct 09, 2003 10:43 am
I kinda doubt they would mini-port ... they get enough issues dealing with people offset hacking and jumping through entire zones in 2s to do something like that.
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Mckorr
- Developer

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by Mckorr » Thu Oct 09, 2003 11:01 am
Once again they steal ideas from us. How long do you think it will be before Tracking is integrated with the map? Plaz has already shown them how to do it....
MQ2: Think of it as Evolution in action.
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MacroFiend
- a grimling bloodguard

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by MacroFiend » Thu Oct 09, 2003 11:14 am
Not sure how they would add tracking. They'd definitely need to tie it in with the existing tracking filters (PC/NPC/LEVEL) ... and range limit it based on tracking skill. They'd run in to the same problem we have though w/ mass quanities of text lables slowing down the game. Also, how long would the mobs stay on the map?
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Mckorr
- Developer

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by Mckorr » Thu Oct 09, 2003 11:17 am
They'll figure it out. After all they have the real source code, we are reverse engineering.
MQ2: Think of it as Evolution in action.
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RogerWilco
- a ghoul

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by RogerWilco » Thu Oct 09, 2003 11:17 am
just logged in and tried the new feature.... ROFL didnt work for me... says "A mystical path appears before you" and I dont see anything... and didnt see anything on the map either
very interesting... does it work for anyone else
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MacroFiend
- a grimling bloodguard

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by MacroFiend » Thu Oct 09, 2003 11:20 am
Do you have your compas window on? Try watching that and turning in a circle. If it is the way I suspect, there will be a heading line on the compas. I won't get to check it out until tonight though

Damn work.
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insanitywiz
- a hill giant

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by insanitywiz » Thu Oct 09, 2003 11:35 am
It's a visual line you can see and follow, not on the compas and or map. It work a bit on test, but had a lot of problems.
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RogerWilco
- a ghoul

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by RogerWilco » Thu Oct 09, 2003 11:58 am
hummmm... I will have to try it again later
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loadingpleasewait
- a snow griffon

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- Joined: Sat Sep 14, 2002 8:46 am
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by loadingpleasewait » Thu Oct 09, 2003 12:22 pm
any new offsets needed after this patch? heh, was gonna try out the new feature thingy, but I feel naked without MQ..
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ThatOtherGuy
- a lesser mummy

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by ThatOtherGuy » Thu Oct 09, 2003 12:30 pm
It looks like a struct change, as the new offsets aren't working correctly

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Alisandra
- orc pawn

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by Alisandra » Thu Oct 09, 2003 2:50 pm
The files needed were just added to the patcher, so find works now. All it does is make a glowing line/mass between you and your destination. It seems to avoid water/walls/etc nicely though :)